ViRuZGamiing Posted November 5, 2013 Share Posted November 5, 2013 Hi, Here's an Example of what I want; 1st Row = Name 2nd Row = Playtime 3th Row = Gang/Group your in Last Row not needed How can I create this? Link to comment
tosfera Posted November 5, 2013 Share Posted November 5, 2013 You should use these functions; bindKey onClientRender dxDrawRectangle / dxDrawImage dxDrawText getPlayerName getElementData getPlayerTeam Link to comment
xScatta Posted November 5, 2013 Share Posted November 5, 2013 @tosfera I think he need an example not only functions. Link to comment
ViRuZGamiing Posted November 5, 2013 Author Share Posted November 5, 2013 A friend of me wrote this Client side but he said he can't make the server side bcuz he's busy with school. local screenx, screeny = guiGetScreenSize() local scoreboardtop = 1 local currentcount = 1 local playercount = 0 ScoreboardLabel = {} ScoreboardImagel = {} ScoreboardImagelSelect = {} PlLabel = {} ScoreboardImagel[1] = guiCreateStaticImage(screenx/2-700/2,screeny/2-500/2,2^((math.log10(700))/(math.log10(2))),2^((math.log10(500))/(math.log10(2))),"images/scoreboard/background.png",false) ScoreboardImagel[2] = guiCreateStaticImage(630,390,16,16,"images/scoreboard/arrowdown.png",false,ScoreboardImagel[1]) ScoreboardImagel[3] = guiCreateStaticImage(630,170,16,16,"images/scoreboard/arrowup.png",false,ScoreboardImagel[1]) ScoreboardImagel[4] = guiCreateStaticImage(screenx/2-700/2-140,screeny/2-165/2,180,180,"images/scoreboard/info.png",false) ScoreboardLabel[1] = guiCreateLabel(60,437,54,25,"0/300",false,ScoreboardImagel[1]) ScoreboardLabel[2] = guiCreateLabel(30,5,130,35,"Scorp",false,ScoreboardImagel[4]) ScoreboardLabel[3] = guiCreateLabel(10,45,170,20,"Nebenjob: ",false,ScoreboardImagel[4]) ScoreboardLabel[4] = guiCreateLabel(10,60,150,20,"Telefon: ",false,ScoreboardImagel[4]) ScoreboardLabel[5] = guiCreateLabel(10,75,150,20,"Rang: ",false,ScoreboardImagel[4]) ScoreboardLabel[6] = guiCreateLabel(10,90,150,20,"Morde: ",false,ScoreboardImagel[4]) ScoreboardLabel[7] = guiCreateLabel(10,105,150,20,"Tode: ",false,ScoreboardImagel[4]) ScoreboardLabel[8] = guiCreateLabel(10,120,150,20,"Frei: ",false,ScoreboardImagel[4]) ScoreboardLabel[9] = guiCreateLabel(100,437,530,20,"",false,ScoreboardImagel[1]) ScoreboardLabel[10] = guiCreateLabel(10,135,150,20,"Frei: ",false,ScoreboardImagel[4]) ScoreboardLabel[11] = guiCreateLabel(10,150,150,20,"Frei: ",false,ScoreboardImagel[4]) local fontS = guiCreateFont("images/scoreboard/BEBASNEUE.otf",12) scoreFonttimer = setTimer( function() if not fontS then fontS = guiCreateFont("images/scoreboard/BEBASNEUE.otf",12) if fontS then guiSetFont(ScoreboardLabel[1],fontS) guiSetFont(ScoreboardLabel[9],fontS) end else guiSetFont(ScoreboardLabel[1],fontS) guiSetFont(ScoreboardLabel[9],fontS) killTimer(scoreFonttimer) end end ,100,-1) guiSetFont(ScoreboardLabel[2],"default-bold-small") guiLabelSetHorizontalAlign(ScoreboardLabel[2],"center") guiSetFont(ScoreboardLabel[3],"default-bold-small") guiSetFont(ScoreboardLabel[4],"default-bold-small") guiSetFont(ScoreboardLabel[5],"default-bold-small") guiSetFont(ScoreboardLabel[6],"default-bold-small") guiSetFont(ScoreboardLabel[7],"default-bold-small") guiSetFont(ScoreboardLabel[8],"default-bold-small") --guiSetFont(ScoreboardLabel[9],"default-bold-small") guiSetFont(ScoreboardLabel[10],"default-bold-small") guiSetFont(ScoreboardLabel[11],"default-bold-small") guiSetAlpha(ScoreboardImagel[1],0.9) guiSetAlpha(ScoreboardImagel[4],0.9) guiSetVisible(ScoreboardImagel[1],false) guiSetVisible(ScoreboardImagel[4],false) for i = 1,16 do PlLabel[i] = {} ScoreboardImagelSelect[i] = guiCreateStaticImage(43,160+16*(i-1),607,16,"images/scoreboard/select.jpg",false,ScoreboardImagel[1]) guiSetAlpha(ScoreboardImagelSelect[i],0.4) PlLabel[i][1] = guiCreateLabel(60,160+16*(i-1),150,30,"",false,ScoreboardImagel[1]) PlLabel[i][2] = guiCreateLabel(240,160+16*(i-1),96,30,"",false,ScoreboardImagel[1]) PlLabel[i][3] = guiCreateLabel(360,160+16*(i-1),200,30,"",false,ScoreboardImagel[1]) PlLabel[i][4] = guiCreateLabel(490,160+16*(i-1),150,30,"",false,ScoreboardImagel[1]) setElementData(PlLabel[i][1],"Name","none") guiSetFont(PlLabel[i][1],"default-bold-small") guiSetFont(PlLabel[i][2],"default-bold-small") guiSetFont(PlLabel[i][3],"default-bold-small") guiSetFont(PlLabel[i][4],"default-bold-small") end function showScoreboard() setElementData(getLocalPlayer(),"Clicked",true) showCursor(true,false) for i = 1,16 do guiSetText(PlLabel[i][1],"") guiSetText(PlLabel[i][2],"") guiSetText(PlLabel[i][3],"") guiSetText(PlLabel[i][4],"") guiLabelSetColor(PlLabel[i][1],255,255,255) guiLabelSetColor(PlLabel[i][2],255,255,255) guiLabelSetColor(PlLabel[i][3],255,255,255) guiLabelSetColor(PlLabel[i][4],255,255,255) end