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-.Paradox.-

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Already tried ._. with all weapons

addEventHandler( "onZombieWasted", root, 
    function (killer, weapon, bodypart )
    local weapon = getPedWeapon( source )
        if killer and killer ~= source then
            if bodypart == 9 and weapon == 22 then
                setPedStat( killer, 69, getPedStat( killer, 69 ) + 2 ); end
        elseif killer and killer ~= source then
            if bodypart == 8 and weapon == 22 then
                setPedStat( killer, 69, getPedStat( killer, 69 ) + 1 ); end
        elseif killer and killer ~= source then
            if bodypart == 7 and weapon == 22 then
                setPedStat( killer, 69, getPedStat( killer, 69 ) + 1 ); end
        elseif killer and killer ~= source then
            if bodypart == 6 and weapon == 22 then
                setPedStat( killer, 69, getPedStat( killer, 69 ) + 1 ); end
        elseif killer and killer ~= source then
            if bodypart == 5 and weapon == 22 then
                setPedStat( killer, 69, getPedStat( killer, 69 ) + 1 ); end
        elseif killer and killer ~= source then
            if bodypart == 4 and weapon == 22 then
                setPedStat( killer, 69, getPedStat( killer, 69 ) + 1 ); end
        elseif killer and killer ~= source then
            if bodypart == 3 and weapon == 22 then
                setPedStat( killer, 69, getPedStat( killer, 69 ) + 1 ); end
        end
    end
);
 
 
addEventHandler( "onZombieWasted", root,
    function (killer, weapon, bodypart )
    local weapon = getPedWeapon( source )
        if killer and killer ~= source then
            if bodypart == 9 and weapon == 23 then
                setPedStat( killer, 69, getPedStat( killer, 70 ) + 2 ); end
        elseif killer and killer ~= source then
            if bodypart == 8 and weapon == 23 then
                setPedStat( killer, 69, getPedStat( killer, 70 ) + 1 ); end
        elseif killer and killer ~= source then
            if bodypart == 7 and weapon == 23 then
                setPedStat( killer, 69, getPedStat( killer, 70 ) + 1 ); end
        elseif killer and killer ~= source then
            if bodypart == 6 and weapon == 23 then
                setPedStat( killer, 69, getPedStat( killer, 70 ) + 1 ); end
        elseif killer and killer ~= source then
            if bodypart == 5 and weapon == 23 then
                setPedStat( killer, 69, getPedStat( killer, 70 ) + 1 ); end
        elseif killer and killer ~= source then
            if bodypart == 4 and weapon == 23 then
                setPedStat( killer, 69, getPedStat( killer, 70 ) + 1 ); end
        elseif killer and killer ~= source then
            if bodypart == 3 and weapon == 23 then
                setPedStat( killer, 69, getPedStat( killer, 70 ) + 1 ); end
        end
    end
);
 
 
addEventHandler( "onZombieWasted", root,
    function (killer, weapon, bodypart )
    local weapon = getPedWeapon( source )
        if killer and killer ~= source then
            if bodypart == 9 and weapon == 24 then
                setPedStat( killer, 69, getPedStat( killer, 71 ) + 2 ); end
        elseif killer and killer ~= source then
            if bodypart == 8 and weapon == 24 then
                setPedStat( killer, 69, getPedStat( killer, 71 ) + 1 ); end
        elseif killer and killer ~= source then
            if bodypart == 7 and weapon == 24 then
                setPedStat( killer, 69, getPedStat( killer, 71 ) + 1 ); end
        elseif killer and killer ~= source then
            if bodypart == 6 and weapon == 24 then
                setPedStat( killer, 69, getPedStat( killer, 71 ) + 1 ); end
        elseif killer and killer ~= source then
            if bodypart == 5 and weapon == 24 then
                setPedStat( killer, 69, getPedStat( killer, 71 ) + 1 ); end
        elseif killer and killer ~= source then
            if bodypart == 4 and weapon == 24 then
                setPedStat( killer, 69, getPedStat( killer, 71 ) + 1 ); end
        elseif killer and killer ~= source then
            if bodypart == 3 and weapon == 24 then
                setPedStat( killer, 69, getPedStat( killer, 71 ) + 1 ); end
        end
    end
);
 
