Chronos Posted September 8, 2013 Posted September 8, 2013 (edited) thx for help. /lock. Edited September 21, 2013 by Guest
Castillo Posted September 8, 2013 Posted September 8, 2013 Kill all the timers when the player leaves the colshape.
Chronos Posted September 8, 2013 Author Posted September 8, 2013 Kill all the timers when the player leaves the colshape. a little help with command castillo,i'll use killTimer and ..?
Castillo Posted September 8, 2013 Posted September 8, 2013 Firstly, you should store the timers on a table which will be linked to the colshape, so when the player leaves ( onColShapeLeave ), you check if it is the attacker, then loop that table with timers and kill them all using killTimer.
Chronos Posted September 8, 2013 Author Posted September 8, 2013 Firstly, you should store the timers on a table which will be linked to the colshape, so when the player leaves ( onColShapeLeave ), you check if it is the attacker, then loop that table with timers and kill them all using killTimer. thx mate ^^
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