freudo Posted September 9, 2013 Share Posted September 9, 2013 ı need level system. ı hAve this code: but dont work. plz help me function onPlayerDeadInRace() local thePlayer = source local playerkills = getElementData(thePlayer,"Kills") local needexp = Level * 35 if tonumber(playerkills) == 5 then setElementData(thePlayer, "Level", "1") elseif tonumber(playerkills) == 10 then setElementData(thePlayer, "Level", "2") elseif tonumber(playerkills) == 15 then setElementData(thePlayer, "Level", "3") elseif tonumber(playerkills) == 20 then setElementData(thePlayer, "Level", "4") elseif tonumber(playerkills) == 25 then setElementData(thePlayer, "Level", "5") elseif tonumber(playerkills) == 30 then setElementData(thePlayer, "Level", "6") elseif tonumber(playerkills) == 35 then setElementData(thePlayer, "Level", "7") elseif tonumber(playerkills) == 40 then setElementData(thePlayer, "Level", "8") elseif tonumber(playerkills) == 45 then setElementData(thePlayer, "Level", "9") elseif tonumber(playerkills) == 50 then setElementData(thePlayer, "Level", "10") elseif tonumber(playerkills) == 55 then setElementData(thePlayer, "Level", "11") elseif tonumber(playerkills) == 60 then setElementData(thePlayer, "Level", "12") elseif tonumber(playerkills) == 65 then setElementData(thePlayer, "Level", "13") elseif tonumber(playerkills) == 70 then setElementData(thePlayer, "Level", "14") elseif tonumber(playerkills) == 75 then setElementData(thePlayer, "Level", "15") elseif tonumber(playerkills) == 80 then setElementData(thePlayer, "Level", "16") elseif tonumber(playerkills) == 85 then setElementData(thePlayer, "Level", "17") elseif tonumber(playerkills) == 90 then setElementData(thePlayer, "Level", "18") elseif tonumber(playerkills) == 95 then setElementData(thePlayer, "Level", "19") elseif tonumber(playerkills) == 100 then setElementData(thePlayer, "Level", "20") elseif tonumber(playerkills) == 105 then setElementData(thePlayer, "Level", "21") elseif tonumber(playerkills) == 110 then setElementData(thePlayer, "Level", "22") elseif tonumber(playerkills) == 115 then setElementData(thePlayer, "Level", "23") elseif tonumber(playerkills) == 120 then setElementData(thePlayer, "Level", "24") elseif tonumber(playerkills) == 125 then setElementData(thePlayer, "Level", "25") elseif tonumber(playerkills) == 130 then setElementData(thePlayer, "Level", "26") elseif tonumber(playerkills) == 135 then setElementData(thePlayer, "Level", "27") elseif tonumber(playerkills) == 140 then setElementData(thePlayer, "Level", "28") elseif tonumber(playerkills) == 145 then setElementData(thePlayer, "Level", "29") elseif tonumber(playerkills) == 150 then setElementData(thePlayer, "Level", "30") elseif tonumber(playerkills) == 155 then setElementData(thePlayer, "Level", "31") elseif tonumber(playerkills) == 160 then setElementData(thePlayer, "Level", "32") elseif tonumber(playerkills) == 165 then setElementData(thePlayer, "Level", "33") elseif tonumber(playerkills) == 170 then setElementData(thePlayer, "Level", "34") elseif tonumber(playerkills) == 175 then setElementData(thePlayer, "Level", "35") end if lvls == needexp then outputChatBox("#ff9900* #c0c0c0".. getPlayerName(source).. " #ffffffis now #ffff00 Level. ".. Level .." #ffffff!", getRootElement(), 0, 255, 0) end end addEvent("onPlayerWasted", true) addEventHandler("onPlayerWasted", gRoot , onPlayerDeadInRace) Link to comment
EstrategiaGTA Posted September 9, 2013 Share Posted September 9, 2013 You don't need to use this: addEvent("onPlayerWasted", true) That event is from MTA, not a custom event. Use: function onPlayerDeadInRace() local thePlayer = source local playerkills = getElementData(thePlayer,"Kills") local needexp = Level * 35 if tonumber(playerkills) == 5 then setElementData(thePlayer, "Level", "1") elseif tonumber(playerkills) == 10 then setElementData(thePlayer, "Level", "2") elseif tonumber(playerkills) == 15 then setElementData(thePlayer, "Level", "3") elseif tonumber(playerkills) == 20 then setElementData(thePlayer, "Level", "4") elseif tonumber(playerkills) == 25 then setElementData(thePlayer, "Level", "5") elseif tonumber(playerkills) == 30 then setElementData(thePlayer, "Level", "6") elseif tonumber(playerkills) == 35 then setElementData(thePlayer, "Level", "7") elseif tonumber(playerkills) == 40 then setElementData(thePlayer, "Level", "8") elseif tonumber(playerkills) == 45 then setElementData(thePlayer, "Level", "9") elseif tonumber(playerkills) == 50 then setElementData(thePlayer, "Level", "10") elseif tonumber(playerkills) == 55 then setElementData(thePlayer, "Level", "11") elseif tonumber(playerkills) == 60 then setElementData(thePlayer, "Level", "12") elseif tonumber(playerkills) == 65 then setElementData(thePlayer, "Level", "13") elseif tonumber(playerkills) == 70 then setElementData(thePlayer, "Level", "14") elseif tonumber(playerkills) == 75 then setElementData(thePlayer, "Level", "15") elseif tonumber(playerkills) == 80 then setElementData(thePlayer, "Level", "16") elseif tonumber(playerkills) == 85 then setElementData(thePlayer, "Level", "17") elseif tonumber(playerkills) == 90 then setElementData(thePlayer, "Level", "18") elseif tonumber(playerkills) == 95 then setElementData(thePlayer, "Level", "19") elseif tonumber(playerkills) == 100 then setElementData(thePlayer, "Level", "20") elseif tonumber(playerkills) == 105 then setElementData(thePlayer, "Level", "21") elseif tonumber(playerkills) == 110 then setElementData(thePlayer, "Level", "22") elseif tonumber(playerkills) == 115 then setElementData(thePlayer, "Level", "23") elseif tonumber(playerkills) == 120 then setElementData(thePlayer, "Level", "24") elseif tonumber(playerkills) == 125 then setElementData(thePlayer, "Level", "25") elseif tonumber(playerkills) == 130 then setElementData(thePlayer, "Level", "26") elseif tonumber(playerkills) == 135 then setElementData(thePlayer, "Level", "27") elseif tonumber(playerkills) == 140 then setElementData(thePlayer, "Level", "28") elseif tonumber(playerkills) == 145 then setElementData(thePlayer, "Level", "29") elseif tonumber(playerkills) == 150 then setElementData(thePlayer, "Level", "30") elseif tonumber(playerkills) == 155 then setElementData(thePlayer, "Level", "31") elseif tonumber(playerkills) == 160 then setElementData(thePlayer, "Level", "32") elseif tonumber(playerkills) == 165 then setElementData(thePlayer, "Level", "33") elseif tonumber(playerkills) == 170 then setElementData(thePlayer, "Level", "34") elseif tonumber(playerkills) == 175 then setElementData(thePlayer, "Level", "35") end if lvls == needexp then outputChatBox("#ff9900* #c0c0c0".. getPlayerName(source).. " #ffffffis now #ffff00 Level. ".. Level .." #ffffff!", getRootElement(), 0, 255, 0) end end addEventHandler("onPlayerWasted", getRootElement() , onPlayerDeadInRace) Also, make sure it is server-side. Link to comment
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