Flipi Posted September 14, 2013 Share Posted September 14, 2013 hi, how to modify for to be visible for everyone? (to see the color of nitro for any player) addEventHandler("onClientResourceStart",resourceRoot, function() nitroShader = dxCreateShader("nitro.fx") end) function updateNitroColor(r,g,b) if nitroShader then if r and g and b then engineApplyShaderToWorldTexture (nitroShader,"smoke") dxSetShaderValue (nitroShader, "gNitroColor", r/255, g/255, b/255 ) end end end function resetNitroColor() if nitroShader then engineRemoveShaderFromWorldTexture(nitroShader,"smoke") end end addCommandHandler("nitro", function(command,r,g,b) if r and g and b then local r,g,b = tonumber(r),tonumber(g),tonumber(b) if r <= 0 and g <= 128 and b <= 255 then updateNitroColor(r,g,b) outputChatBox("Nuevo color de nitro!", 0, 128, 255, true) else outputChatBox("Los colores deben ser entre 0 y 255", 0, 128, 255, true) end else resetNitroColor() outputChatBox("El color del nitro volvio al original!", 0, 128, 255, true) end end) Link to comment
Castillo Posted September 14, 2013 Share Posted September 14, 2013 You'll have to make some sort of sincronization. Link to comment
Flipi Posted September 14, 2013 Author Share Posted September 14, 2013 You'll have to make some sort of sincronization. then I do? Link to comment
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