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[Ayuda] Con resource


depato123

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Hola, el problema es este.

function engineSwitch () 
  if (isPedInVehicle (source)) then 
    local veh = getPedOccupiedVehicle (source) 
    if (getVehicleEngineState (veh) == true) then 
      setVehicleEngineState (veh, false) 
      outputChatBox ("Vehicle shutted down.", source, 255, 0, 0) 
    elseif (getVehicleEngineState (veh) == false) then 
      setVehicleEngineState (veh, true) 
      outputChatBox ("Vehicle started.", source, 255, 0, 0) 
    end 
  else 
    outputChatBox ("You aren't in a vehicle!", source, 255, 0, 0) 
  end 
end 
addEvent("engenieSwitch",true) 
addEventHandler("engenieSwitch",getRootElement(),engineSwitch) 

¿Como puedo hacer para suplantar lo de la linea 9 por algun tipo de *Usuario ha cerrado el vehiculo ?

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No testeado fijate si te anda asi

function engineSwitch () 
  if (isPedInVehicle (source)) then 
    local veh = getPedOccupiedVehicle (source) 
    if (getVehicleEngineState (veh) == true) then 
      setVehicleEngineState (veh, false) 
      outputChatBox ("Vehicle shutted down.", source, 255, 0, 0) 
    elseif (getVehicleEngineState (veh) == false) then 
      setVehicleEngineState (veh, true) 
      texto = getPlayerName(player) 
      outputChatBox ("#FE2EF7El Jugador"..texto.."#FE2EF7Ah Cerrado El Vehiculo", source, 255, 0, 0) 
    end 
  else 
    outputChatBox ("You aren't in a vehicle!", source, 255, 0, 0) 
  end 
end 
addEvent("engenieSwitch",true) 
addEventHandler("engenieSwitch",getRootElement(),engineSwitch) 

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Intente con esto pero no aparece ningun texto

function engineSwitch () 
  if (isPedInVehicle (source)) then 
    local veh = getPedOccupiedVehicle (source) 
    if (getVehicleEngineState (veh) == true) then 
      setVehicleEngineState (veh, false) 
      outputChatBox ("Vehicle shutted down.", source, 255, 0, 0) 
    elseif (getVehicleEngineState (veh) == false) then 
      setVehicleEngineState (veh, true) 
      outputChatBox ("*"..getPlayerName(Source).."ha encendido el vehiculo", Source, 255, 0, 0) 
    end 
  else 
    outputChatBox ("You aren't in a vehicle!", source, 255, 0, 0) 
  end 
end 
addEvent("engenieSwitch",true) 
addEventHandler("engenieSwitch",getRootElement(),engineSwitch) 

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function engineSwitch () 
  if (isPedInVehicle (source)) then 
    local veh = getPedOccupiedVehicle (source) 
    if (getVehicleEngineState (veh) == true) then 
      setVehicleEngineState (veh, false) 
      outputChatBox ("Vehiculo Apagado.", source, 255, 0, 0) 
    elseif (getVehicleEngineState (veh) == false) then 
      setVehicleEngineState (veh, true) 
      outputChatBox ("El Jugador ".. getPlayerName(source) .." ah encendido el Vehiculo!.", root, 255, 0, 0) 
    end 
  else 
    outputChatBox ("You aren't in a vehicle!", source, 255, 0, 0) 
  end 
end 
addEvent("engenieSwitch",true) 
addEventHandler("engenieSwitch",getRootElement(),engineSwitch) 

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intenta con esto amigo

function engineSwitch () 
  if (isPedInVehicle (source)) then 
    local veh = getPedOccupiedVehicle (source) 
    if (getVehicleEngineState (veh) == true) then 
      setVehicleEngineState (veh, false) 
      outputChatBox ("Vehicle shutted down.", source, 255, 0, 0) 
    elseif (getVehicleEngineState (veh) == false) then 
      setVehicleEngineState (veh, true) 
      texto = getPlayerName(player) 
      outputChatBox ("#FE2EF7El Jugador"..texto.."#FE2EF7Ah Encendido El Vehiculo", source, 255, 0, 0) 
    end 
  else 
    outputChatBox ("You aren't in a vehicle!", source, 255, 0, 0) 
  end 
end 
addEvent("engenieSwitch",true) 

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intenta con esto amigo ...

