ViRuZGamiing Posted November 5, 2013 Posted November 5, 2013 Hi, Here's an Example of what I want; 1st Row = Name 2nd Row = Playtime 3th Row = Gang/Group your in Last Row not needed How can I create this? "If debugging is the process of removing software bugs, then programming must be the process of putting them in."
tosfera Posted November 5, 2013 Posted November 5, 2013 You should use these functions; bindKey onClientRender dxDrawRectangle / dxDrawImage dxDrawText getPlayerName getElementData getPlayerTeam If you want to contact me directly concerning Advanced-Gaming, please contact me at [email protected]
xScatta Posted November 5, 2013 Posted November 5, 2013 @tosfera I think he need an example not only functions. It's fine to celebrate success but it is more important to heed the lessons of failure.
ViRuZGamiing Posted November 5, 2013 Author Posted November 5, 2013 A friend of me wrote this Client side but he said he can't make the server side bcuz he's busy with school. local screenx, screeny = guiGetScreenSize() local scoreboardtop = 1 local currentcount = 1 local playercount = 0 ScoreboardLabel = {} ScoreboardImagel = {} ScoreboardImagelSelect = {} PlLabel = {} ScoreboardImagel[1] = guiCreateStaticImage(screenx/2-700/2,screeny/2-500/2,2^((math.log10(700))/(math.log10(2))),2^((math.log10(500))/(math.log10(2))),"images/scoreboard/background.png",false) ScoreboardImagel[2] = guiCreateStaticImage(630,390,16,16,"images/scoreboard/arrowdown.png",false,ScoreboardImagel[1]) ScoreboardImagel[3] = guiCreateStaticImage(630,170,16,16,"images/scoreboard/arrowup.png",false,ScoreboardImagel[1]) ScoreboardImagel[4] = guiCreateStaticImage(screenx/2-700/2-140,screeny/2-165/2,180,180,"images/scoreboard/info.png",false) ScoreboardLabel[1] = guiCreateLabel(60,437,54,25,"0/300",false,ScoreboardImagel[1]) ScoreboardLabel[2] = guiCreateLabel(30,5,130,35,"Scorp",false,ScoreboardImagel[4]) ScoreboardLabel[3] = guiCreateLabel(10,45,170,20,"Nebenjob: ",false,ScoreboardImagel[4]) ScoreboardLabel[4] = guiCreateLabel(10,60,150,20,"Telefon: ",false,ScoreboardImagel[4]) ScoreboardLabel[5] = guiCreateLabel(10,75,150,20,"Rang: ",false,ScoreboardImagel[4]) ScoreboardLabel[6] = guiCreateLabel(10,90,150,20,"Morde: ",false,ScoreboardImagel[4]) ScoreboardLabel[7] = guiCreateLabel(10,105,150,20,"Tode: ",false,ScoreboardImagel[4]) ScoreboardLabel[8] = guiCreateLabel(10,120,150,20,"Frei: ",false,ScoreboardImagel[4]) ScoreboardLabel[9] = guiCreateLabel(100,437,530,20,"",false,ScoreboardImagel[1]) ScoreboardLabel[10] = guiCreateLabel(10,135,150,20,"Frei: ",false,ScoreboardImagel[4]) ScoreboardLabel[11] = guiCreateLabel(10,150,150,20,"Frei: ",false,ScoreboardImagel[4]) local fontS = guiCreateFont("images/scoreboard/BEBASNEUE.otf",12) scoreFonttimer = setTimer( function() if not fontS then fontS = guiCreateFont("images/scoreboard/BEBASNEUE.otf",12) if fontS then guiSetFont(ScoreboardLabel[1],fontS) guiSetFont(ScoreboardLabel[9],fontS) end else guiSetFont(ScoreboardLabel[1],fontS) guiSetFont(ScoreboardLabel[9],fontS) killTimer(scoreFonttimer) end end ,100,-1) guiSetFont(ScoreboardLabel[2],"default-bold-small") guiLabelSetHorizontalAlign(ScoreboardLabel[2],"center") guiSetFont(ScoreboardLabel[3],"default-bold-small") guiSetFont(ScoreboardLabel[4],"default-bold-small") guiSetFont(ScoreboardLabel[5],"default-bold-small") guiSetFont(ScoreboardLabel[6],"default-bold-small") guiSetFont(ScoreboardLabel[7],"default-bold-small") guiSetFont(ScoreboardLabel[8],"default-bold-small") --guiSetFont(ScoreboardLabel[9],"default-bold-small") guiSetFont(ScoreboardLabel[10],"default-bold-small") guiSetFont(ScoreboardLabel[11],"default-bold-small") guiSetAlpha(ScoreboardImagel[1],0.9) guiSetAlpha(ScoreboardImagel[4],0.9) guiSetVisible(ScoreboardImagel[1],false) guiSetVisible(ScoreboardImagel[4],false) for i = 1,16 do PlLabel[i] = {} ScoreboardImagelSelect[i] = guiCreateStaticImage(43,160+16*(i-1),607,16,"images/scoreboard/select.jpg",false,ScoreboardImagel[1]) guiSetAlpha(ScoreboardImagelSelect[i],0.4) PlLabel[i][1] = guiCreateLabel(60,160+16*(i-1),150,30,"",false,ScoreboardImagel[1]) PlLabel[i][2] = guiCreateLabel(240,160+16*(i-1),96,30,"",false,ScoreboardImagel[1]) PlLabel[i][3] = guiCreateLabel(360,160+16*(i-1),200,30,"",false,ScoreboardImagel[1]) PlLabel[i][4] = guiCreateLabel(490,160+16*(i-1),150,30,"",false,ScoreboardImagel[1]) setElementData(PlLabel[i][1],"Name","none") guiSetFont(PlLabel[i][1],"default-bold-small") guiSetFont(PlLabel[i][2],"default-bold-small") guiSetFont(PlLabel[i][3],"default-bold-small") guiSetFont(PlLabel[i][4],"default-bold-small") end function showScoreboard() setElementData(getLocalPlayer(),"Clicked",true) showCursor(true,false) for i = 1,16 do guiSetText(PlLabel[i][1],"") guiSetText(PlLabel[i][2],"") guiSetText(PlLabel[i][3],"") guiSetText(PlLabel[i][4],"") guiLabelSetColor(PlLabel[i][1],255,255,255) guiLabelSetColor(PlLabel[i][2],255,255,255) guiLabelSetColor(PlLabel[i][3],255,255,255) guiLabelSetColor(PlLabel[i][4],255,255,255) end toggleControl("next_weapon",false) toggleControl("previous_weapon",false) playercount = #getElementsByType( "player" ) guiSetVisible(ScoreboardImagel[1],true) local fill = nil local pldl = nil local fill = 0 local pldl = 0 local userConnecting = {} local userRacing = {} local userDeathmatch = {} local userInFraktion = {} userInFraktion[0] = {} userInFraktion[1] = {} userInFraktion[2] = {} userInFraktion[3] = {} userInFraktion[4] = {} userInFraktion[5] = {} userInFraktion[6] = {} userInFraktion[7] = {} userInFraktion[8] = {} userInFraktion[9] = {} userInFraktion[10] = {} userInFraktion[11] = {} userInFraktion[12] = {} userInFraktion[13] = {} for k, v in ipairs ( getElementsByType("player") ) do if getElementData(v,"raceState") then table.insert(userRacing,v) elseif getElementData(v,"deathmatchState") then table.insert(userDeathmatch,v) elseif not getElementData(v,"loggedin") then table.insert(userConnecting,v) else table.insert(userInFraktion[tonumber(getElementData(v,"Fraktion"))],v) end end if #userRacing > 0 and #userDeathmatch > 0 then if currentcount+1 <= #getElementsByType( "player" )+2+2-15 then guiSetVisible(ScoreboardImagel[2],true) else guiSetVisible(ScoreboardImagel[2],false) end elseif #userRacing > 0 or #userDeathmatch > 0 then if currentcount+1 <= #getElementsByType( "player" )+2-15 then guiSetVisible(ScoreboardImagel[2],true) else guiSetVisible(ScoreboardImagel[2],false) end else if currentcount+1 <= #getElementsByType( "player" )-15 then guiSetVisible(ScoreboardImagel[2],true) else guiSetVisible(ScoreboardImagel[2],false) end end if currentcount-1 >= 1 then guiSetVisible(ScoreboardImagel[3],true) else guiSetVisible(ScoreboardImagel[3],false) end for num, player in ipairs ( userConnecting ) do if not getElementData(player,"loggedin") then pldl = pldl + 1 if fill < 16 then if pldl >= currentcount