BadBoy Posted October 14, 2013 Share Posted October 14, 2013 السلام عليكم ورحمة الله وبركاتة ,, كيفكم ان شاء الله طيبين ,, ي شباب بغيت كود انو ساحة ممنوعة من الزومبي ,, وبغيت كود انو لو شخص قتل زومبي يحصل فلوس ,, ننتظركم .. Link to comment
ƙἶᾗʛ-ὄʀҭʛᾄ Posted October 14, 2013 Share Posted October 14, 2013 هذا حق لما تقتل الزومبي يجيك فلوس exports.scoreboard:addScoreboardColumn('Zombie kills') addEvent("onZombieWasted",true) addEventHandler("onZombieWasted",root, function (killer) givePlayerMoney(killer,50) addPlayerZombieKills(killer) end) function addPlayerZombieKills(killer) local account = getPlayerAccount(killer) if isGuestAccount(account) then return end local zombieKills = getAccountData(account,"Zombie kills") if not zombieKills then setAccountData(account,"Zombie kills",0) end setAccountData(account,"Zombie kills",tonumber(zombieKills)+1) end addEventHandler("onPlayerLogin",root, function () local account = getPlayerAccount(source) if isGuestAccount(account) then return end local zombieKills = getAccountData(account,"Zombie kills") if zombieKills then setElementData(source,"Zombie kills",tostring(zombieKills)) else setElementData(source,"Zombie kills",0) end end) _____________________________________________________________________________________ هذا مود حق ساحة الزومبي ( يمنع الزومبي عن منطقة ) http://arabsh.com/files/0c374d4964f1/an ... e-zip.html Link to comment
BadBoy Posted October 14, 2013 Author Share Posted October 14, 2013 بغيت كود ساحة ماتدخلها زومبي ,, يعني الزوومبي لما يدخلونها يموتون ,, و ممنوع الطلق فيها .. Link to comment
ƙἶᾗʛ-ὄʀҭʛᾄ Posted October 14, 2013 Share Posted October 14, 2013 هذا حق لما تقتل الزومبي يجيك فلوس exports.scoreboard:addScoreboardColumn('Zombie kills') addEvent("onZombieWasted",true) addEventHandler("onZombieWasted",root, function (killer) givePlayerMoney(killer,50) addPlayerZombieKills(killer) end) function addPlayerZombieKills(killer) local account = getPlayerAccount(killer) if isGuestAccount(account) then return end local zombieKills = getAccountData(account,"Zombie kills") if not zombieKills then setAccountData(account,"Zombie kills",0) end setAccountData(account,"Zombie kills",tonumber(zombieKills)+1) end addEventHandler("onPlayerLogin",root, function () local account = getPlayerAccount(source) if isGuestAccount(account) then return end local zombieKills = getAccountData(account,"Zombie kills") if zombieKills then setElementData(source,"Zombie kills",tostring(zombieKills)) else setElementData(source,"Zombie kills",0) end end) _____________________________________________________________________________________ هذا مود حق ساحة الزومبي ( يمنع الزومبي عن منطقة ) http://arabsh.com/files/0c374d4964f1/an ... e-zip.html Link to comment
#DRAGON!FIRE Posted October 14, 2013 Share Posted October 14, 2013 # بالنسسبةة للسساحةة https://community.multitheftauto.com/in ... ls&id=2513 # لأحدأثيأت المنطقةة x,y,z بدل احداثيات Link to comment
BadBoy Posted October 14, 2013 Author Share Posted October 14, 2013 # بالنسسبةة للسساحةةhttps://community.multitheftauto.com/in ... ls&id=2513 # لأحدأثيأت المنطقةة x,y,z بدل احداثيات اخوي المود هذه جربته قام شو يعمل ,, لين شخص شخصيته 280 يقتله وهو اصلن موب زومبي ,, هذه الاكواد الي داخله اتمنى احد يفيدنا ^^ ,, safecol = createColCuboid ( 95.974617004395, 1751.3895263672, 17.640625, 255, 255, 255 ) safeZoneRadar = createRadarArea ( 95.974617004395, 1751.3895263672, 255, 255, 255, 255, 255 ) setElementData (safeZoneRadar, "zombieProof", true) function enterZone(hitPlayer,thePlayer) local skin = getElementModel (hitPlayer) if ( skin == 287 ) then toggleControl (hitPlayer, "fire", true ) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) outputChatBox("You message here example: you entering the area 69.", hitPlayer, 0, 255, 0) else killPed (hitPlayer) end end addEventHandler( "onColShapeHit", safecol, enterZone ) function leaveZone(hitPlayer,thePlayer) local skin = getElementModel (hitPlayer) toggleControl (hitPlayer, "fire", true) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) outputChatBox("You message here example: you out the area 69", hitPlayer, 255, 0, 0) if not ( skin == 287 ) then killPed (hitPlayer) end end addEventHandler( "onColShapeLeave", safecol, leaveZone ) Link to comment
