Stranger Posted October 22, 2013 Share Posted October 22, 2013 hello guys i try to make when player join to the server and the transfer box active then, fade camera but didn't work this is the code : resourceRoot = getResourceRootElement(getThisResource()) function nn() if isTransferBoxActive() then fadeCamera(false) else fadeCamera(true) end end addEventHandler("onClientResourceStart",resourceRoot,nn) Link to comment
pa3ck Posted October 22, 2013 Share Posted October 22, 2013 Try this: function nn() if isTransferBoxActive() then fadeCamera(false) else fadeCamera(true) end end addEventHandler("onClientPlayerJoin",getRootElement(), nn) Link to comment
Castillo Posted October 22, 2013 Share Posted October 22, 2013 onClientPlayerJoin is triggered only when a remote player joins. Link to comment
Moderators IIYAMA Posted October 22, 2013 Moderators Share Posted October 22, 2013 Try this: (added some delay for test) addEventHandler("onClientResourceStart",resourceRoot, function() setTimer(function () if isTransferBoxActive() then fadeCamera(false) else fadeCamera(true) end end,300,1) end) -- You don't need this line, resourceRoot is predefined in mta-- -- resourceRoot = getResourceRootElement(getThisResource()) -------------------------------------------------------------------------------- Link to comment
Moderators IIYAMA Posted October 22, 2013 Moderators Share Posted October 22, 2013 and what should it have done and didn't do? Link to comment
Stranger Posted October 22, 2013 Author Share Posted October 22, 2013 all the code, nothing happens Link to comment
Desaster Posted October 22, 2013 Share Posted October 22, 2013 try to put the timer more 300 put it 5000 or 2000 Link to comment
Stranger Posted October 22, 2013 Author Share Posted October 22, 2013 i did, but nothing happens Link to comment
Moderators IIYAMA Posted October 22, 2013 Moderators Share Posted October 22, 2013 Then you got a really slow pc O_o or you have put the code serverside... Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now