WASSIm. Posted October 15, 2013 Share Posted October 15, 2013 hi all. i have this radar but he is circle i want change it rectangle local sx,sy = guiGetScreenSize() local enablePlayerRadar = false local posx = sy * 0.05 local posy = sy * 0.725 local height = sy * 0.225 local centerleft = posx + height / 2 local centertop = posy + height / 2 local blipsize = height / 16 local lpsize = height / 8 local range = 100 local scale = (sx/1440)*0.9 local lp = getLocalPlayer() function findRotation(x1,y1,x2,y2) local t = -math.deg(math.atan2(x2-x1,y2-y1)) if t < 0 then t = t + 360 end return t end function getDistanceRotation(x, y, dist, angle) local a = math.rad(90 - angle) local dx = math.cos(a) * dist local dy = math.sin(a) * dist return x+dx, y+dy end addEventHandler( "onClientResourceStart", getResourceRootElement(getThisResource()), function ( ) setPlayerHudComponentVisible ( "radar", true ) end ) addEventHandler("onClientRender", getRootElement(), function() if ( enablePlayerRadar ) then local px, py, pz = getElementPosition(lp) local _,_,pr = getElementRotation(lp) local attach = getElementAttachedTo (lp) local cx,cy,_,tx,ty = getCameraMatrix() local north = findRotation(cx,cy,tx,ty) dxDrawImage(posx,posy,height,height, "north.png", north) dxDrawImage(posx,posy,height,height, "radar.png") for id, blip in ipairs(getElementsByType("blip")) do if blip then --not getAttachedElements( localPlayer ) == blip local bx, by, bz = getElementPosition(blip) local dist = getDistanceBetweenPoints2D(px,py,bx,by) if dist > range then dist = tonumber(range) end local angle = 180-north + findRotation(px,py,bx,by) local cblipx, cblipy = getDistanceRotation(0, 0, height*(dist/range)/2, angle) local blipx = centerleft+cblipx-blipsize/2 local blipy = centertop+cblipy-blipsize/2 local yoff = 0 local r,b,g,a = getBlipColor ( blip ) local id = getBlipIcon ( blip ) local size = getBlipSize ( blip ) local distb = getBlipVisibleDistance ( blip ) if dist < distb then if id == 0 then if (bz - pz) >= 5 then img = "0-up.png" elseif (bz - pz) <= -5 then img = "0-down.png" else img = "0.png" end else img = ""..id..".png" r,b,g,a = 255,255,255,255 end end dxDrawImage(blipx - size, blipy - size, blipsize + size, blipsize + size, ":server/images/hud/blips/"..img.."", 0, 0, 0, tocolor(r,b,g,a)) if not blipnorth then blipnorth = createBlip(0, 60000, 0, 4) end end end dxDrawImage(centerleft - lpsize/2, centertop - lpsize/2, lpsize,lpsize, ":server/images/hud/blips/2.png", north-pr, 0, 0, tocolor(255,255,255,255)) end end ) Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now