Desaster Posted October 14, 2013 Share Posted October 14, 2013 I cant find the problem addEventHandler("onPlayerLogin", root, function() JoinMusic = playSound("music/join.mp3") end) ERROR : attemp to call global playSound ( a nil value ) Link to comment
pa3ck Posted October 14, 2013 Share Posted October 14, 2013 (edited) 'onPlayerLogin' is server side and playSound is client side Use the triggerClientEvent from server side to client side. Edited October 14, 2013 by Guest Link to comment
mint3d Posted October 14, 2013 Share Posted October 14, 2013 --client side -- JoinMusic = playSound("music/join.mp3") addEvent("onPlayerLogin", true) addEventHandler("onClientPlayerSpawn", root, function() if isElement(JoinMusic) then destroyElement(JoinMusic) end end) -- Server Side -- addEventHandler("onPlayerLogin", root, function() triggerClientEvent(source, "onClientPlayerSpawn", source) end) Link to comment
Desaster Posted October 14, 2013 Author Share Posted October 14, 2013 thnx for fast answer I got it now I named the file client and it is a server file so i thought it was client thnx for fast answer Link to comment
Castillo Posted October 14, 2013 Share Posted October 14, 2013 --client side -- JoinMusic = playSound("music/join.mp3") addEvent("onPlayerLogin", true) addEventHandler("onClientPlayerSpawn", root, function() if isElement(JoinMusic) then destroyElement(JoinMusic) end end) -- Server Side -- addEventHandler("onPlayerLogin", root, function() triggerClientEvent(source, "onClientPlayerSpawn", source) end) You have a problem in the client side, you put "onPlayerLogin" on addEvent, and "onClientPlayerSpawn" on addEventHandler. Link to comment
Desaster Posted October 14, 2013 Author Share Posted October 14, 2013 client : addEvent("onPlayerPlayMusic", true) addEventHandler("onPlayerPlayMusic", root, function() JoinMusic = playSound("music/join.mp3") end) server : addEventHandler("onPlayerLogin", root, function() triggerClientEvent(source, "onPlayerPlayMusic", source) end) Link to comment
Castillo Posted October 14, 2013 Share Posted October 14, 2013 It works fine tho? That's because you are using a event which already exists, so, it must be playing the sound when the player spawns. Link to comment
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