-.Paradox.- Posted October 16, 2013 Posted October 16, 2013 Hello again i'm looking for a script that can add +1 for each weapon like example if I killed a player with m4 it add 1point to m4 skills etc an thanks for help If you're looking for a cheap paid scripter, don't hesitate to contact me. Great minds discuss ideas, Average minds discuss events and small minds discuss people.
Castillo Posted October 16, 2013 Posted October 16, 2013 By skills you mean the weapon stats? like with UZI, if you have X stat, you can carry two UZI's. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
-.Paradox.- Posted October 16, 2013 Author Posted October 16, 2013 Yes that what I mean there was a resource in community called the_gun_stats but he deleted it If you're looking for a cheap paid scripter, don't hesitate to contact me. Great minds discuss ideas, Average minds discuss events and small minds discuss people.
-.Paradox.- Posted October 19, 2013 Author Posted October 19, 2013 help? If you're looking for a cheap paid scripter, don't hesitate to contact me. Great minds discuss ideas, Average minds discuss events and small minds discuss people.
Castillo Posted October 19, 2013 Posted October 19, 2013 Use the functions posted by TAPL. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
-.Paradox.- Posted October 19, 2013 Author Posted October 19, 2013 Already tried ._. with all weapons addEventHandler( "onZombieWasted", root, function (killer, weapon, bodypart ) local weapon = getPedWeapon( source ) if killer and killer ~= source then if bodypart == 9 and weapon == 22 then setPedStat( killer, 69, getPedStat( killer, 69 ) + 2 ); end elseif killer and killer ~= source then if bodypart == 8 and weapon == 22 then setPedStat( killer, 69, getPedStat( killer, 69 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 7 and weapon == 22 then setPedStat( killer, 69, getPedStat( killer, 69 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 6 and weapon == 22 then setPedStat( killer, 69, getPedStat( killer, 69 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 5 and weapon == 22 then setPedStat( killer, 69, getPedStat( killer, 69 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 4 and weapon == 22 then setPedStat( killer, 69, getPedStat( killer, 69 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 3 and weapon == 22 then setPedStat( killer, 69, getPedStat( killer, 69 ) + 1 ); end end end ); addEventHandler( "onZombieWasted", root, function (killer, weapon, bodypart ) local weapon = getPedWeapon( source ) if killer and killer ~= source then if bodypart == 9 and weapon == 23 then setPedStat( killer, 69, getPedStat( killer, 70 ) + 2 ); end elseif killer and killer ~= source then if bodypart == 8 and weapon == 23 then setPedStat( killer, 69, getPedStat( killer, 70 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 7 and weapon == 23 then setPedStat( killer, 69, getPedStat( killer, 70 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 6 and weapon == 23 then setPedStat( killer, 69, getPedStat( killer, 70 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 5 and weapon == 23 then setPedStat( killer, 69, getPedStat( killer, 70 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 4 and weapon == 23 then setPedStat( killer, 69, getPedStat( killer, 70 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 3 and weapon == 23 then setPedStat( killer, 69, getPedStat( killer, 70 ) + 1 ); end end end ); addEventHandler( "onZombieWasted", root, function (killer, weapon, bodypart ) local weapon = getPedWeapon( source ) if killer and killer ~= source then if bodypart == 9 and weapon == 24 then setPedStat( killer, 69, getPedStat( killer, 71 ) + 2 ); end elseif killer and killer ~= source then if bodypart == 8 and weapon == 24 then setPedStat( killer, 69, getPedStat( killer, 71 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 7 and weapon == 24 then setPedStat( killer, 69, getPedStat( killer, 71 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 6 and weapon == 24 then setPedStat( killer, 69, getPedStat( killer, 71 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 5 and weapon == 24 then setPedStat( killer, 69, getPedStat( killer, 71 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 4 and weapon == 24 then setPedStat( killer, 69, getPedStat( killer, 71 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 3 and weapon == 24 then setPedStat( killer, 69, getPedStat( killer, 71 ) + 1 ); end end end ); addEventHandler( "onZombieWasted", root, function (killer, weapon, bodypart ) local weapon = getPedWeapon( source ) if killer and killer ~= source then if bodypart == 9 and weapon == 25 then setPedStat( killer, 69, getPedStat( killer, 72 ) + 2 ); end elseif killer and killer ~= source then if bodypart == 8 and weapon == 25 then setPedStat( killer, 69, getPedStat( killer, 72 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 7 and weapon == 25 then setPedStat( killer, 69, getPedStat( killer, 72 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 6 and weapon == 25 then setPedStat( killer, 69, getPedStat( killer, 72 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 5 and weapon == 25 then setPedStat( killer, 69, getPedStat( killer, 72 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 4 and weapon == 25 then setPedStat( killer, 69, getPedStat( killer, 72 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 3 and weapon == 25 then setPedStat( killer, 69, getPedStat( killer, 72 ) + 1 ); end end end ); addEventHandler( "onZombieWasted", root, function (killer, weapon, bodypart ) local weapon = getPedWeapon( source ) if