Gracias, pero no funciono

Tambien gracias AlvareZ_

Una pregunta mas

function engineSwitch () 
  if (isPedInVehicle (source)) then 
    local veh = getPedOccupiedVehicle (source) 
    if (getVehicleEngineState (veh) == true) then 
      setVehicleEngineState (veh, false) 
      outputChatBox ("Vehiculo Apagado.", source, 255, 0, 0) 
    elseif (getVehicleEngineState (veh) == false) then 
      setVehicleEngineState (veh, true) 
      outputChatBox ("*".. getPlayerName(source) .." ah encendido el Vehiculo.", Source, 255, 30, 50) 
    end 
  else 
    outputChatBox ("You aren't in a vehicle!", source, 255, 0, 0) 
  end 
end 
addEvent("engenieSwitch",true) 
addEventHandler("engenieSwitch",getRootElement(),engineSwitch) 

¿Como puedo hacer para que el mensaje de la linea 9 no se diga en todo el server, sino que se diga en un par de metros?

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Intenta

chat_range = 100 -- Distancia 
  
function engineSwitch () 
  if (isPedInVehicle (source)) then 
    local veh = getPedOccupiedVehicle (source) 
    if (getVehicleEngineState (veh) == true) then 
      setVehicleEngineState (veh, false) 
      outputChatBox ("Vehiculo Apagado.", source, 255, 0, 0) 
    elseif (getVehicleEngineState (veh) == false) then 
      setVehicleEngineState (veh, true) 
         local px,py,pz = getElementPosition(player) 
    for _,v in ipairs(getElementsByType("player")) do 
        if isPlayerInRangeOfPoint(v,px,py,pz,chat_range) then 
      outputChatBox ("*".. getPlayerName(source) .." ah encendido el Vehiculo.", Source, 255, 30, 50) 
    end 
 end 
end 
  else 
    outputChatBox ("You aren't in a vehicle!", source, 255, 0, 0) 
  end 
end 
addEvent("engenieSwitch",true) 
addEventHandler("engenieSwitch",getRootElement(),engineSwitch) 
  
function isPlayerInRangeOfPoint(player,x,y,z,range) 
   local px,py,pz=getElementPosition(player) 
   return ((x-px)^2+(y-py)^2+(z-pz)^2)^0.5<=range 
end 

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chat_range = 100 -- Distancia 
  
function engineSwitch () 
  if (isPedInVehicle (source)) then 
    local veh = getPedOccupiedVehicle (source) 
    if (getVehicleEngineState (veh) == true) then 
      setVehicleEngineState (veh, false) 
      outputChatBox ("Vehiculo Apagado.", source, 255, 0, 0) 
    elseif (getVehicleEngineState (veh) == false) then 
      setVehicleEngineState (veh, true) 
         local px,py,pz = getElementPosition(player) 
    for _,v in ipairs(getElementsByType("player")) do 
        if isPlayerInRangeOfPoint(v,px,py,pz,chat_range) then 
      outputChatBox ("*".. getPlayerName(source) .." ah encendido el Vehiculo.", source, 255, 30, 50) 
    end 
 end 
end 
  else 
    outputChatBox ("You aren't in a vehicle!", source, 255, 0, 0) 
  end 
end 
addEvent("engenieSwitch",true) 
addEventHandler("engenieSwitch",getRootElement(),engineSwitch) 
  
function isPlayerInRangeOfPoint(player,x,y,z,range) 
   local px,py,pz=getElementPosition(player) 
   return ((x-px)^2+(y-py)^2+(z-pz)^2)^0.5<=range 
end 

