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attack and wanted level


-stolka-

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hi i made this function to increase the wanted level.. ho do i make it doesnt get higher every hit?

function attackNoWanted ( attacker, attackerweapon, bodypart, loss ) 
if attacker and getElementType(attacker) == "player" then 
   local WLa = getPlayerWantedLevel( attacker ) 
   local WLb = getPlayerWantedLevel( source ) 
    if  ( WLb == 0 ) then 
     if ( WLa < 6 ) then 
     setPlayerWantedLevel (attacker, WLa + 1) 
     end 
    end 
 end    
end 
addEventHandler ("onPlayerDamage", getRootElement(), attackNoWanted) 

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