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Race Sonido LoadingMap


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Postea toda la funcion.

    function handleHitPickup(pickup) 
        if pickup.type == 'vehiclechange' then 
            if pickup.vehicle == getElementModel(g_Vehicle) then 
                return 
            end 
            g_PrevVehicleHeight = getElementDistanceFromCentreOfMassToBaseOfModel(g_Vehicle) 
            alignVehicleWithUp() 
            setElementModel(g_Vehicle, pickup.vehicle) 
            vehicleChanging(g_MapOptions.classicchangez, pickup.vehicle) 
    playSound("audio/pickup.wav" ) 
        elseif pickup.type == 'nitro' then 
            addVehicleUpgrade(g_Vehicle, 1010) 
    playSound("audio/nitro.wav" ) 
        elseif pickup.type == 'repair' then 
            fixVehicle(g_Vehicle) 
            playSound("audio/repair.wav") 
                elseif map.type == 'loadingmap' then 
                    fixVehicle(g_player) 
                    playSound("audio/loadingmap.wav") 

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