-.Paradox.- Posted October 7, 2013 Share Posted October 7, 2013 Hello guys i make a weapon shop everything is right but when i buy weapon it dont give it to me here is client side -- Client GUIEditor = { tab = {}, staticimage = {}, tabpanel = {}, label = {}, button = {}, Window = {}, gridlist = {} } shopWindow = guiCreateWindow(492, 178, 531, 446, "Resident Evil Weapon Shop", false) guiSetAlpha(shopWindow, 1.00) GUIEditor.tabpanel[1] = guiCreateTabPanel(11, 25, 359, 411, false, shopWindow) GUIEditor.tab[1] = guiCreateTab("Shop", GUIEditor.tabpanel[1]) GUIEditor.gridlist[1] = guiCreateGridList(5, 5, 330, 297, false, GUIEditor.tab[1]) GUIEditor.gridlist[2] = guiCreateGridList(10, 5, 339, 371, false, GUIEditor.tab[1]) guiGridListAddColumn(GUIEditor.gridlist[2], "Weapons", 0.4) guiGridListAddColumn(GUIEditor.gridlist[2], "$", 0.4) for i = 1, 17 do guiGridListAddRow(GUIEditor.gridlist[2]) end guiGridListSetItemText(GUIEditor.gridlist[2], 0, 1, "Chicago TypeWriter", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 0, 2, "5000$", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 1, 1, "Striker", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 1, 2, "4000$", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 2, 1, "Knife", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 2, 2, "500$", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 3, 1, "TMP", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 3, 2, "7500$", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 4, 1, "Punisher", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 4, 2, "1000$", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 5, 1, "Punisher Silenced", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 5, 2, "2500$", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 6, 1, "Riotgun", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 6, 2, "5000$", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 7, 1, "Semi-Auto Rifle", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 7, 2, "6000$", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 8, 1, "M4", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 8, 2, "9000$", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 9, 1, "Rifle", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 9, 2, "3000$", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 10, 1, "Hand Canon", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 10, 2, "4700$", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 11, 1, "Killer 7", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 11, 2, "2000$", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 12, 1, "Icendiary Greande", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 12, 2, "1500$", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 13, 1, "Axe Katana", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 13, 2, "3000$", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 14, 1, "Rocket Launcher", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 14, 2, "10000$", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 15, 1, "Mine Thrower", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 15, 2, "10000$", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 16, 1, "Grenade", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 16, 2, "3500$", false, false) GUIEditor.button[1] = guiCreateButton(385, 362, 136, 64, "Close Shop", false, shopWindow) guiSetFont(GUIEditor.button[1], "default-bold-small") guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFFFFFFF") GUIEditor.button[2] = guiCreateButton(385, 284, 135, 63, "Buy Weapon", false, shopWindow) guiSetFont(GUIEditor.button[2], "default-bold-small") guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFFFFFFF") GUIEditor.label[1] = guiCreateLabel(389, 159, 131, 103, "Welcome Stranger Please Choose The Weapon You Want To Buy Have Fun In Our Server", false, shopWindow) guiSetFont(GUIEditor.label[1], "default-bold-small") guiLabelSetHorizontalAlign(GUIEditor.label[1], "left", true) GUIEditor.staticimage[1] = guiCreateStaticImage(396, 36, 91, 106, ":Experience/class/Curselogo.png", false, shopWindow) guiSetVisible(shopWindow, false) showCursor(false) function enableShops() if guiGetVisible(shopWindow) == false then guiSetVisible(shopWindow, true) showCursor(true) else guiSetVisible(shopWindow, false) showCursor(false) end end addCommandHandler("reshop", enableShops) function closeButton() guiSetVisible(shopWindow, false) showCursor(false) end addEventHandler ( "onClientGUIClick", GUIEditor.button[1], closeButton, false ) addEventHandler("onClientGUIClick", guiRoot, function() if source == GUIEditor.button[2] then local row = guiGridListGetSelectedItem(GUIEditor.gridlist[1]) if row == 0 then triggerServerEvent("setWeaponA", localPlayer) elseif row == 1 then triggerServerEvent("setWeaponB", localPlayer) elseif row == 2 then triggerServerEvent("setWeaponC", localPlayer) elseif row == 3 then triggerServerEvent("setWeaponD", localPlayer) elseif row == 4 then triggerServerEvent("setWeaponE", localPlayer) elseif row == 5 then triggerServerEvent("setWeaponF", localPlayer) elseif row == 6 then triggerServerEvent("setWeaponG", localPlayer) elseif row == 7 then triggerServerEvent("setWeaponH", localPlayer) elseif row == 8 then triggerServerEvent("setWeaponI", localPlayer) elseif row == 9 then triggerServerEvent("setWeaponJ", localPlayer) elseif row == 10 then triggerServerEvent("setWeaponK", localPlayer) elseif row == 11 then triggerServerEvent("setWeaponL", localPlayer) elseif row == 12 then triggerServerEvent("setWeaponM", localPlayer) elseif row == 13 then triggerServerEvent("setWeaponN", localPlayer) elseif row == 14 then triggerServerEvent("setWeaponO", localPlayer) elseif row == 15 then triggerServerEvent("setWeaponP", localPlayer) elseif row == 16 then triggerServerEvent("setWeaponQ", localPlayer) end end end) Thanks for helping Link to comment
tosfera Posted October 7, 2013 Share Posted October 7, 2013 Any errors with debugscript, is there a server side? Link to comment
codeluaeveryday Posted October 7, 2013 Share Posted October 7, 2013 Guy's ignore this post, he just messaged my on Skype, he's also gone to school. I'm fixing it for him right now, and yes there is a server-side. Link to comment
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