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myjobisgop

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I want that when player writes message in a chat, that to next to his nickname was shown his ACL group(Admin, SuperModerator, Player, Guest..). And so over the player nickname in the game (not in chat), too, was shown to his group.

What name does have the scripts that show nick over a player and in chat?

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Here is the code:

  
g_Root = getRootElement()
g_ResRoot = getResourceRootElement(getThisResource())
g_PlayerData = {}
g_VehicleData = {}
local chatTime = {}
local lastChatMessage = {}
 
g_ArmedVehicles = {
    [425] = true,
    [447] = true,
    [520] = true,
    [430] = true,
    [464] = true,
    [432] = true
}
g_Trailers = {
    [606] = true,
    [607] = true,
    [610] = true,
    [590] = true,
    [569] = true,
    [611] = true,
    [584] = true,
    [608] = true,
    [435] = true,
    [450] = true,
    [591] = true
}
 
g_RPCFunctions = {
    addPedClothes = { option = 'clothes', descr = 'Modifying clothes' },
    addVehicleUpgrade = { option = 'upgrades', descr = 'Adding/removing upgrades' },
    fadeVehiclePassengersCamera = true,
    fixVehicle = { option = 'repair', descr = 'Repairing vehicles' },
    giveMeVehicles = { option = 'createvehicle', descr = 'Creating vehicles' },
    giveMeWeapon = { option = 'weapons.enabled', descr = 'Getting weapons' },
    givePedJetPack = { option = 'jetpack', descr = 'Getting a jetpack' },
    killPed = { option = 'kill', descr = 'Killing yourself' },
    removePedClothes = { option = 'clothes', descr = 'Modifying clothes' },
    removePedFromVehicle = true,
    removePedJetPack = { option = 'jetpack', descr = 'Removing a jetpack' },
    removeVehicleUpgrade = { option = 'upgrades', descr = 'Adding/removing upgrades' },
    setElementAlpha = { option = 'alpha', descr = 'Changing your alpha' },
    setElementPosition = true,
    setElementInterior = true,
    setMyGameSpeed = { option = 'gamespeed.enabled', descr = 'Setting game speed' },
    setMySkin = { option = 'setskin', descr = 'Setting skin' },
    setPedAnimation = { option = 'anim', descr = 'Setting an animation' },
    setPedFightingStyle = { option = 'setstyle', descr = 'Setting fighting style' },
    setPedGravity = { option = 'gravity.enabled', descr = 'Setting gravity' },
    setPedStat = { option = 'stats', descr = 'Changing stats' },
    setTime = { option = 'time.set', descr = 'Changing time' },
    setTimeFrozen = { option = 'time.freeze', descr = 'Freezing time' },
    setVehicleColor = true,
    setVehicleHeadLightColor = true,
    setVehicleOverrideLights = { option = 'lights', descr = 'Forcing lights' },
    setVehiclePaintjob = { option = 'paintjob', descr = 'Applying paintjobs' },
    setVehicleRotation = true,
    setWeather = { option = 'weather', descr = 'Setting weather' },
    spawnMe = true,
    warpMe = { option = 'warp', descr = 'Warping' }
}
 
g_OptionDefaults = {
    alpha = true,
    anim = true,
    clothes = true,
    createvehicle = true,
    gamespeed = {
        enabled = true,
        min = 0.0,
        max = 3
    },
    gravity = {
        enabled = true,
        min = 0,
        max = 0.1
    },
    jetpack = true,
    kill = true,
    lights = true,
    paintjob = true,
    repair = true,
    setskin = true,
    setstyle = true,
    spawnmaponstart = true,
    spawnmapondeath = true,
    stats = true,
    time = {
        set = true,
        freeze = true
    },
    upgrades = true,
    warp = true,
    weapons = {
        enabled = true,
        vehiclesenabled = true,
        disallowed = {}
    },
    weather = true,
    welcometextonstart = true,
    vehicles = {
        maxidletime = 60000,
        idleexplode = true,
        maxperplayer = 2,
        disallowed = {}
    }
}
 
