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triggerClientEvent


Desaster

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what's the problem ?

Client :

addEvent("onPlayerEnter", true) 
addEventHandler("onPlayerEnter", resourceRoot, 
    function() 
        GUIEditor.button[1] = guiCreateButton(0.57, 0.82, 0.21, 0.10, "spawn", true) 
        guiSetFont(GUIEditor.button[1], "sa-header") 
  
  
        GUIEditor.button[2] = guiCreateButton(0.43, 0.82, 0.13, 0.10, "<<<", true) 
        guiSetFont(GUIEditor.button[2], "sa-gothic") 
  
  
        GUIEditor.button[3] = guiCreateButton(0.78, 0.82, 0.13, 0.10, ">>>", true) 
        guiSetFont(GUIEditor.button[3], "sa-gothic")     
    end 
) 

Server:

addEventHandler ( 'onPlayerLogin', getRootElement ( ), 
triggerClientEvent ( "onPlayerEnter1", source, source ) 
) 

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