sebastian462578932 Posted November 10, 2013 Share Posted November 10, 2013 Hola, tengo un problema aqui, quiero ponerle un sonido a mi Servidor Race cuando carga el Mapa, pero no se como hacerlo elseif map.type == 'loadingmap' then fixVehicle(g_player) playSound("audio/loadingmap.wav") Si alguno me pudiera ayudar Gracias Link to comment
Castillo Posted November 10, 2013 Share Posted November 10, 2013 playSound es solo client side, y seguramente, ese script es server side. Link to comment
sebastian462578932 Posted November 10, 2013 Author Share Posted November 10, 2013 playSound es solo client side, y seguramente, ese script es server side. No es server side, es Client side se mete en el archivo race_client.lua , pero nose como configurarlo Link to comment
Castillo Posted November 10, 2013 Share Posted November 10, 2013 Postea toda la funcion. Link to comment
sebastian462578932 Posted November 10, 2013 Author Share Posted November 10, 2013 Postea toda la funcion. function handleHitPickup(pickup) if pickup.type == 'vehiclechange' then if pickup.vehicle == getElementModel(g_Vehicle) then return end g_PrevVehicleHeight = getElementDistanceFromCentreOfMassToBaseOfModel(g_Vehicle) alignVehicleWithUp() setElementModel(g_Vehicle, pickup.vehicle) vehicleChanging(g_MapOptions.classicchangez, pickup.vehicle) playSound("audio/pickup.wav" ) elseif pickup.type == 'nitro' then addVehicleUpgrade(g_Vehicle, 1010) playSound("audio/nitro.wav" ) elseif pickup.type == 'repair' then fixVehicle(g_Vehicle) playSound("audio/repair.wav") elseif map.type == 'loadingmap' then fixVehicle(g_player) playSound("audio/loadingmap.wav") Link to comment
Castillo Posted November 10, 2013 Share Posted November 10, 2013 Ahi esta el problema, editaste algo que no tiene nada que ver. Link to comment
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