Jump to content

طلب تتعديل كود آلموآتر


i,xAhmed

Recommended Posts

آلسلآم عليكم ورحمةة آلله وبركآتهه

ي شباب

عندي كود اذا اخترت موتر من اف 1 تكون راكب فيه ع طول

بس فيه مشكلةة ي ريت تعدلون الكود

آلمشكلة : بعد مآركب الكود وكل شي اختآر موتر كل 5 دقايق او آقل ينسحب وش آلحل

vehicle = createVehicle(vehID, vx, vy, vz, 0, 0, vrot) 

ذا الكود

Link to comment

كيف مآله دخل

آقرا :

السلام عليكم ورحمة الله وبركاته

بسم الله الرحمن الرحيم

اليوم حبيت اقدم لكم كود اول م تنزل سيارة من الفري روم عـ طول تصير داخلها بدون م تتعب نفسك عشان تركبها loool Coffee

اول شيء

إفتح الملف fr_server.lua من مود الفري روم , و دور على ذا السطر :

كود:

vehicle = createVehicle(vehID, vx, vy, vz, 0, 0, vrot)

ضيف تحته هذآ السطر :

كود:

warpPedIntoVehicle(source, vehicle)

اتمنى اني افدتكم

مع تحياتي لكم

اخوكم

كنق هجولة

___________________________________

صدقت ؟

Link to comment
ورني الكود حقك .
vehicle = createVehicle(vehID, vx, vy, vz, 0, 0, vrot) 

Edit :

اذا تقصد الفري :

 -- Server Side 
g_Root = getRootElement()
g_ResRoot = getResourceRootElement(getThisResource())
g_PlayerData = {}
g_VehicleData = {}
 
g_ArmedVehicles = {
    [425] = false,
    [447] = false,
    [520] = false,
    [430] = false,
    [464] = false,
    [432] = false
}
g_Trailers = {
    [606] = false,
    [607] = false,
    [610] = false,
    [590] = false,
    [569] = false,
    [611] = false,
    [584] = false,
    [608] = false,
    [435] = false,
    [450] = false,
    [591] = false
}
 
g_RPCFunctions = {
    addPedClothes = { option = 'clothes', descr = 'Modifying clothes' },
    addVehicleUpgrade = { option = 'upgrades', descr = 'Adding/removing upgrades' },
    fadeVehiclePassengersCamera = true,
    fixVehicle = { option = 'repair', descr = 'Repairing vehicles' },
    giveMeVehicles = { option = 'createvehicle', descr = 'Creating vehicles' },
    giveMeWeapon = { option = 'weapons.enabled', descr = 'Getting weapons' },
    givePedJetPack = { option = 'jetpack', descr = 'Getting a jetpack' },
    killPed = { option = 'kill', descr = 'Killing yourself' },
    removePedClothes = { option = 'clothes', descr = 'Modifying clothes' },
    removePedFromVehicle = true,
    removePedJetPack = { option = 'jetpack', descr = 'Removing a jetpack' },
    removeVehicleUpgrade = { option = 'upgrades', descr = 'Adding/removing upgrades' },
    setElementAlpha = { option = 'alpha', descr = 'Changing your alpha' },
    setElementPosition = true,
    setElementInterior = true,
    setMyGameSpeed = { option = 'gamespeed.enabled', descr = 'Setting game speed' },
    setMySkin = { option = 'setskin', descr = 'Setting skin' },
    setPedAnimation = { option = 'anim', descr = 'Setting an animation' },
    setPedFightingStyle = { option = 'setstyle', descr = 'Setting fighting style' },
    setPedGravity = { option = 'gravity.enabled', descr = 'Setting gravity' },
    setPedStat = { option = 'stats', descr = 'Changing stats' },
    setTime = { option = 'time.set', descr = 'Changing time' },
    setTimeFrozen = { option = 'time.freeze', descr = 'Freezing time' },
    setVehicleColor = true,
    setVehicleOverrideLights = { option = 'lights', descr = 'Forcing lights' },
    setVehicleRotation = true,
    setWeather = { option = 'weather', descr = 'Setting weather' },
    spawnMe = true,
    warpMe = { option = 'warp', descr = 'Warping' }
}
 
