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Ayuda script


Flipi

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Hola, este script consiste en el momento de escribir arriba del player aparezca una imagen, la cosa es que como puedo hacer que al escribir la imagen que aparece arriba del player cambie a diferentes imágenes...

Imágenes distintas:

Imagen 1: http://imageshack.us/a/img14/6968/fv91.png

Imagen 2: http://imageshack.us/a/img191/2332/jddj.png

Imagen 3: http://imageshack.us/a/img845/2857/9nvy.png

(son 5 imágenes, como puedo hacer que al momento de escribir la imagen de la nube al principio este vacía, después aparezca la nube con el punto y así sucesivamente...me explique bien?)

nose si será necesario el server-side.......

Client....

local showMyIcon = true 
local chattingPlayers = {} 
local drawDistance = 1000 
local transicon = false 
local chatIconFor = {} 
  
local screenSizex, screenSizey = guiGetScreenSize() 
local guix = screenSizex * 0.1 
local guiy = screenSizex * 0.1 
local globalscale = 1.4 
local globalalpha = 255 
  
addEvent("updateChatList", true ) 
  
gChatting = false 
  
function chatCheckPulse() 
    local chatState = isChatBoxInputActive() or isConsoleActive() 
  
    if chatState ~= gChatting then 
        if chatState then 
            triggerServerEvent("playerChatting", getLocalPlayer()) 
        else 
            triggerServerEvent("playerNotChatting", getLocalPlayer()) 
        end 
        gChatting = chatState 
    end 
    setTimer( chatCheckPulse, 250, 1) 
end 
  
function showTextIcon() 
    local playerx,playery,playerz = getElementPosition ( getLocalPlayer() ) 
    for player, truth in pairs(chattingPlayers) do 
         
        if (player == getLocalPlayer()) then 
            if(not showMyIcon) then 
                return 
            end 
        end 
     
        if(truth) then 
            local chatx, chaty, chatz = getElementPosition( player ) 
            if(isPedInVehicle(player)) then 
                chatz = chatz + .5 
            end 
            local dist = getDistanceBetweenPoints3D ( playerx, playery, playerz, chatx, chaty, chatz ) 
            if dist < drawDistance then 
                if( isLineOfSightClear(playerx, playery, playerz, chatx, chaty, chatz, true, false, false, false )) then 
                    local screenX, screenY = getScreenFromWorldPosition ( chatx, chaty, chatz+1.2 ) 
                     
                    local scaled = screenSizex * (1/(2*(dist+5))) *.85 
                    local relx, rely = scaled * globalscale, scaled * globalscale 
  
                    guiSetAlpha(chatIconFor[player], globalalpha) 
                    guiSetSize(chatIconFor[player], relx, rely, false) 
                    guiSetPosition(chatIconFor[player], screenX, screenY, false) 
                    if(screenX and screenY) then 
                        guiSetVisible(chatIconFor[player], true) 
                    end 
                end 
            end 
        end 
    end 
end 
  
function updateList(newEntry, newStatus) 
    chattingPlayers[newEntry] = newStatus 
    if(not chatIconFor[newEntry]) then 
        chatIconFor[newEntry] = guiCreateStaticImage(0, 0, guix, guiy, "chat.png", false ) 
    end 
    guiSetVisible(chatIconFor[newEntry], false) 
end 
  
function toggleIcon() 
    outputChatBox ( "Your icon is: " ) 
    if( showMyIcon ) then 
        showMyIcon = false 
        outputChatBox ( "off", 255, 0, 0) 
    else 
        showMyIcon = true 
        outputChatBox ( "on", 0, 255, 0) 
    end 
end 
  
function resizeIcon( command, newSize ) 
    if(newSize) then 
        local resize = tonumber( newSize ) 
        local percent = resize/100 
        globalscale = percent 
    end 
    outputChatBox("Chat icons are "..(globalscale * 100).."% normal size") 
end 
  
function setIconAlpha( command, newSize ) 
    if(newSize) then 
        globalalpha = tonumber( newSize ) / 100 
    end 
    outputChatBox("Chat icons are "..(globalalpha * 100).."% visible") 
end 
  
addEventHandler ( "updateChatList", getRootElement(), updateList ) 
  
addEventHandler ( "onClientResourceStart", getRootElement(), chatCheckPulse ) 
addEventHandler ( "onClientPlayerJoin", getRootElement(), chatCheckPulse ) 
addEventHandler ( "onClientRender", getRootElement(), showTextIcon ) 
  
addCommandHandler( "toggleicon", toggleIcon) 
addCommandHandler( "resizeicon", resizeIcon) 
addCommandHandler( "seticonvis", setIconAlpha) 

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