botshara Posted November 13, 2013 Posted November 13, 2013 I have a small problem, i created 2 doors and i want them open in one time and after 5 sec moveback. Now i have a problem doors dont open in one time and doors dont moveback after 5 sec policedoors1 = createObject ( 1535, 246.36, 72.62, 1002.64, 0, 0, 0 ) setElementInterior ( policedoors1, 6) setElementDimension ( policedoors1, 9) policedoors2 = createObject ( 1535, 244.84, 72.61, 1002.64, 0, 0, 0 ) setElementInterior ( policedoors2, 6) setElementDimension ( policedoors2, 9) function doors1police() moveObject ( policedoors1, 3000, 1535, 246.36, 72.62, 1002.64, 0, 0, 0 ) setElementInterior ( policedoors1, 6) setElementDimension ( policedoors1, 9) end function doors2police() moveObject ( policedoors2, 3000, 242.84, 72.61, 1002.64, 0, 0, 0 ) setElementInterior ( policedoors1, 6) setElementDimension ( policedoors1, 9) end function policedoorsx(thePlayer, command) if exports.factions:isPlayerInFaction( thePlayer, 1 ) then outputChatBox("PD doors open.",thePlayer) moveObject ( policedoors1, 3000, 248.36, 72.62, 1002.64, 0, 0, 0 ) setElementInterior ( policedoors1, 6) setElementDimension ( policedoors1, 9) moveObject ( policedoors2, 3000, 244.84, 72.61, 1002.64, 0, 0, 0 ) setTimer (doors1police, 5000, 1) setTimer (doors2police, 5000, 1) end end addCommandHandler("pddd", policedoorsx)
WASSIm. Posted November 13, 2013 Posted November 13, 2013 local policeDoor = { } function createDoors() policeDoor[1] = createObject ( 1535, 246.36, 72.62, 1002.64, 0, 0, 0 ) policeDoor[2] = createObject ( 1535, 244.84, 72.61, 1002.64, 0, 0, 0 ) for i=1,#policeDoor do setElementInterior(policeDoor[i], 6) setElementDimension(policeDoor[i], 9) end end addEventHandler("onResourceStart", resourceRoot, createDoors) function backDoors() moveObject(policeDoor[1], 3000, 1535, 246.36, 72.62, 1002.64, 0, 0, 0) moveObject(policeDoor[2], 3000, 242.84, 72.61, 1002.64, 0, 0, 0) end function openDoors(thePlayer, command) if ( exports.factions:isPlayerInFaction(thePlayer, 1) ) then outputChatBox("PD doors open.", thePlayer) moveObject(policeDoor[1], 3000, 248.36, 72.62, 1002.64, 0, 0, 0) moveObject(policeDoor[2], 3000, 244.84, 72.61, 1002.64, 0, 0, 0) setTimer(backDoors, 5000, 1) end end addCommandHandler("pddd", openDoors)
botshara Posted November 13, 2013 Author Posted November 13, 2013 local policeDoor = { } function createDoors() policeDoor[1] = createObject ( 1535, 246.36, 72.62, 1002.64, 0, 0, 0 ) policeDoor[2] = createObject ( 1535, 244.84, 72.61, 1002.64, 0, 0, 0 ) for i=1,#policeDoor do setElementInterior(policeDoor[i], 6) setElementDimension(policeDoor[i], 9) end end addEventHandler("onResourceStart", resourceRoot, createDoors) function backDoors() moveObject(policeDoor[1], 3000, 1535, 246.36, 72.62, 1002.64, 0, 0, 0) moveObject(policeDoor[2], 3000, 242.84, 72.61, 1002.64, 0, 0, 0) end function openDoors(thePlayer, command) if ( exports.factions:isPlayerInFaction(thePlayer, 1) ) then outputChatBox("PD doors open.", thePlayer) moveObject(policeDoor[1], 3000, 248.36, 72.62, 1002.64, 0, 0, 0) moveObject(policeDoor[2], 3000, 244.84, 72.61, 1002.64, 0, 0, 0) setTimer(backDoors, 5000, 1) end end addCommandHandler("pddd", openDoors) The same problem, doors open but dont go back. when i write again /pddd doors close and then open, but dont go back I FIXED IT, I CHANGED setTimer(bacdoors, 5000, 1) with setTimer(createdoors, 5000, 1) but it doesnt look rp
WASSIm. Posted November 13, 2013 Posted November 13, 2013 in line 14 change to this moveObject(policeDoor[1], 3000, 246.36, 72.62, 1002.64, 0, 0, 0)
botshara Posted November 13, 2013 Author Posted November 13, 2013 in line 14 change to thismoveObject(policeDoor[1], 3000, 246.36, 72.62, 1002.64, 0, 0, 0) yeah it work, but one door opens later and dont close
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