g_OptionDefaults = {
    alpha = true,
    anim = true,
    clothes = true,
    createvehicle = true,
    gamespeed = {
        enabled = true,
        min = 0.0,
        max = 3
    },
    gravity = {
        enabled = true,
        min = 0,
        max = 0.1
    },
    jetpack = true,
    kill = true,
    lights = true,
    paintjob = true,
    repair = true,
    setskin = true,
    setstyle = true,
    spawnmaponstart = true,
    spawnmapondeath = true,
    stats = true,
    time = {
        set = true,
        freeze = true
    },
    upgrades = true,
    warp = true,
    weapons = {
        enabled = true,
        vehiclesenabled = true,
        disallowed = {}
    },
    weather = true,
    welcometextonstart = true,
    vehicles = {
        maxidletime = 60000,
        idleexplode = true,
        maxperplayer = 2,
        disallowed = {}
    }
}
 
function getOption(optionName)
    local option = get(optionName:gsub('%.', '/'))
    if option then
        if option == 'true' then
            option = true
        elseif option == 'false' then
            option = false
        end
        return option
    end
    option = g_OptionDefaults
    for i,part in ipairs(optionName:split('.')) do
        option = option[part]
    end
    return option
end
 
addEventHandler('onResourceStart', g_ResRoot,
    function()
        table.each(getElementsByType('player'), joinHandler)
    end
)
 
function joinHandler(player)
    if not player then
        player = source
    end
    local r, g, b = math.random(50, 255), math.random(50, 255), math.random(50, 255)
    setPlayerNametagColor(player, r, g, b)
    g_PlayerData[player] = { vehicles = {} }
    g_PlayerData[player].blip = createBlipAttachedTo(player, 0, 2, r, g, b)
    if g_FrozenTime then
        clientCall(player, 'setTimeFrozen', true, g_FrozenTime[1], g_FrozenTime[2], g_FrozenWeather)
    end
    if getOption('welcometextonstart') then
        outputChatBox('[ Welcome ] ', player, 255,0,0)
        outputChatBox('[ Welcome ] ', player, 0,255,0, 0)   
        outputChatBox('[ Welcome ] ', player, 0,0,255)         
        outputChatBox('[ Welcome ] ', player, 255,255,0)
    end
end
addEventHandler('onPlayerJoin', g_Root, joinHandler)
 
addEvent('onLoadedAtClient', true)
addEventHandler('onLoadedAtClient', g_ResRoot,
    function(player)
        if getOption('spawnmaponstart') and isPedDead(player) then
            clientCall(player, 'showWelcomeMap')
        end
    end,
    false
)
 
addEventHandler('onPlayerWasted', g_Root,
    function()
        if not getOption('spawnmapondeath') then
            return
        end
        local player = source
        setTimer(
            function()
                if isPedDead(player) then
                    clientCall(player, 'showMap')
                end
            end,
            2000,
            1
        )
    end
)
 
addEvent('onClothesInit', true)
addEventHandler('onClothesInit', g_Root,
    function()
        local result = {}
        local texture, model
        -- get all clothes
        result.allClothes = {}
        local typeGroup, index
        for type=0,17 do
            typeGroup = {'group', type = type, name = getClothesTypeName(type), children = {}}
            table.insert(result.allClothes, typeGroup)
            index = 0
            texture, model = getClothesByTypeIndex(type, index)
            while texture do
                table.insert(typeGroup.children, {id = index, texture = texture, model = model})
                index = index + 1
                texture, model = getClothesByTypeIndex(type, index)
            end
        end
        -- get current player clothes { type = {texture=texture, model=model} }
        result.playerClothes = {}
        for type=0,17 do
            texture, model = getPedClothes(source, type)
            if texture then
                result.playerClothes[type] = {texture = texture, model = model}
            end
        end
        triggerClientEvent(source, 'onClientClothesInit', source, result)
    end
)
 
addEvent('onPlayerGravInit', true)
addEventHandler('onPlayerGravInit', g_Root,
    function()
        triggerClientEvent('onClientPlayerGravInit', source, getPedGravity(source))
    end
)
 
