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Race - Hide spectate gui


Mefisto_PL

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Hi everyone ! I've hide a spectate gui from race gamemode, but it makes an errors.. So how to fix it?

Errors - http://img208.imageshack.us/img208/4320/g5wy.png

function Spectate._start() 
    outputDebug( 'SPECTATE', 'Spectate._start ' ) 
    triggerServerEvent('onClientNotifySpectate', g_Me, true ) 
    assert(not Spectate.active, "Spectate._start - not Spectate.active") 
    local screenWidth, screenHeight = guiGetScreenSize() 
    --[[g_GUI.specprev = guiCreateStaticImage(screenWidth/2 - 100 - 58, screenHeight - 123, 58, 82, 'img/specprev.png', false, nil) 
    g_GUI.specprevhi = guiCreateStaticImage(screenWidth/2 - 100 - 58, screenHeight - 123, 58, 82, 'img/specprev_hi.png', false, nil) 
    g_GUI.specnext = guiCreateStaticImage(screenWidth/2 + 100, screenHeight - 123, 58, 82, 'img/specnext.png', false, nil) 
    g_GUI.specnexthi = guiCreateStaticImage(screenWidth/2 + 100, screenHeight - 123, 58, 82, 'img/specnext_hi.png', false, nil) 
    g_GUI.speclabel = guiCreateLabel(screenWidth/2 - 100, screenHeight - 100, 200, 70, '', false)]]-- 
    Spectate.updateGuiFadedOut() 
    guiLabelSetHorizontalAlign(g_GUI.speclabel, 'center') 
    hideGUIComponents('specprevhi', 'specnexthi') 
    if Spectate.savePos then 
        savePosition() 
    end 
    Spectate.setTarget( Spectate.findNewTarget(g_Me,1) ) 
    bindKey('arrow_l', 'down', Spectate.previous) 
    bindKey('arrow_r', 'down', Spectate.next) 
    MovePlayerAway.start() 
    Spectate.setTarget( Spectate.target ) 
    Spectate.validateTarget(Spectate.target) 
    Spectate.tickTimer:setTimer( Spectate.tick, 500, 0 ) 
end 

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