Stranger Posted October 14, 2013 Share Posted October 14, 2013 safecol = createColCuboid ( 95.974617004395, 1751.3895263672, 17.640625, 255, 255, 255 ) safeZoneRadar = createRadarArea ( 95.974617004395, 1751.3895263672, 255, 255, 255, 255, 255 ) setElementData (safeZoneRadar, "zombieProof", true) function enterZone(hitPlayer,thePlayer) local skin = getElementModel (hitPlayer) if ( skin == 280 ) then toggleControl (hitPlayer, "fire", true ) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) outputChatBox("You message here example: you entering the area 69.", hitPlayer, 0, 255, 0) else killPed (hitPlayer) end end addEventHandler( "onColShapeHit", safecol, enterZone ) function leaveZone(hitPlayer,thePlayer) local skin = getElementModel (hitPlayer) toggleControl (hitPlayer, "fire", true) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) outputChatBox("You message here example: you out the area 69", hitPlayer, 255, 0, 0) if not ( skin == 280 ) then killPed (hitPlayer) end end addEventHandler( "onColShapeLeave", safecol, leaveZone ) Link to comment
#DRAGON!FIRE Posted October 14, 2013 Share Posted October 14, 2013 # بالنسسبةة للسساحةةhttps://community.multitheftauto.com/in ... ls&id=2513 # لأحدأثيأت المنطقةة x,y,z بدل احداثيات اخوي المود هذه جربته قام شو يعمل ,, لين شخص شخصيته 280 يقتله وهو اصلن موب زومبي ,, هذه الاكواد الي داخله اتمنى احد يفيدنا ^^ ,, safecol = createColCuboid ( 95.974617004395, 1751.3895263672, 17.640625, 255, 255, 255 ) safeZoneRadar = createRadarArea ( 95.974617004395, 1751.3895263672, 255, 255, 255, 255, 255 ) setElementData (safeZoneRadar, "zombieProof", true) function enterZone(hitPlayer,thePlayer) local skin = getElementModel (hitPlayer) if ( skin == 287 ) then toggleControl (hitPlayer, "fire", true ) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) outputChatBox("You message here example: you entering the area 69.", hitPlayer, 0, 255, 0) else killPed (hitPlayer) end end addEventHandler( "onColShapeHit", safecol, enterZone ) function leaveZone(hitPlayer,thePlayer) local skin = getElementModel (hitPlayer) toggleControl (hitPlayer, "fire", true) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) outputChatBox("You message here example: you out the area 69", hitPlayer, 255, 0, 0) if not ( skin == 287 ) then killPed (hitPlayer) end end addEventHandler( "onColShapeLeave", safecol, leaveZone ) local SkinAllowJoin = 280 | --- هنا بدل الـ رقم الششخصيةة للشخصية اللي تبيها تقدر تدخل safecol = createColCuboid ( 95.974617004395, 1751.3895263672, 17.640625, 255, 255, 255 ) safeZoneRadar = createRadarArea ( 95.974617004395, 1751.3895263672, 255, 255, 255, 255, 255 ) setElementData (safeZoneRadar, "zombieProof", true) function enterZone(hitPlayer,thePlayer) local skin = getElementModel (hitPlayer) if ( skin == SkinAllowJoin ) then toggleControl (hitPlayer, "fire", true ) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) outputChatBox("You message here example: you entering the area 69.", hitPlayer, 0, 255, 0) else killPed (hitPlayer) end end addEventHandler( "onColShapeHit", safecol, enterZone ) function leaveZone(hitPlayer,thePlayer) local skin = getElementModel (hitPlayer) toggleControl (hitPlayer, "fire", true) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) outputChatBox("You message here example: you out the area 69", hitPlayer, 255, 0, 0) if not ( skin == SkinAllowJoin ) then killPed (hitPlayer) end end addEventHandler( "onColShapeLeave", safecol, leaveZone ) Link to comment