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Solo corregí ese error, así que revisa bien si funciona correctamente:

chat_range = 100 -- Distancia 
  
function engineSwitch () 
  if (isPedInVehicle (source)) then 
    local veh = getPedOccupiedVehicle (source) 
    if (getVehicleEngineState (veh) == true) then 
      setVehicleEngineState (veh, false) 
      outputChatBox ("Vehiculo Apagado.", source, 255, 0, 0) 
    elseif (getVehicleEngineState (veh) == false) then 
      setVehicleEngineState (veh, true) 
         local px,py,pz = getElementPosition(source) 
    for _,v in ipairs(getElementsByType("player")) do 
        if isPlayerInRangeOfPoint(v,px,py,pz,chat_range) then 
      outputChatBox ("*".. getPlayerName(source) .." ah encendido el Vehiculo.", source, 255, 30, 50) 
    end 
 end 
end 
  else 
    outputChatBox ("You aren't in a vehicle!", source, 255, 0, 0) 
  end 
end 
addEvent("engenieSwitch",true) 
addEventHandler("engenieSwitch",getRootElement(),engineSwitch) 
  
function isPlayerInRangeOfPoint(player,x,y,z,range) 
   local px,py,pz=getElementPosition(player) 
   return ((x-px)^2+(y-py)^2+(z-pz)^2)^0.5 <= range 
end 

Link to comment
chat_range = 100 -- Distancia 
  
function engineSwitch () 
  if (isPedInVehicle (source)) then 
    local veh = getPedOccupiedVehicle (source) 
    if (getVehicleEngineState (veh) == true) then 
      setVehicleEngineState (veh, false) 
      outputChatBox ("Vehiculo Apagado.", source, 255, 0, 0) 
    elseif (getVehicleEngineState (veh) == false) then 
      setVehicleEngineState (veh, true) 
         local px,py,pz = getElementPosition(source) 
        if isPlayerInRangeOfPoint(source,px,py,pz,chat_range) then 
      outputChatBox ("*".. getPlayerName(source) .." ah encendido el Vehiculo.", source, 255, 30, 50) 
    end 
end 
  else 
    outputChatBox ("You aren't in a vehicle!", source, 255, 0, 0) 
  end 
end 
addEvent("engenieSwitch",true) 
addEventHandler("engenieSwitch",getRootElement(),engineSwitch) 
  
function isPlayerInRangeOfPoint(player,x,y,z,range) 
   local px,py,pz=getElementPosition(player) 
   return ((x-px)^2+(y-py)^2+(z-pz)^2)^0.5 <= range 
end 

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chat_range = 100 -- Distancia 
  
function engineSwitch () 
  if (isPedInVehicle (source)) then 
    local veh = getPedOccupiedVehicle (source) 
    if (getVehicleEngineState (veh) == true) then 
      setVehicleEngineState (veh, false) 
      outputChatBox ("Vehiculo Apagado.", source, 255, 0, 0) 
    elseif (getVehicleEngineState (veh) == false) then 
      setVehicleEngineState (veh, true) 
         local px,py,pz = getElementPosition(source) 
    for _,v in ipairs(getElementsByType("player")) do 
        if isPlayerInRangeOfPoint(v,px,py,pz,chat_range) then 
      outputChatBox ("*".. getPlayerName(source) .." ah encendido el Vehiculo.", v, 255, 30, 50) 
    end 
 end 
end 
  else 
    outputChatBox ("You aren't in a vehicle!", source, 255, 0, 0) 
  end 
end 
addEvent("engenieSwitch",true) 
addEventHandler("engenieSwitch",getRootElement(),engineSwitch) 
  
function isPlayerInRangeOfPoint(player,x,y,z,range) 
   local px,py,pz=getElementPosition(player) 
   return ((x-px)^2+(y-py)^2+(z-pz)^2)^0.5 <= range 
end 

No mire mas del código, así que dime si hay algún error.

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