killer and killer ~= source then if bodypart == 9 and weapon == 26 then setPedStat( killer, 69, getPedStat( killer, 73 ) + 2 ); end elseif killer and killer ~= source then if bodypart == 8 and weapon == 26 then setPedStat( killer, 69, getPedStat( killer, 73 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 7 and weapon == 26 then setPedStat( killer, 69, getPedStat( killer, 73 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 6 and weapon == 26 then setPedStat( killer, 69, getPedStat( killer, 73 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 5 and weapon == 26 then setPedStat( killer, 69, getPedStat( killer, 73 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 4 and weapon == 26 then setPedStat( killer, 69, getPedStat( killer, 73 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 3 and weapon == 26 then setPedStat( killer, 69, getPedStat( killer, 73 ) + 1 ); end end end ); addEventHandler( "onZombieWasted", root, function (killer, weapon, bodypart ) local weapon = getPedWeapon( source ) if killer and killer ~= source then if bodypart == 9 and weapon == 27 then setPedStat( killer, 69, getPedStat( killer, 74 ) + 2 ); end elseif killer and killer ~= source then if bodypart == 8 and weapon == 27 then setPedStat( killer, 69, getPedStat( killer, 74 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 7 and weapon == 27 then setPedStat( killer, 69, getPedStat( killer, 74 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 6 and weapon == 27 then setPedStat( killer, 69, getPedStat( killer, 74 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 5 and weapon == 27 then setPedStat( killer, 69, getPedStat( killer, 74 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 4 and weapon == 27 then setPedStat( killer, 69, getPedStat( killer, 74 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 3 and weapon == 27 then setPedStat( killer, 69, getPedStat( killer, 74 ) + 1 ); end end end ); addEventHandler( "onZombieWasted", root, function (killer, weapon, bodypart ) local weapon = getPedWeapon( source ) if killer and killer ~= source then if bodypart == 9 and weapon == 28 then setPedStat( killer, 69, getPedStat( killer, 75 ) + 2 ); end elseif killer and killer ~= source then if bodypart == 8 and weapon == 28 then setPedStat( killer, 69, getPedStat( killer, 75 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 7 and weapon == 28 then setPedStat( killer, 69, getPedStat( killer, 75 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 6 and weapon == 28 then setPedStat( killer, 69, getPedStat( killer, 75 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 5 and weapon == 28 then setPedStat( killer, 69, getPedStat( killer, 75 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 4 and weapon == 28 then setPedStat( killer, 69, getPedStat( killer, 75 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 3 and weapon == 28 then setPedStat( killer, 69, getPedStat( killer, 75 ) + 1 ); end end end ); addEventHandler( "onZombieWasted", root, function (killer, weapon, bodypart ) local weapon = getPedWeapon( source ) if killer and killer ~= source then if bodypart == 9 and weapon == 29 then setPedStat( killer, 69, getPedStat( killer, 75 ) + 2 ); end elseif killer and killer ~= source then if bodypart == 8 and weapon == 29 then setPedStat( killer, 69, getPedStat( killer, 75 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 7 and weapon == 29 then setPedStat( killer, 69, getPedStat( killer, 75 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 6 and weapon == 29 then setPedStat( killer, 69, getPedStat( killer, 75 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 5 and weapon == 29 then setPedStat( killer, 69, getPedStat( killer, 75 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 4 and weapon == 29 then setPedStat( killer, 69, getPedStat( killer, 75 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 3 and weapon == 29 then setPedStat( killer, 69, getPedStat( killer, 75 ) + 1 ); end end end ); addEventHandler( "onZombieWasted", root, function (killer, weapon, bodypart ) local weapon = getPedWeapon( source ) if killer and killer ~= source then if bodypart == 9 and weapon == 32 then setPedStat( killer, 69, getPedStat( killer, 76 ) + 2 ); end elseif killer and killer ~= source then if bodypart == 8 and weapon == 32 then setPedStat( killer, 69, getPedStat( killer, 76 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 7 and weapon == 32 then setPedStat( killer, 69, getPedStat( killer, 76 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 6 and weapon == 32 then setPedStat( killer, 69, getPedStat( killer, 76 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 5 and weapon == 32 then setPedStat( killer, 69, getPedStat( killer, 76 ) + 1 ); end elseif killer and killer ~= source then if bodypart == 4 and weapon == 32 then If you're looking for a cheap paid scripter, don't hesitate to contact me. Great minds discuss ideas, Average minds discuss events and small minds discuss people.
Tete omar Posted October 19, 2013 Posted October 19, 2013 You can reduce this amount of lines by setting up a table and store weapons & stats inside. Can you tell us what is the problem with the above code?
-.Paradox.- Posted October 19, 2013 Author Posted October 19, 2013 Nothing in debug i just tried to do that for all weapon and every weapon by it stat like example Weapon id is 22 id of pistol skill is 69 etc... If you're looking for a cheap paid scripter, don't hesitate to contact me. Great minds discuss ideas, Average minds discuss events and small minds discuss people.
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