TAPL Posted October 31, 2013 Share Posted October 31, 2013 الفنكشن الي يسوي الماركر هذا createMarker اضغط عليه و يجي لك شرح الكود و الأحداثيات تقدر تجيبها من اف1 حق الفري روم او من لوحة الأدمنية /gp او كلمة موجوده في الفري روم + مو لازم تستخدم ماب اديتور Link to comment
TAPL Posted October 31, 2013 Author Share Posted October 31, 2013 كل شي مشروح بالويكي ايش الي ما فهمته هنا بالضبط؟ marker createMarker ( float x, float y, float z [, string theType = "checkpoint", float size = 4.0, int r = 0, int g = 0, int b = 255, int a = 255 ] ) Required Arguments x: A floating point number representing the X coordinate on the map. y: A floating point number representing the Y coordinate on the map. z: A floating point number representing the Z coordinate on the map. Optional arguments NOTE: When using optional arguments, you must supply all arguments before the one you wish to use. For more information on optional arguments, see Optional Arguments. theType: The visual type of the marker to be created. Possible values: "checkpoint": A race checkpoint. These are very tall, but not infinite, light pillars. Checkpoints snap to ground and become invisible after going over a certain Z height. "ring": Doughnut shaped ring, normally used for aircraft. "cylinder": Small glowing ground ring. These are the glow markers you walk into to activate missions or events in single player. "arrow": Arrow pointing down. These are the arrows on the doors you can enter in single player, except MTA's are not animated by default. "corona": A glowing ball of light. size: The diameter of the marker to be created, in meters. r: An integer number representing the amount of red to use in the colouring of the marker (0 - 255). g: An integer number representing the amount of green to use in the colouring of the marker (0 - 255). b: An integer number representing the amount of blue to use in the colouring of the marker (0 - 255). a: An integer number representing the amount of alpha to use in the colouring of the marker (0 - 255 where 0 is transparent and 255 is opaque). visibleTo: Every element that is a child of this element can see the marker. See visibility. Link to comment
TAPL Posted October 31, 2013 Author Share Posted October 31, 2013 الي ما فهمته وين احط الحجم .. المكان .. لون marker createMarker ( float x, float y, float z [, string theType = "checkpoint", float size = 4.0, int r = 0, int g = 0, int b = 255, int a = 255 ] ) المكان x y z الحجم size اللون r g b Link to comment
|~| ALCKASER |~| Posted November 1, 2013 Share Posted November 1, 2013 هذا هو .. createMarker ( X, Y, Z, "نـوع الـماركر", الحـجـم, r, g, b, a ) Link to comment
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