JuniorMelo Posted November 10, 2013 Share Posted November 10, 2013 hello,I have a problem When the player dies not reborn WARNING: WARNING:[gamemode]\[junior]\junior\spawn.lua:9 Bad argument @ 'setTimer' [Expected number at argument 2] local function spawnAllPlayers() processPlayerSpawn ( player ) end function processSpawnStart(delay) setTimer ( spawnAllPlayers, delay, 1 ) end function processPlayerSpawn (player) local posX,posY,posZ,rx,ry,rz local flagElements = getElementsByType ( "spawnpoint", mapRoot) for key, value in pairs(flagElements) do local posX = getElementData ( value, "posX" ) local posY = getElementData ( value, "posY" ) local posZ = getElementData ( value, "posZ" ) rx = getElementData(value, "rotX") ry = getElementData(value, "rotY") rz = getElementData(value, "rotZ") if (isElement(Hunters[player])) then destroyElement(Hunters[player]) end spawnPlayer ( player, posX, posY, posZ, rz, 4 ) Hunters[player] = createVehicle( 425, posX, posY, posZ ) setElementDimension ( Hunters[player], 4 ) warpPedIntoVehicle(player, Hunters[player]) setElementPosition(Hunters[player], posX, posY, posZ ) setElementHealth(Hunters[player], 1000) end fadeCamera(player,true) setCameraTarget(player,player) end function processWastedHunter() setTimer(processSpawnStart, 2000, 1, source) end addEventHandler ( "onPlayerWasted", getRootElement(), processWastedHunter ) Link to comment
Castillo Posted November 10, 2013 Share Posted November 10, 2013 Change this line: setTimer(processSpawnStart, 2000, 1, source) to: setTimer ( processPlayerSpawn , 2000, 1, source ) Link to comment
JuniorMelo Posted November 10, 2013 Author Share Posted November 10, 2013 Change this line: setTimer(processSpawnStart, 2000, 1, source) to: setTimer ( processPlayerSpawn , 2000, 1, source ) not yet reborn Link to comment
JuniorMelo Posted November 10, 2013 Author Share Posted November 10, 2013 No errors? no have ! Link to comment
Price. Posted November 10, 2013 Share Posted November 10, 2013 /debugscript 3 , anything? remove local from: local function spawnAllPlayers() Link to comment
JuniorMelo Posted November 10, 2013 Author Share Posted November 10, 2013 /debugscript 3 , anything?remove local from: local function spawnAllPlayers() no have erros in debugscript 3 you want me to use this function ? Link to comment
Price. Posted November 10, 2013 Share Posted November 10, 2013 no remove "Local" before function also try adding outputChatBox might get this fixed or tells you the errors Link to comment
JuniorMelo Posted November 10, 2013 Author Share Posted November 10, 2013 Thanks to all resolved function processPlayerSpawn(source) player = player or source if not isElement(player) then return end toggleControl ( player, "enter_exit", false ) triggerClientEvent (player,"stophud",getRootElement()) local posX,posY,posZ,rx,ry,rz local flagElements = getElementsByType ( "spawnpoint", mapRoot) -- loop through them for key, value in pairs(flagElements) do -- get our info local posX = getElementData ( value, "posX" ) local posY = getElementData ( value, "posY" ) local posZ = getElementData ( value, "posZ" ) rx = getElementData(value, "rotX") ry = getElementData(value, "rotY") rz = getElementData(value, "rotZ") if (isElement(Hunters[player])) then destroyElement(Hunters[player]) end spawnPlayer ( player, posX, posY, posZ, rz ) Hunters[player] = createVehicle( 425, posX, posY, posZ ) setElementDimension ( Hunters[player], 4 ) warpPedIntoVehicle(player, Hunters[player]) setElementPosition(Hunters[player], posX, posY, posZ ) setElementHealth(Hunters[player], 1000) end fadeCamera(player,true) setCameraTarget(player,player) end Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now