-stolka- Posted September 28, 2013 Share Posted September 28, 2013 hi i made this function to increase the wanted level.. ho do i make it doesnt get higher every hit? function attackNoWanted ( attacker, attackerweapon, bodypart, loss ) if attacker and getElementType(attacker) == "player" then local WLa = getPlayerWantedLevel( attacker ) local WLb = getPlayerWantedLevel( source ) if ( WLb == 0 ) then if ( WLa < 6 ) then setPlayerWantedLevel (attacker, WLa + 1) end end end end addEventHandler ("onPlayerDamage", getRootElement(), attackNoWanted) Link to comment
Skurken Posted September 28, 2013 Share Posted September 28, 2013 onPlayerDamage gets triggered on every hit so the wanted level is incremented on each hit. You can use onPlayerWasted to only increment wanted level on wasted. Link to comment
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