slotman Posted October 16, 2013 Posted October 16, 2013 function saveWeaponStats(player) if (not player or not isElement(player)) then return end local account = getPlayerAccount(player) if (account and not isGuestAccount(account)) then local stats = "" for stat=69, 81 do local value = getPedStat(player, stat) stats = stats ..",".. stat ..";".. value end setAccountData(account, "weaponStats", stats) end end function loadWeaponStats(player) if (not player or not isElement(player)) then return end local account = getPlayerAccount(player) if (account and not isGuestAccount(account)) then local statsData = getAccountData(account,"weaponStats") local stats = split(statsData, ",") for k, v in ipairs(stats) do local stat = split(v, ";") setPedStat(player, tonumber(stat[1]), tonumber(stat[2])) end end end addEventHandler("onPlayerQuit",root,function () saveWeaponStats(source) end) addEventHandler("onPlayerLogin",root,function () loadWeaponStats(source) end) onPlayerWasted No saveing
pa3ck Posted October 16, 2013 Posted October 16, 2013 Is it working properly? You just want to add a function which saves then loads the stats when someone dies? Right?
slotman Posted October 16, 2013 Author Posted October 16, 2013 yes . onPlayerWasted to save Weaponstats
pa3ck Posted October 16, 2013 Posted October 16, 2013 addEventHandler("onPlayerWasted",root,function () saveWeaponStats(source) end) -- saves it when he dies addEventHandler("onPlayerSpawn",root,function () loadWeaponStats(source) end) -- loads it when he spawns
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