 
addEventHandler( "onZombieWasted", root,
    function (killer, weapon, bodypart )
    local weapon = getPedWeapon( source )
        if killer and killer ~= source then
            if bodypart == 9 and weapon == 25 then
                setPedStat( killer, 69, getPedStat( killer, 72 ) + 2 ); end
        elseif killer and killer ~= source then
            if bodypart == 8 and weapon == 25 then
                setPedStat( killer, 69, getPedStat( killer, 72 ) + 1 ); end
        elseif killer and killer ~= source then
            if bodypart == 7 and weapon == 25 then
                setPedStat( killer, 69, getPedStat( killer, 72 ) + 1 ); end
        elseif killer and killer ~= source then
            if bodypart == 6 and weapon == 25 then
                setPedStat( killer, 69, getPedStat( killer, 72 ) + 1 ); end
        elseif killer and killer ~= source then
            if bodypart == 5 and weapon == 25 then
                setPedStat( killer, 69, getPedStat( killer, 72 ) + 1 ); end
        elseif killer and killer ~= source then
            if bodypart == 4 and weapon == 25 then
                setPedStat( killer, 69, getPedStat( killer, 72 ) + 1 ); end
        elseif killer and killer ~= source then
            if bodypart == 3 and weapon == 25 then
                setPedStat( killer, 69, getPedStat( killer, 72 ) + 1 ); end
        end
    end
);
 
 
addEventHandler( "onZombieWasted", root,
    function (killer, weapon, bodypart )
    local weapon = getPedWeapon( source )
        if killer and killer ~= source then
            if bodypart == 9 and weapon == 26 then
                setPedStat( killer, 69, getPedStat( killer, 73 ) + 2 ); end
        elseif killer and killer ~= source then
            if bodypart == 8 and weapon == 26 then
                setPedStat( killer, 69, getPedStat( killer, 73 ) + 1 ); end
        elseif killer and killer ~= source then
            if bodypart == 7 and weapon == 26 then
                setPedStat( killer, 69, getPedStat( killer, 73 ) + 1 ); end
        elseif killer and killer ~= source then
            if bodypart == 6 and weapon == 26 then
                setPedStat( killer, 69, getPedStat( killer, 73 ) + 1 ); end
        elseif killer and killer ~= source then
            if bodypart == 5 and weapon == 26 then
                setPedStat( killer, 69, getPedStat( killer, 73 ) + 1 ); end
        elseif killer and killer ~= source then
            if bodypart == 4 and weapon == 26 then
                setPedStat( killer, 69, getPedStat( killer, 73 ) + 1 ); end
        elseif killer and killer ~= source then
            if bodypart == 3 and weapon == 26 then
                setPedStat( killer, 69, getPedStat( killer, 73 ) + 1 ); end
        end
    end
);
 
 
addEventHandler( "onZombieWasted", root,
    function (killer, weapon, bodypart )
    local weapon = getPedWeapon( source )
        if killer and killer ~= source then
            if bodypart == 9 and weapon == 27 then
                setPedStat( killer, 69, getPedStat( killer, 74 ) + 2 ); end
        elseif killer and killer ~= source then
            if bodypart == 8 and weapon == 27 then
                setPedStat( killer, 69, getPedStat( killer, 74 ) + 1 ); end
        elseif killer and killer ~= source then
            if bodypart == 7 and weapon == 27 then
                setPedStat( killer, 69, getPedStat( killer, 74 ) + 1 ); end
        elseif killer and killer ~= source then
            if bodypart == 6 and weapon == 27 then
                setPedStat( killer, 69, getPedStat( killer, 74 ) + 1 ); end
        elseif killer and killer ~= source then
            if bodypart == 5 and weapon == 27 then
                setPedStat( killer, 69, getPedStat( killer, 74 ) + 1 ); end
        elseif killer and killer ~= source then
            if bodypart == 4 and weapon == 27 then
                setPedStat( killer, 69, getPedStat( killer, 74 ) + 1 ); end
        elseif killer and killer ~= source then
            if bodypart == 3 and weapon == 27 then
                setPedStat( killer, 69, getPedStat( killer, 74 ) + 1 ); end
        end
    end
);
 
