Jump to content

bind key


-stolka-

Recommended Posts

why does it bind the key for everyone and not just who entered the vehicle?

    addEventHandler("onClientVehicleEnter", root, 
        function(thePlayer, seat) 
            local theVehicle = source 
            if getElementModel(theVehicle) == 487 then 
             local x, y, z = getElementPosition ( theVehicle ) 
             local rx, ry, rz = getElementRotation ( theVehicle ) 
             minigunOne = createWeapon ( "minigun",  x,  y,  z ) 
             minigunTwo = createWeapon ("minigun",  x,  y,  z ) 
             minigunOneF = createWeapon ( "minigun",  x,  y,  z ) 
             minigunTwoF = createWeapon ("minigun",  x,  y,  z ) 
          setElementAlpha ( minigunOne,0) 
          setElementAlpha ( minigunTwo,0) 
             attachElements ( minigunOne, theVehicle, 1.15, 2, -1.3, 0, 0, 93) 
             attachElements ( minigunTwo, theVehicle, -1.15, 2, -1.3, 0, 0, 93 )   
             attachElements ( minigunOneF, theVehicle, 1.15, 2, -0.62, 0, 30, 93) 
             attachElements ( minigunTwoF, theVehicle, -1.15, 2, -0.62, 0, 30, 93 )   
             bindKey ( "mouse1", "down", enableFire )         
             bindKey ( "mouse1", "up", disableFire )   
             end 
        end 
    ) 

Link to comment
Guest Guest4401
addEventHandler("onClientVehicleEnter", root, 
    function(thePlayer, seat) 
        local theVehicle = source 
        if getElementModel(theVehicle) == 487 then 
            local x, y, z = getElementPosition ( theVehicle ) 
            local rx, ry, rz = getElementRotation ( theVehicle ) 
            minigunOne = createWeapon ( "minigun",  x,  y,  z ) 
            minigunTwo = createWeapon ("minigun",  x,  y,  z ) 
            minigunOneF = createWeapon ( "minigun",  x,  y,  z ) 
            minigunTwoF = createWeapon ("minigun",  x,  y,  z ) 
            setElementAlpha ( minigunOne,0) 
            setElementAlpha ( minigunTwo,0) 
            attachElements ( minigunOne, theVehicle, 1.15, 2, -1.3, 0, 0, 93) 
            attachElements ( minigunTwo, theVehicle, -1.15, 2, -1.3, 0, 0, 93 )   
            attachElements ( minigunOneF, theVehicle, 1.15, 2, -0.62, 0, 30, 93) 
            attachElements ( minigunTwoF, theVehicle, -1.15, 2, -0.62, 0, 30, 93 ) 
            if thePlayer == localPlayer then 
                bindKey ( "mouse1", "down", enableFire )         
                bindKey ( "mouse1", "up", disableFire )   
            end 
        end 
    end 
) 

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...