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problem z colshape


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Posted

witam mam problem wynikający z mojego nieobeznania sie z LUA ale nie moge sobie z tym poradzic kolejny raz

chodzi o to ze chce podpalić wszytskich którzy bedą w zasiegu poza sobą samym i nie wiem jak to zrobic bo brakuje mi c++'owego "różny od"

  
    function immo(thePlayer, cmd) 
         local element = "player"        
         local radius = 50 
         local x, y, z = getElementPosition(thePlayer) 
         local colshape = createColSphere(tonumber(x), tonumber(y), tonumber(z), tonumber(radius)) 
      
         for index, value in ipairs(getElementsWithinColShape(colshape, element )) do 
    outputChatBox("player: "..getPlayerName(value), thePlayer) 
     
    outputChatBox("for: "..getPlayerName(value), thePlayer) 
        setPedOnFire ( value, true ) 
  
    end 
  
         end 
         destroyElement(colshape) 
    end 
     
    addCommandHandler("dg", immo) 
     
  

Posted

Jak na kogoś, kto ma doświadczenie z C++ to trochę kiepskie formatowanie kodu i lenistwo, by sprawdzić, że na forum jest podświetlanie kodu ;)

for index, value in ipairs(getElementsWithinColShape(colshape, element )) do 
  if (thePlayer ~= value) then 
    setPedOnFire (value, true) 
  end 
end 

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