sebastian462578932 Posted November 10, 2013 Posted November 10, 2013 Hola, tengo un problema aqui, quiero ponerle un sonido a mi Servidor Race cuando carga el Mapa, pero no se como hacerlo elseif map.type == 'loadingmap' then fixVehicle(g_player) playSound("audio/loadingmap.wav") Si alguno me pudiera ayudar Gracias
Castillo Posted November 10, 2013 Posted November 10, 2013 playSound es solo client side, y seguramente, ese script es server side.
sebastian462578932 Posted November 10, 2013 Author Posted November 10, 2013 playSound es solo client side, y seguramente, ese script es server side. No es server side, es Client side se mete en el archivo race_client.lua , pero nose como configurarlo
sebastian462578932 Posted November 10, 2013 Author Posted November 10, 2013 Postea toda la funcion. function handleHitPickup(pickup) if pickup.type == 'vehiclechange' then if pickup.vehicle == getElementModel(g_Vehicle) then return end g_PrevVehicleHeight = getElementDistanceFromCentreOfMassToBaseOfModel(g_Vehicle) alignVehicleWithUp() setElementModel(g_Vehicle, pickup.vehicle) vehicleChanging(g_MapOptions.classicchangez, pickup.vehicle) playSound("audio/pickup.wav" ) elseif pickup.type == 'nitro' then addVehicleUpgrade(g_Vehicle, 1010) playSound("audio/nitro.wav" ) elseif pickup.type == 'repair' then fixVehicle(g_Vehicle) playSound("audio/repair.wav") elseif map.type == 'loadingmap' then fixVehicle(g_player) playSound("audio/loadingmap.wav")
Castillo Posted November 10, 2013 Posted November 10, 2013 Ahi esta el problema, editaste algo que no tiene nada que ver.
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