function getOption(optionName)
    local option = get(optionName:gsub('%.', '/'))
    if option then
        if option == 'true' then
            option = true
        elseif option == 'false' then
            option = false
        end
        return option
    end
    option = g_OptionDefaults
    for i,part in ipairs(optionName:split('.')) do
        option = option[part]
    end
    return option
end
 
addEventHandler('onResourceStart', g_ResRoot,
    function()
        table.each(getElementsByType('player'), joinHandler)
    end
)
 
function joinHandler(player)
    if not player then
        player = source
    end
    local r, g, b = math.random(50, 255), math.random(50, 255), math.random(50, 255)
    setPlayerNametagColor(player, r, g, b)
    g_PlayerData[player] = { vehicles = {} }
    g_PlayerData[player].blip = createBlipAttachedTo(player, 0, 2, r, g, b)
    if g_FrozenTime then
        clientCall(player, 'setTimeFrozen', true, g_FrozenTime[1], g_FrozenTime[2], g_FrozenWeather)
    end
    if getOption('welcometextonstart') then
        outputChatBox('Welcome to Freeroam', player, 0, 255, 0)
        outputChatBox('Press F1 to show/hide controls', player, 0, 255, 0)
    end
end
addEventHandler('onPlayerJoin', g_Root, joinHandler)
 
addEvent('onLoadedAtClient', true)
addEventHandler('onLoadedAtClient', g_ResRoot,
    function(player)
        if getOption('spawnmaponstart') and isPedDead(player) then
            clientCall(player, 'showWelcomeMap')
        end
    end,
    false
)
 
addEventHandler('onPlayerWasted', g_Root,
    function()
        if not getOption('spawnmapondeath') then
            return
        end
        local player = source
        setTimer(
            function()
                if isPedDead(player) then
                    clientCall(player, 'showMap')
                end
            end,
            2000,
            1
        )
    end
)
 
addEvent('onClothesInit', true)
addEventHandler('onClothesInit', g_Root,
    function()
        local result = {}
        local texture, model
        -- get all clothes
        result.allClothes = {}
        local typeGroup, index
        for type=0,17 do
            typeGroup = {'group', type = type, name = getClothesTypeName(type), children = {}}
            table.insert(result.allClothes, typeGroup)
            index = 0
            texture, model = getClothesByTypeIndex(type, index)
            while texture do
                table.insert(typeGroup.children, {id = index, texture = texture, model = model})
                index = index + 1
                texture, model = getClothesByTypeIndex(type, index)
            end
        end
        -- get current player clothes { type = {texture=texture, model=model} }
        result.playerClothes = {}
        for type=0,17 do
            texture, model = getPedClothes(source, type)
            if texture then
                result.playerClothes[type] = {texture = texture, model = model}
            end
        end
        triggerClientEvent(source, 'onClientClothesInit', source, result)
    end
)
 
addEvent('onPlayerGravInit', true)
addEventHandler('onPlayerGravInit', g_Root,
    function()
        triggerClientEvent('onClientPlayerGravInit', source, getPedGravity(source))
    end
)
 
function setMySkin(skinid)
    if isPedDead(source) then
        local x, y, z = getElementPosition(source)
        if isPedTerminated(source) then
            x = 0
            y = 0
            z = 3
        end
        local r = getPedRotation(source)
        local interior = getElementInterior(source)
        spawnPlayer(source, x, y, z, r, skinid)
        setElementInterior(source, interior)
        setCameraInterior(source, interior)
    else
        setElementModel(source, skinid)
        setElementHealth(source, 100)
    end
    setCameraTarget(source, source)
    setCameraInterior(source, getElementInterior(source))
end
 
function spawnMe(x, y, z)
    if not x then
        x, y, z = getElementPosition(source)
    end
    if isPedTerminated(source) then
        repeat until spawnPlayer(source, x, y, z, 0, math.random(9, 288))
    else
        spawnPlayer(source, x, y, z, 0, getPedSkin(source))
    end
    setCameraTarget(source, source)
    setCameraInterior(source, getElementInterior(source))
end
 
