Fabioxps Posted September 23, 2013 Share Posted September 23, 2013 because it does not work? 39 line dxLoadingText = function(vartext, target, speed, ldo) if not smoothers[vartext] then smoothers[vartext] = "" end if not ldo then smoothers[vartext] = "" end if smoothers[vartext] == target then return false end smoothers[vartext] = string.sub(target, 1, tonumber(string.len(smoothers[vartext])) + 1) g_dxGUI[vartext]:text(tostring(smoothers[vartext])) return setTimer(dxLoadingText, speed, 1, vartext, target, speed, true) end function initRace(vehicle, checkpoints, objects, pickups, mapoptions, ranked, duration, gameoptions, mapinfo, playerInfo) outputDebug( 'MISC', 'initRace start' ) unloadAll() g_Players = getElementsByType('player') g_MapOptions = mapoptions g_GameOptions = gameoptions g_MapInfo = mapinfo g_PlayerInfo = playerInfo triggerEvent('onClientMapStarting', g_Me, mapinfo ) removeEventHandler("onClientPreRender",root, boladona) setWaveHeight ( 0 ) setHeatHaze ( 0 ) nextMapSet(false) --addEventHandler("onClientRender",getRootElement(),drawRadarS) showPlayerHudComponent ("radar",true) showPlayerHudComponent ("crosshair",true) fadeCamera(true) showHUD(false) g_Vehicle = vehicle setVehicleDamageProof(g_Vehicle, true) OverrideClient.updateVars(g_Vehicle) --local x, y, z = getElementPosition(g_Vehicle) setCameraBehindVehicle(vehicle) --alignVehicleToGround(vehicle) updateVehicleWeapons() setCloudsEnabled(g_GameOptions.cloudsenable) setBlurLevel(g_GameOptions.blurlevel) g_dxGUI.mapdisplay:visible(g_GameOptions.showmapname) if engineSetAsynchronousLoading then engineSetAsynchronousLoading( g_GameOptions.asyncloading ) end dxLoadingText("mapdisplay", "#a0ff00Map: #ffffff" .. g_MapInfo.name, 130) Link to comment
Chopper Posted October 9, 2013 Share Posted October 9, 2013 What error are you getting? Link to comment
Fabioxps Posted October 9, 2013 Author Share Posted October 9, 2013 What error are you getting? I want to load a text letter by letter not have errors Link to comment
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