BadBoy Posted October 14, 2013 Author Share Posted October 14, 2013 safecol = createColCuboid ( 95.974617004395, 1751.3895263672, 17.640625, 255, 255, 255 ) safeZoneRadar = createRadarArea ( 95.974617004395, 1751.3895263672, 255, 255, 255, 255, 255 ) setElementData (safeZoneRadar, "zombieProof", true) function enterZone(hitPlayer,thePlayer) local skin = getElementModel (hitPlayer) if ( skin == 280 ) then toggleControl (hitPlayer, "fire", true ) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) outputChatBox("You message here example: you entering the area 69.", hitPlayer, 0, 255, 0) else killPed (hitPlayer) end end addEventHandler( "onColShapeHit", safecol, enterZone ) function leaveZone(hitPlayer,thePlayer) local skin = getElementModel (hitPlayer) toggleControl (hitPlayer, "fire", true) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) outputChatBox("You message here example: you out the area 69", hitPlayer, 255, 0, 0) if not ( skin == 280 ) then killPed (hitPlayer) end end addEventHandler( "onColShapeLeave", safecol, leaveZone ) ماضبط الزومبي يجو ويقتلوني Link to comment
#DRAGON!FIRE Posted October 14, 2013 Share Posted October 14, 2013 safecol = createColCuboid ( 95.974617004395, 1751.3895263672, 17.640625, 255, 255, 255 ) safeZoneRadar = createRadarArea ( 95.974617004395, 1751.3895263672, 255, 255, 255, 255, 255 ) setElementData (safeZoneRadar, "zombieProof", true) function enterZone(hitPlayer,thePlayer) local skin = getElementModel (hitPlayer) if ( skin == 280 ) then toggleControl (hitPlayer, "fire", true ) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) outputChatBox("You message here example: you entering the area 69.", hitPlayer, 0, 255, 0) else killPed (hitPlayer) end end addEventHandler( "onColShapeHit", safecol, enterZone ) function leaveZone(hitPlayer,thePlayer) local skin = getElementModel (hitPlayer) toggleControl (hitPlayer, "fire", true) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) outputChatBox("You message here example: you out the area 69", hitPlayer, 255, 0, 0) if not ( skin == 280 ) then killPed (hitPlayer) end end addEventHandler( "onColShapeLeave", safecol, leaveZone ) ماضبط الزومبي يجو ويقتلوني # ججربت حقي ؟ Link to comment
BadBoy Posted October 14, 2013 Author Share Posted October 14, 2013 safecol = createColCuboid ( 95.974617004395, 1751.3895263672, 17.640625, 255, 255, 255 ) safeZoneRadar = createRadarArea ( 95.974617004395, 1751.3895263672, 255, 255, 255, 255, 255 ) setElementData (safeZoneRadar, "zombieProof", true) function enterZone(hitPlayer,thePlayer) local skin = getElementModel (hitPlayer) if ( skin == 280 ) then toggleControl (hitPlayer, "fire", true ) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) outputChatBox("You message here example: you entering the area 69.", hitPlayer, 0, 255, 0) else killPed (hitPlayer) end end addEventHandler( "onColShapeHit", safecol, enterZone ) function leaveZone(hitPlayer,thePlayer) local skin = getElementModel (hitPlayer) toggleControl (hitPlayer, "fire", true) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) outputChatBox("You message here example: you out the area 69", hitPlayer, 255, 0, 0) if not ( skin == 280 ) then killPed (hitPlayer) end end addEventHandler( "onColShapeLeave", safecol, leaveZone ) ماضبط الزومبي يجو ويقتلوني # ججربت حقي ؟ لا رايح اجربه مشفته ض1 .. Link to comment