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Ok, now replace everything with this:

g_Root = getRootElement() 
g_ResRoot = getResourceRootElement(getThisResource())
g_PlayerData = {}
g_VehicleData = {}
local chatTime = {}
local lastChatMessage = {}
 
g_ArmedVehicles = {
    [425] = true,
    [447] = true,
    [520] = true,
    [430] = true,
    [464] = true,
    [432] = true
}
g_Trailers = {
    [606] = true,
    [607] = true,
    [610] = true,
    [590] = true,
    [569] = true,
    [611] = true,
    [584] = true,
    [608] = true,
    [435] = true,
    [450] = true,
    [591] = true
}
 
g_RPCFunctions = {
    addPedClothes = { option = 'clothes', descr = 'Modifying clothes' },
    addVehicleUpgrade = { option = 'upgrades', descr = 'Adding/removing upgrades' },
    fadeVehiclePassengersCamera = true,
    fixVehicle = { option = 'repair', descr = 'Repairing vehicles' },
    giveMeVehicles = { option = 'createvehicle', descr = 'Creating vehicles' },
    giveMeWeapon = { option = 'weapons.enabled', descr = 'Getting weapons' },
    givePedJetPack = { option = 'jetpack', descr = 'Getting a jetpack' },
    killPed = { option = 'kill', descr = 'Killing yourself' },
    removePedClothes = { option = 'clothes', descr = 'Modifying clothes' },
    removePedFromVehicle = true,
    removePedJetPack = { option = 'jetpack', descr = 'Removing a jetpack' },
    removeVehicleUpgrade = { option = 'upgrades', descr = 'Adding/removing upgrades' },
    setElementAlpha = { option = 'alpha', descr = 'Changing your alpha' },
    setElementPosition = true,
    setElementInterior = true,
    setMyGameSpeed = { option = 'gamespeed.enabled', descr = 'Setting game speed' },
    setMySkin = { option = 'setskin', descr = 'Setting skin' },
    setPedAnimation = { option = 'anim', descr = 'Setting an animation' },
    setPedFightingStyle = { option = 'setstyle', descr = 'Setting fighting style' },
    setPedGravity = { option = 'gravity.enabled', descr = 'Setting gravity' },
    setPedStat = { option = 'stats', descr = 'Changing stats' },
    setTime = { option = 'time.set', descr = 'Changing time' },
    setTimeFrozen = { option = 'time.freeze', descr = 'Freezing time' },
    setVehicleColor = true,
    setVehicleHeadLightColor = true,
    setVehicleOverrideLights = { option = 'lights', descr = 'Forcing lights' },
    setVehiclePaintjob = { option = 'paintjob', descr = 'Applying paintjobs' },
    setVehicleRotation = true,
    setWeather = { option = 'weather', descr = 'Setting weather' },
    spawnMe = true,
    warpMe = { option = 'warp', descr = 'Warping' }
}
 
g_OptionDefaults = {
    alpha = true,
    anim = true,
    clothes = true,
    createvehicle = true,
    gamespeed = {
        enabled = true,
        min = 0.0,
        max = 3
    },
    gravity = {
        enabled = true,
        min = 0,
        max = 0.1
    },
    jetpack = true,
    kill = true,
    lights = true,
    paintjob = true,
    repair = true,
    setskin = true,
    setstyle = true,
    spawnmaponstart = true,
    spawnmapondeath = true,
    stats = true,
    time = {
        set = true,
        freeze = true
    },
    upgrades = true,
    warp = true,
    weapons = {
        enabled = true,
        vehiclesenabled = true,
        disallowed = {}
    },
    weather = true,
    welcometextonstart = true,
    vehicles = {
        maxidletime = 60000,
        idleexplode = true,
        maxperplayer = 2,
        disallowed = {}
    }
}
 
