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Problem engineLoad


WASSIm.

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Maybe it's crashed or something?

no. old its show that debug but working and my new function not working

function engineLoadModel ( theFileTXD, theFileDFF, ID, enable ) 
    local enable 
    if enable == nil then enable = true end 
    if ( enable ) then 
        if ( theFileTXD ) then 
            if not fileExists ( theFileTXD ) then 
                local txd = engineLoadTXD(theFileTXD..".txd", true) 
                if ( txd ) then 
                    engineImportTXD(txd, ID) 
                end 
            end 
        end 
        if ( theFileDFF ) then 
            if not fileExists ( theFileDFF ) then 
                local dff = engineLoadDFF(theFileDFF..".dff", ID) 
                if ( dff ) then 
                    engineReplaceModel(dff, ID) 
                end 
            end 
        end 
    end 
end 
  
--in other script 
exports["export"]:engineLoadModel ("weapon/sniper","weapon/sniper", 358) 

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I makes it by another way I didn't noticed the error in you're script but try this just change weapon name and location

local weapons = {{fileName='weapon', model=34},} 
function load() 
for index, weapon in pairs(weapons) do 
tex = engineLoadTXD ( ''..weapon.fileName.. '.txd', weapon.model ) 
engineImportTXD ( tex, weapon.model ) 
mod = engineLoadDFF ( ''..weapon.fileName.. '.dff', weapon.model ) 
engineReplaceModel ( mod, weapon.model ) 
end 
end 
addEventHandler('onClientResourceStart',resourceRoot, 
function () 
setTimer ( load, 5000, 1) 
end) 

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