addEventHandler( "onZombieWasted", root,
    function (killer, weapon, bodypart )
    local weapon = getPedWeapon( source )
        if killer and killer ~= source then
            if bodypart == 9 and weapon == 28 then
                setPedStat( killer, 69, getPedStat( killer, 75 ) + 2 ); end
        elseif killer and killer ~= source then
            if bodypart == 8 and weapon == 28 then
                setPedStat( killer, 69, getPedStat( killer, 75 ) + 1 ); end
        elseif killer and killer ~= source then
            if bodypart == 7 and weapon == 28 then
                setPedStat( killer, 69, getPedStat( killer, 75 ) + 1 ); end
        elseif killer and killer ~= source then
            if bodypart == 6 and weapon == 28 then
                setPedStat( killer, 69, getPedStat( killer, 75 ) + 1 ); end
        elseif killer and killer ~= source then
            if bodypart == 5 and weapon == 28 then
                setPedStat( killer, 69, getPedStat( killer, 75 ) + 1 ); end
        elseif killer and killer ~= source then
            if bodypart == 4 and weapon == 28 then
                setPedStat( killer, 69, getPedStat( killer, 75 ) + 1 ); end
        elseif killer and killer ~= source then
            if bodypart == 3 and weapon == 28 then
                setPedStat( killer, 69, getPedStat( killer, 75 ) + 1 ); end
        end
    end
);
 
addEventHandler( "onZombieWasted", root,
    function (killer, weapon, bodypart )
    local weapon = getPedWeapon( source )
        if killer and killer ~= source then
            if bodypart == 9 and weapon == 29 then
                setPedStat( killer, 69, getPedStat( killer, 75 ) + 2 ); end
        elseif killer and killer ~= source then
            if bodypart == 8 and weapon == 29 then
                setPedStat( killer, 69, getPedStat( killer, 75 ) + 1 ); end
        elseif killer and killer ~= source then
            if bodypart == 7 and weapon == 29 then
                setPedStat( killer, 69, getPedStat( killer, 75 ) + 1 ); end
        elseif killer and killer ~= source then
            if bodypart == 6 and weapon == 29 then
                setPedStat( killer, 69, getPedStat( killer, 75 ) + 1 ); end
        elseif killer and killer ~= source then
            if bodypart == 5 and weapon == 29 then
                setPedStat( killer, 69, getPedStat( killer, 75 ) + 1 ); end
        elseif killer and killer ~= source then
            if bodypart == 4 and weapon == 29 then
                setPedStat( killer, 69, getPedStat( killer, 75 ) + 1 ); end
        elseif killer and killer ~= source then
            if bodypart == 3 and weapon == 29 then
                setPedStat( killer, 69, getPedStat( killer, 75 ) + 1 ); end
        end
    end
);
 
 
addEventHandler( "onZombieWasted", root,
    function (killer, weapon, bodypart )
    local weapon = getPedWeapon( source )
        if killer and killer ~= source then
            if bodypart == 9 and weapon == 32 then
                setPedStat( killer, 69, getPedStat( killer, 76 ) + 2 ); end
        elseif killer and killer ~= source then
            if bodypart == 8 and weapon == 32 then
                setPedStat( killer, 69, getPedStat( killer, 76 ) + 1 ); end
        elseif killer and killer ~= source then
            if bodypart == 7 and weapon == 32 then
                setPedStat( killer, 69, getPedStat( killer, 76 ) + 1 ); end
        elseif killer and killer ~= source then
            if bodypart == 6 and weapon == 32 then
                setPedStat( killer, 69, getPedStat( killer, 76 ) + 1 ); end
        elseif killer and killer ~= source then
            if bodypart == 5 and weapon == 32 then
                setPedStat( killer, 69, getPedStat( killer, 76 ) + 1 ); end
        elseif killer and killer ~= source then
            if bodypart == 4 and weapon == 32 then
               
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