xScatta Posted September 28, 2013 Share Posted September 28, 2013 (edited) hey guys code here problem below: CODE REMOVED problem is here because i cant join to world by name like im creating world /createworld lol and i can use /joinworld lol to join into it help! Edited September 28, 2013 by Guest Link to comment
Castillo Posted September 28, 2013 Share Posted September 28, 2013 dimension = 0 names = { } function worldc ( playerSource, _, name ) dimension = ( dimension + 1 ) setElementDimension ( playerSource, dimension ) names [ name ] = dimension --setElementData(names[name],name,dimensions[dimension]) outputChatBox ( "#00FF00*You has successfully created world named ".. name .."!", playerSource, 0, 0, 0, true ) end function worldj ( player, _, name ) if names [ name ] then setElementDimension ( player, names [ name ] ) outputChatBox ( "#00FF00*You has moved to world ".. name .."!", player, 0, 0, 0, true ) else outputChatBox ( "#00FF00*That world doesn't exist!", player, 0, 0, 0, true ) end end function worlde ( playerx ) setElementDimension ( playerx, 0 ) outputChatBox ( "#00FF00*You has exited the world!", playerx, 0, 0, 0, true ) end addCommandHandler ( "createworld", worldc ) addCommandHandler ( "joinworld", worldj ) addCommandHandler ( "exitworld", worlde ) Link to comment
xScatta Posted September 28, 2013 Author Share Posted September 28, 2013 Thanks it works! But can you delete code Im wanna to make it unique Link to comment
Castillo Posted September 28, 2013 Share Posted September 28, 2013 Why do you use a public forum if you don't want others to see your code? Link to comment
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