Atton Posted October 18, 2013 Share Posted October 18, 2013 I am not sure if I am blind dumb or just an idiot. However I have taken the time to reference other code. The system uses a table to create markers then it will create a car where the play is located once that player walks into the marker. Pretty much in a nutshell I went over this code however it is still fucked and I have looked at system similar to this. No luck so far. Any help would be appreciated. local CarTable ={ {x=1543.765625, y=-1644.3771972656, z=4.890625, rx=1543.765625, ry=-1644.3771972656, rz=5.890625, dim=0}, {x=1564.3247070313, y=-1694.3146972656, z=4.890625, rx=1564.3247070313, ry=-1694.3146972656, rz=5.890625, dim=0}, {x=1600.1920166016, y=-1711.2330322266, z=4.890625, rx=1600.1920166016, ry=-1711.2330322266, rz=5.890625, dim=0}, {x=1544.1652832031, y=-1607.7492675781, z=12.3828125, rx=1544.1652832031, ry=-1607.7492675781, rz=13.3828125, dim=0}, } function CARf (hitElement) local elementType = getElementType(hitElement) local x,y,z = getElementPosition(hitElement) if (exports.GroupSystem:checkCop(hitElement)) then if (elementType == "player") then COPC = createVehicle(603,x,y,z + 6) end end for a,b in pairs(CarTable) do local CarM = createMarker(b["x"], b["y"], b["z"],"cylinder", 2.5, 0, 20, 0, 255) addEventHandler("onMarkerHit", CarM, CARf) end Error Messages: WARNING: Loading script failed: [Atton]/BasesCode/CopBase.lua:24: 'end' expected (to close 'function' at line 10) near '' Link to comment
pa3ck Posted October 18, 2013 Share Posted October 18, 2013 You forgot to 'end' the function. Just write 1 more end at the end. Link to comment
Atton Posted October 19, 2013 Author Share Posted October 19, 2013 You forgot to 'end' the function. Just write 1 more end at the end.You have proven me to be blind as a bat. Link to comment
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