then fill = fill + 1 fillPlayerlist (player,fill,255,255,255,"verbinden") end else break end end end for num, player in ipairs ( userInFraktion[0] ) do if tonumber(getElementData(player,"Fraktion")) == 0 then pldl = pldl + 1 if fill < 16 then if pldl >= currentcount then fill = fill + 1 fillPlayerlist (player,fill,255,255,255,"none") end else break end end end for num, player in ipairs ( userInFraktion[1] ) do if tonumber(getElementData(player,"Fraktion")) == 1 then pldl = pldl + 1 if fill < 16 then if pldl >= currentcount then fill = fill + 1 fillPlayerlist (player,fill,0,255,0,"none") end else break end end end for num, player in ipairs ( userInFraktion[2] ) do if tonumber(getElementData(player,"Fraktion")) == 2 then pldl = pldl + 1 if fill < 16 then if pldl >= currentcount then fill = fill + 1 fillPlayerlist (player,fill,200,255,0,"none") end else break end end end for num, player in ipairs ( userInFraktion[7] ) do if tonumber(getElementData(player,"Fraktion")) == 7 and tonumber(getElementData(player,"GWN")) == 0 then pldl = pldl + 1 if fill < 16 then if pldl >= currentcount then fill = fill + 1 fillPlayerlist (player,fill,0,140,0,"GWD") end else break end end end for num, player in ipairs ( userInFraktion[7] ) do if tonumber(getElementData(player,"Fraktion")) == 7 and tonumber(getElementData(player,"GWN")) >= 1 then pldl = pldl + 1 if fill < 16 then if pldl >= currentcount then fill = fill + 1 fillPlayerlist (player,fill,0,140,0,"None") end else break end end end for num, player in ipairs ( userInFraktion[10] ) do if tonumber(getElementData(player,"Fraktion")) == 10 then pldl = pldl + 1 if fill < 16 then if pldl >= currentcount then fill = fill + 1 fillPlayerlist (player,fill,255,0,0,"none") end else "If debugging is the process of removing software bugs, then programming must be the process of putting them in."
Castillo Posted November 5, 2013 Posted November 5, 2013 So, he wrote a 775 lines client side script which also includes server side events, but never wrote the server side? this sounds like you stole this code. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
ViRuZGamiing Posted November 5, 2013 Author Posted November 5, 2013 He said he made it himself and the server side is full of buggs and he doesn't want to give otherwise i've posted the server side here someone could help debug. "If debugging is the process of removing software bugs, then programming must be the process of putting them in."
tosfera Posted November 5, 2013 Posted November 5, 2013 If it is full of bugs, why don't you just rewrite it? It would be easier of you ask me. If you want to contact me directly concerning Advanced-Gaming, please contact me at [email protected]
ViRuZGamiing Posted November 5, 2013 Author Posted November 5, 2013 Bcuz I'm a noob and can't read 50% of the client so I can't write a Server side "If debugging is the process of removing software bugs, then programming must be the process of putting them in."
tosfera Posted November 5, 2013 Posted November 5, 2013 Bcuz I'm a noob and can't read 50% of the client so I can't write a Server side Everyone started somewhere, so I would say; give it a go? Just go and start to read the wiki and try out some things, if you have any errors we could help you. If you want to contact me directly concerning Advanced-Gaming, please contact me at [email protected]
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