function setMySkin(skinid)
    if isPedDead(source) then
        local x, y, z = getElementPosition(source)
        if isPedTerminated(source) then
            x = 0
            y = 0
            z = 3
        end
        local r = getPedRotation(source)
        local interior = getElementInterior(source)
        spawnPlayer(source, x, y, z, r, skinid)
        setElementInterior(source, interior)
        setCameraInterior(source, interior)
    else
        setElementModel(source, skinid)
        setElementHealth(source, 100)
    end
    setCameraTarget(source, source)
    setCameraInterior(source, getElementInterior(source))
end
 
function spawnMe(x, y, z)
    if not x then
        x, y, z = getElementPosition(source)
    end
    if isPedTerminated(source) then
        repeat until spawnPlayer(source, x, y, z, 0, math.random(9, 288))
    else
        spawnPlayer(source, x, y, z, 0, getPedSkin(source))
    end
    setCameraTarget(source, source)
    setCameraInterior(source, getElementInterior(source))
end
 
function warpMe(targetPlayer)
    if
Link to comment
-- Server Side 
g_Root = getRootElement()
g_ResRoot = getResourceRootElement(getThisResource())
g_PlayerData = {}
g_VehicleData = {}
 
g_ArmedVehicles = {
    [425] = false,
    [447] = false,
    [520] = false,
    [430] = false,
    [464] = false,
    [432] = false
}
g_Trailers = {
    [606] = false,
    [607] = false,
    [610] = false,
    [590] = false,
    [569] = false,
    [611] = false,
    [584] = false,
    [608] = false,
    [435] = false,
    [450] = false,
    [591] = false
}
 
g_RPCFunctions = {
    addPedClothes = { option = 'clothes', descr = 'Modifying clothes' },
    addVehicleUpgrade = { option = 'upgrades', descr = 'Adding/removing upgrades' },
    fadeVehiclePassengersCamera = true,
    fixVehicle = { option = 'repair', descr = 'Repairing vehicles' },
    giveMeVehicles = { option = 'createvehicle', descr = 'Creating vehicles' },
    giveMeWeapon = { option = 'weapons.enabled', descr = 'Getting weapons' },
    givePedJetPack = { option = 'jetpack', descr = 'Getting a jetpack' },
    killPed = { option = 'kill', descr = 'Killing yourself' },
    removePedClothes = { option = 'clothes', descr = 'Modifying clothes' },
    removePedFromVehicle = true,
    removePedJetPack = { option = 'jetpack', descr = 'Removing a jetpack' },
    removeVehicleUpgrade = { option = 'upgrades', descr = 'Adding/removing upgrades' },
    setElementAlpha = { option = 'alpha', descr = 'Changing your alpha' },
    setElementPosition = true,
    setElementInterior = true,
    setMyGameSpeed = { option = 'gamespeed.enabled', descr = 'Setting game speed' },
    setMySkin = { option = 'setskin', descr = 'Setting skin' },
    setPedAnimation = { option = 'anim', descr = 'Setting an animation' },
    setPedFightingStyle = { option = 'setstyle', descr = 'Setting fighting style' },
    setPedGravity = { option = 'gravity.enabled', descr = 'Setting gravity' },
    setPedStat = { option = 'stats', descr = 'Changing stats' },
    setTime = { option = 'time.set', descr = 'Changing time' },
    setTimeFrozen = { option = 'time.freeze', descr = 'Freezing time' },
    setVehicleColor = true,
    setVehicleOverrideLights = { option = 'lights', descr = 'Forcing lights' },
    setVehicleRotation = true,
    setWeather = { option = 'weather', descr = 'Setting weather' },
    spawnMe = true,
    warpMe = { option = 'warp', descr = 'Warping' }
}
 
g_OptionDefaults = {
    alpha = true,
    anim = true,
    clothes = true,
    createvehicle = true,
    gamespeed = {
        enabled = true,
        min = 0.0,
        max = 3
    },
    gravity = {
        enabled = true,
        min = 0,
        max = 0.1
    },
    jetpack = true,
    kill = true,
    lights = true,
    paintjob = true,
    repair = true,
    setskin = true,
    setstyle = true,
    spawnmaponstart = true,
    spawnmapondeath = true,
    stats = true,
    time = {
        set = true,
        freeze = true
    },
    upgrades = true,
    warp = true,
    weapons = {
        enabled = true,
        vehiclesenabled = true,
        disallowed = {}
    },
    weather = true,
    welcometextonstart = true,
    vehicles = {
        maxidletime = 60000,
        idleexplode = true,
        maxperplayer = 2,
        disallowed = {}
    }
}
 