BadBoy Posted October 14, 2013 Author Share Posted October 14, 2013 ي شباب اكوادكم ضابطه معليش مسامحة ,, بس كان معي اخطاء بالحداثيات بالكول لاكن انا عملت ماركر افضل ذذ ,, طيب واجهة مشكلة الحين لمن يخرج من الماركر الاعب موب راضي يروح عنه ,, toggleControl debugscript 3 : WARING: Anti-Zombie/anti-zombie-area.lua:24 Bad 'player' pointer @ "toggleControl"(1) WARING: Anti-Zombie/anti-zombie-area.lua:25 Bad 'player' pointer @ "toggleControl"(1) WARING: Anti-Zombie/anti-zombie-area.lua:26 Bad 'player' pointer @ "toggleControl"(1) addEventHandler("onMarkerLeave",root, function () if ( source == marker ) then toggleControl (source, "fire", true) toggleControl (source, "aim_weapon", true) toggleControl (source, "vehicle_fire", true) end end ) Link to comment
TAPL Posted October 14, 2013 Share Posted October 14, 2013 addEventHandler("onMarkerLeave", root, function(player) if (source == marker) then if getElementType(player) == "player" then toggleControl(player, "fire", true) toggleControl(player, "aim_weapon", true) toggleControl(player, "vehicle_fire", true) end end end) Link to comment
BadBoy Posted October 14, 2013 Author Share Posted October 14, 2013 addEventHandler("onMarkerLeave", root, function(player) if (source == marker) then if getElementType(player) == "player" then toggleControl(player, "fire", true) toggleControl(player, "aim_weapon", true) toggleControl(player, "vehicle_fire", true) end end end) نفس المشلكة و نفس الكلام في ( debugscript3 ) ,, ض1 هذه الكود كامل ,, addEventHandler("onResourceStart",resourceRoot, function() safecol = createMarker(2521.6000976563,-1665.0999755859,1.8000001907349,"cylinder",100,255,0,0,0) safeZoneRadar = createRadarArea ( 2477.7438964844,-1721.6513671875, 150, 120, 0, 255, 0 ) setElementData (safecol, "zombieProof", true) setRadarAreaFlashing ( safeZoneRadar, true ) end ) addEventHandler("onMarkerLeave", root, function(player) if (source == marker) then if getElementType(player) == "player" then toggleControl(player, "fire", true) toggleControl(player, "aim_weapon", true) toggleControl(player, "vehicle_fire", true) end end end) addEventHandler("onMarkerHit",root, function(hitPlayer) local skin = getElementModel (hitPlayer) if ( source == safecol ) then toggleControl (hitPlayer, "fire", false) toggleControl (hitPlayer, "aim_weapon", false) toggleControl (hitPlayer, "vehicle_fire", false) if not ( skin == 0 ) then killPed (hitPlayer) end end end ) Link to comment
TAPL Posted October 14, 2013 Share Posted October 14, 2013 safecol اسم الماركر حقك في سطر 12 marker ليه حاطه الخطأ احتمال انه لانك ما تحققت من نوع الألمنت الي دخل الماركر + تأكد انك سويت ريستارت للمود بعد ما ركبت الكود Link to comment
BadBoy Posted October 14, 2013 Author Share Posted October 14, 2013 safecol اسم الماركر حقكفي سطر 12 marker ليه حاطه الخطأ احتمال انه لانك ما تحققت من نوع الألمنت الي دخل الماركر + تأكد انك سويت ريستارت للمود بعد ما ركبت الكود لو تحققت يمكن تواجهني مشكلة ان الزومبي مايموت ذذ + تسلم انحلت المشكلة Link to comment
TAPL Posted October 14, 2013 Share Posted October 14, 2013 اها الحين فهمت ليه تتحقق من رقم الشخصية و تقتل الكود المفروض يكون كذا لان الزومبي بيد elseif تقدر تستخدم addEventHandler("onMarkerHit", root, function(player) if (source == safecol) then if getElementType(player) == "player" then toggleControl(player, "fire", false) toggleControl(player, "aim_weapon", false) toggleControl(player, "vehicle_fire", false) elseif getElementType(player) == "ped" and getElementData(player, "zombie") then killPed(player) end end end) Link to comment
BadBoy Posted October 15, 2013 Author Share Posted October 15, 2013 اها الحين فهمت ليه تتحقق من رقم الشخصية و تقتلالكود المفروض يكون كذا لان الزومبي بيد elseif تقدر تستخدم addEventHandler("onMarkerHit", root, function(player) if (source == safecol) then if getElementType(player) == "player" then toggleControl(player, "fire", false) toggleControl(player, "aim_weapon", false) toggleControl(player, "vehicle_fire", false) elseif getElementType(player) == "ped" and getElementData(player, "zombie") then killPed(player) end end end) مشكووور Link to comment
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