Bohemian_Bear Posted October 17, 2013 Share Posted October 17, 2013 Hi! There's an way to set something like one variable to one car on respawn of the car? I am tryin to make an hud-vehicle sistem with fuel marker function setFuel(player,seat,jacked) if(getElementData(vehicle,"currentFuel") = false) then fuel = math.random(50,90) setElementData(source,"currentFuel",tonumber(currentFuel)) end addEventHandler("onVehicleRespawn",getRootElement(),setFuel) And have any way to pick "currentFuel" variable on another script? Link to comment
Castillo Posted October 17, 2013 Share Posted October 17, 2013 function setFuel ( ) if ( not getElementData ( source, "fuel" ) ) then local fuel = math.random ( 50, 90 ) setElementData ( source, "fuel", fuel ) end end addEventHandler ( "onVehicleRespawn", getRootElement(), setFuel ) Errors you had: 1: 'vehicle' not defined, it should have been 'source'. 2: You used just one = to compare if it was 'false', but you must use two. 3: You had a missing 'end' to close the 'if'. Link to comment
Bohemian_Bear Posted October 17, 2013 Author Share Posted October 17, 2013 Thank you again! And, i simply can pick "getElementData ( source, "fuel" )" on another script? Link to comment
Castillo Posted October 17, 2013 Share Posted October 17, 2013 Well, you must make sure that 'source' is defined, because onVehicleRespawn defined it by it's own. Link to comment
Bohemian_Bear Posted October 17, 2013 Author Share Posted October 17, 2013 Right, have an nice day! Link to comment
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