function getOption(optionName)
    local option = get(optionName:gsub('%.', '/'))
    if option then
        if option == 'true' then
            option = true
        elseif option == 'false' then
            option = false
        end
        return option
    end
    option = g_OptionDefaults
    for i,part in ipairs(optionName:split('.')) do
        option = option[part]
    end
    return option
end
 
addEventHandler('onResourceStart', g_ResRoot,
    function()
        table.each(getElementsByType('player'), joinHandler)
    end
)
 
function joinHandler(player)
    if not player then
        player = source
    end
    local r, g, b = math.random(50, 255), math.random(50, 255), math.random(50, 255)
    setPlayerNametagColor(player, r, g, b)
    g_PlayerData[player] = { vehicles = {} }
    g_PlayerData[player].blip = createBlipAttachedTo(player, 0, 2, r, g, b)
    if g_FrozenTime then
        clientCall(player, 'setTimeFrozen', true, g_FrozenTime[1], g_FrozenTime[2], g_FrozenWeather)
    end
    if getOption('welcometextonstart') then
        outputChatBox('[ Welcome ] ', player, 255,0,0)
        outputChatBox('[ Welcome ] ', player, 0,255,0, 0)  
        outputChatBox('[ Welcome ] ', player, 0,0,255)          
        outputChatBox('[ Welcome ] ', player, 255,255,0)
    end
end
addEventHandler('onPlayerJoin', g_Root, joinHandler)
 
addEvent('onLoadedAtClient', true)
addEventHandler('onLoadedAtClient', g_ResRoot,
    function(player)
        if getOption('spawnmaponstart') and isPedDead(player) then
            clientCall(player, 'showWelcomeMap')
        end
    end,
    false
)
 
addEventHandler('onPlayerWasted', g_Root,
    function()
        if not getOption('spawnmapondeath') then
            return
        end
        local player = source
        setTimer(
            function()
                if isPedDead(player) then
                    clientCall(player, 'showMap')
                end
            end,
            2000,
            1
        )
    end
)
 
addEvent('onClothesInit', true)
addEventHandler('onClothesInit', g_Root,
    function()
        local result = {}
        local texture, model
        -- get all clothes
        result.allClothes = {}
        local typeGroup, index
        for type=0,17 do
            typeGroup = {'group', type = type, name = getClothesTypeName(type), children = {}}
            table.insert(result.allClothes, typeGroup)
            index = 0
            texture, model = getClothesByTypeIndex(type, index)
            while texture do
                table.insert(typeGroup.children, {id = index, texture = texture, model = model})
                index = index + 1
                texture, model = getClothesByTypeIndex(type, index)
            end
        end
        -- get current player clothes { type = {texture=texture, model=model} }
        result.playerClothes = {}
        for type=0,17 do
            texture, model = getPedClothes(source, type)
            if texture then
                result.playerClothes[type] = {texture = texture, model = model}
            end
        end
        triggerClientEvent(source, 'onClientClothesInit', source, result)
    end
)
 
addEvent('onPlayerGravInit', true)
addEventHandler('onPlayerGravInit', g_Root,
    function()
        triggerClientEvent('onClientPlayerGravInit', source, getPedGravity(source))
    end
)
 
function setMySkin(skinid)
    if isPedDead(source) then
        local x, y, z = getElementPosition(source)
        if isPedTerminated(source) then
            x = 0
            y = 0
            z = 3
        end
        local r = getPedRotation(source)
        local interior = getElementInterior(source)
        spawnPlayer(source, x, y, z, r, skinid)
        setElementInterior(source, interior)
        setCameraInterior(source, interior)
    else
        setElementModel(source, skinid)
        setElementHealth(source, 100)
    end
    setCameraTarget(source, source)
    setCameraInterior(source, getElementInterior(source))
end
 
function spawnMe(x, y, z)
    if not x then
        x, y, z = getElementPosition(source)
    end
    if isPedTerminated(source) then
        repeat until spawnPlayer(source, x, y, z, 0, math.random(9, 288))
    else
        spawnPlayer(source, x, y, z, 0, getPedSkin(source))
    end
    setCameraTarget(source, source)
    setCameraInterior(source, getElementInterior(source))
end
 
function warpMe(targetPlayer)
    if
Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...