Chronos Posted September 8, 2013 Share Posted September 8, 2013 (edited) thx for help. /lock. Edited September 21, 2013 by Guest Link to comment
Castillo Posted September 8, 2013 Share Posted September 8, 2013 Kill all the timers when the player leaves the colshape. Link to comment
Chronos Posted September 8, 2013 Author Share Posted September 8, 2013 Kill all the timers when the player leaves the colshape. a little help with command castillo,i'll use killTimer and ..? Link to comment
Castillo Posted September 8, 2013 Share Posted September 8, 2013 Firstly, you should store the timers on a table which will be linked to the colshape, so when the player leaves ( onColShapeLeave ), you check if it is the attacker, then loop that table with timers and kill them all using killTimer. Link to comment
Chronos Posted September 8, 2013 Author Share Posted September 8, 2013 Firstly, you should store the timers on a table which will be linked to the colshape, so when the player leaves ( onColShapeLeave ), you check if it is the attacker, then loop that table with timers and kill them all using killTimer. thx mate ^^ Link to comment
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