toggleControl("next_weapon",false) toggleControl("previous_weapon",false) playercount = #getElementsByType( "player" ) guiSetVisible(ScoreboardImagel[1],true) local fill = nil local pldl = nil local fill = 0 local pldl = 0 local userConnecting = {} local userRacing = {} local userDeathmatch = {} local userInFraktion = {} userInFraktion[0] = {} userInFraktion[1] = {} userInFraktion[2] = {} userInFraktion[3] = {} userInFraktion[4] = {} userInFraktion[5] = {} userInFraktion[6] = {} userInFraktion[7] = {} userInFraktion[8] = {} userInFraktion[9] = {} userInFraktion[10] = {} userInFraktion[11] = {} userInFraktion[12] = {} userInFraktion[13] = {} for k, v in ipairs ( getElementsByType("player") ) do if getElementData(v,"raceState") then table.insert(userRacing,v) elseif getElementData(v,"deathmatchState") then table.insert(userDeathmatch,v) elseif not getElementData(v,"loggedin") then table.insert(userConnecting,v) else table.insert(userInFraktion[tonumber(getElementData(v,"Fraktion"))],v) end end if #userRacing > 0 and #userDeathmatch > 0 then if currentcount+1 <= #getElementsByType( "player" )+2+2-15 then guiSetVisible(ScoreboardImagel[2],true) else guiSetVisible(ScoreboardImagel[2],false) end elseif #userRacing > 0 or #userDeathmatch > 0 then if currentcount+1 <= #getElementsByType( "player" )+2-15 then guiSetVisible(ScoreboardImagel[2],true) else guiSetVisible(ScoreboardImagel[2],false) end else if currentcount+1 <= #getElementsByType( "player" )-15 then guiSetVisible(ScoreboardImagel[2],true) else guiSetVisible(ScoreboardImagel[2],false) end end if currentcount-1 >= 1 then guiSetVisible(ScoreboardImagel[3],true) else guiSetVisible(ScoreboardImagel[3],false) end for num, player in ipairs ( userConnecting ) do if not getElementData(player,"loggedin") then pldl = pldl + 1 if fill < 16 then if pldl >= currentcount then fill = fill + 1 fillPlayerlist (player,fill,255,255,255,"verbinden") end else break end end end for num, player in ipairs ( userInFraktion[0] ) do if tonumber(getElementData(player,"Fraktion")) == 0 then pldl = pldl + 1 if fill < 16 then if pldl >= currentcount then fill = fill + 1 fillPlayerlist (player,fill,255,255,255,"none") end else break end end end for num, player in ipairs ( userInFraktion[1] ) do if tonumber(getElementData(player,"Fraktion")) == 1 then pldl = pldl + 1 if fill < 16 then if pldl >= currentcount then fill = fill + 1 fillPlayerlist (player,fill,0,255,0,"none") end else break end end end for num, player in ipairs ( userInFraktion[2] ) do if tonumber(getElementData(player,"Fraktion")) == 2 then pldl = pldl + 1 if fill < 16 then if pldl >= currentcount then fill = fill + 1 fillPlayerlist (player,fill,200,255,0,"none") end else break end end end for num, player in ipairs ( userInFraktion[7] ) do if tonumber(getElementData(player,"Fraktion")) == 7 and tonumber(getElementData(player,"GWN")) == 0 then pldl = pldl + 1 if fill < 16 then if pldl >= currentcount then fill = fill + 1 fillPlayerlist (player,fill,0,140,0,"GWD") end else break end end end for num, player in ipairs ( userInFraktion[7] ) do if tonumber(getElementData(player,"Fraktion")) == 7 and tonumber(getElementData(player,"GWN")) >= 1 then pldl = pldl + 1 if fill < 16 then if pldl >= currentcount then fill = fill + 1 fillPlayerlist (player,fill,0,140,0,"None") end else break end end end for num, player in ipairs ( userInFraktion[10] ) do if tonumber(getElementData(player,"Fraktion")) == 10 then pldl = pldl + 1 if fill < 16 then if pldl >= currentcount then fill = fill + 1 fillPlayerlist (player,fill,255,0,0,"none") end else Link to comment
Castillo Posted November 5, 2013 Share Posted November 5, 2013 So, he wrote a 775 lines client side script which also includes server side events, but never wrote the server side? this sounds like you stole this code. Link to comment
ViRuZGamiing Posted November 5, 2013 Author Share Posted November 5, 2013 He said he made it himself and the server side is full of buggs and he doesn't want to give otherwise i've posted the server side here someone could help debug. Link to comment
tosfera Posted November 5, 2013 Share Posted November 5, 2013 If it is full of bugs, why don't you just rewrite it? It would be easier of you ask me. Link to comment
ViRuZGamiing Posted November 5, 2013 Author Share Posted November 5, 2013 Bcuz I'm a noob and can't read 50% of the client so I can't write a Server side Link to comment
tosfera Posted November 5, 2013 Share Posted November 5, 2013 Bcuz I'm a noob and can't read 50% of the client so I can't write a Server side Everyone started somewhere, so I would say; give it a go? Just go and start to read the wiki and try out some things, if you have any errors we could help you. Link to comment
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