function getOption(optionName)
    local option = get(optionName:gsub('%.', '/'))
    if option then
        if option == 'true' then
            option = true
        elseif option == 'false' then
            option = false
        end
        return option
    end
    option = g_OptionDefaults
    for i,part in ipairs(optionName:split('.')) do
        option = option[part]
    end
    return option
end
 
addEventHandler('onResourceStart', g_ResRoot,
    function()
        table.each(getElementsByType('player'), joinHandler)
    end
)
 
function joinHandler(player)
    if not player then
        player = source
    end
    local r, g, b = math.random(50, 255), math.random(50, 255), math.random(50, 255)
    setPlayerNametagColor(player, r, g, b)
    g_PlayerData[player] = { vehicles = {} }
    g_PlayerData[player].blip = createBlipAttachedTo(player, 0, 2, r, g, b)
    if g_FrozenTime then
        clientCall(player, 'setTimeFrozen', true, g_FrozenTime[1], g_FrozenTime[2], g_FrozenWeather)
    end
    if getOption('welcometextonstart') then
        outputChatBox('Welcome to Freeroam', player, 0, 255, 0)
        outputChatBox('Press F1 to show/hide controls', player, 0, 255, 0)
    end
end
addEventHandler('onPlayerJoin', g_Root, joinHandler)
 
addEvent('onLoadedAtClient', true)
addEventHandler('onLoadedAtClient', g_ResRoot,
    function(player)
        if getOption('spawnmaponstart') and isPedDead(player) then
            clientCall(player, 'showWelcomeMap')
        end
    end,
    false
)
 
addEventHandler('onPlayerWasted', g_Root,
    function()
        if not getOption('spawnmapondeath') then
            return
        end
        local player = source
        setTimer(
            function()
                if isPedDead(player) then
                    clientCall(player, 'showMap')
                end
            end,
            2000,
            1
        )
    end
)
 
addEvent('onClothesInit', true)
addEventHandler('onClothesInit', g_Root,
    function()
        local result = {}
        local texture, model
        -- get all clothes
        result.allClothes = {}
        local typeGroup, index
        for type=0,17 do
            typeGroup = {'group', type = type, name = getClothesTypeName(type), children = {}}
            table.insert(result.allClothes, typeGroup)
            index = 0
            texture, model = getClothesByTypeIndex(type, index)
            while texture do
                table.insert(typeGroup.children, {id = index, texture = texture, model = model})
                index = index + 1
                texture, model = getClothesByTypeIndex(type, index)
            end
        end
        -- get current player clothes { type = {texture=texture, model=model} }
        result.playerClothes = {}
        for type=0,17 do
            texture, model = getPedClothes(source, type)
            if texture then
                result.playerClothes[type] = {texture = texture, model = model}
            end
        end
        triggerClientEvent(source, 'onClientClothesInit', source, result)
    end
)
 
addEvent('onPlayerGravInit', true)
addEventHandler('onPlayerGravInit', g_Root,
    function()
        triggerClientEvent('onClientPlayerGravInit', source, getPedGravity(source))
    end
)
 
function setMySkin(skinid)
    if isPedDead(source) then
        local x, y, z = getElementPosition(source)
        if isPedTerminated(source) then
            x = 0
            y = 0
            z = 3
        end
        local r = getPedRotation(source)
        local interior = getElementInterior(source)
        spawnPlayer(source, x, y, z, r, skinid)
        setElementInterior(source, interior)
        setCameraInterior(source, interior)
    else
        setElementModel(source, skinid)
        setElementHealth(source, 100)
    end
    setCameraTarget(source, source)
    setCameraInterior(source, getElementInterior(source))
end
 
function spawnMe(x, y, z)
    if not x then
        x, y, z = getElementPosition(source)
    end
    if isPedTerminated(source) then
        repeat until spawnPlayer(source, x, y, z, 0, math.random(9, 288))
    else
        spawnPlayer(source, x, y, z, 0, getPedSkin(source))
    end
    setCameraTarget(source, source)
    setCameraInterior(source, getElementInterior(source))
end
 
function warpMe(targetPlayer)
   
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