-stolka- Posted October 5, 2013 Share Posted October 5, 2013 the localPlayer doesn't get the walking style.. why? server function countDrug( source ) local acc = getPlayerAccount(source) lsdC = getAccountData(acc, "LSD") if lsdC then setAccountData(acc, "LSD", tonumber(lsdC)-1) setPedAnimation( source, "BAR", "dnk_stndM_loop") setTimer(setPedAnimation,3000,1,source, nil, nil) triggerClientEvent("takeLsd",getRootElement()) outputChatBox("1 hit of lsd used",source) else outputChatBox("you don't haveany hit of lsd",source) end end addCommandHandler("lsd", countDrug) client function takeLSD ( localPlayer ) setPedWalkingStyle(localPlayer,120) setTimer(setPedWalkingStyle,60000,1,localPlayer,54) setTimer(setGameSpeed,60000,1,1) setTimer(triggerServerEvent,60000,1,"removeLsd", localPlayer) setTimer(setElementData,60000,1,localPlayer,"LsdT",false) end addEvent( "takeLsd", true ) addEventHandler( "takeLsd", getRootElement(), takeLSD ) Link to comment
K4stic Posted October 5, 2013 Share Posted October 5, 2013 use This: function takeLSD ( player ) if ( player == localPlayer )then setPedWalkingStyle(localPlayer,120) setTimer(setPedWalkingStyle,60000,1,localPlayer,54) setTimer(setGameSpeed,60000,1,1) setTimer(triggerServerEvent,60000,1,"removeLsd", localPlayer) setTimer(setElementData,60000,1,localPlayer,"LsdT",false) end end addEvent( "takeLsd", true ) addEventHandler( "takeLsd", getRootElement(), takeLSD ) function countDrug( source ) local acc = getPlayerAccount(source) lsdC = getAccountData(acc, "LSD") if ( lsdC ) then setAccountData(acc, "LSD", tonumber(lsdC)-1) setPedAnimation( source, "BAR", "dnk_stndM_loop") setTimer(setPedAnimation,3000,1,source, nil, nil) triggerClientEvent( source, "takeLsd", getRootElement() ) outputChatBox("1 hit of lsd used",source) else outputChatBox("you don't haveany hit of lsd",source) end end addCommandHandler("lsd", countDrug) Link to comment
-stolka- Posted October 5, 2013 Author Share Posted October 5, 2013 use This: function takeLSD ( player ) if ( player == localPlayer )then setPedWalkingStyle(localPlayer,120) setTimer(setPedWalkingStyle,60000,1,localPlayer,54) setTimer(setGameSpeed,60000,1,1) setTimer(triggerServerEvent,60000,1,"removeLsd", localPlayer) setTimer(setElementData,60000,1,localPlayer,"LsdT",false) end end addEvent( "takeLsd", true ) addEventHandler( "takeLsd", getRootElement(), takeLSD ) function countDrug( source ) local acc = getPlayerAccount(source) lsdC = getAccountData(acc, "LSD") if ( lsdC ) then setAccountData(acc, "LSD", tonumber(lsdC)-1) setPedAnimation( source, "BAR", "dnk_stndM_loop") setTimer(setPedAnimation,3000,1,source, nil, nil) triggerClientEvent( source, "takeLsd", getRootElement() ) outputChatBox("1 hit of lsd used",source) else outputChatBox("you don't haveany hit of lsd",source) end end addCommandHandler("lsd", countDrug) not working ( Link to comment
TAPL Posted October 5, 2013 Share Posted October 5, 2013 Server Side: triggerClientEvent(source, "takeLsd",getRootElement()) Client Side: function takeLSD ( localPlayer ) Remove localPlayer function takeLSD ( ) Link to comment
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