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kill cam


Desaster

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I tryed

addEventHandler ( 'onPlayerLogin', getRootElement ( ), 
function() 
    killPed(source) 
    --spawnPlayer (source, 0, 0, 5, 0, 0, 0, 0, spawnTeam) 
    setCameraMatrix(source, -2246.4399414063, 0.65520000457764, 49.66189956665, -2247.34375, 0.70009028911591, 49.236320495605) 
end 
) 
  

it set the camera there but then I see the player

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still the same

addEventHandler ( 'onPlayerLogin', getRootElement ( ), 
function() 
    --fadeCamera ( source, false, 1, 0, 0, 0 ) 
    --setTimer ( fade, 10000, 10, source ) 
    killPed(source) 
    --spawnPlayer (source, 0, 0, 5, 0, 0, 0, 0, spawnTeam) 
end 
) 
addEventHandler ( 'onPlayerWasted', getRootElement ( ), 
function( source ) 
    setCameraMatrix(source, -2246.4399414063, 0.65520000457764, 49.66189956665, -2247.34375, 0.70009028911591, 49.236320495605) 
end 
) 
  

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