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Very annoying trouble. :|


xScatta

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Posted

Hey guys my problem is that.

I want to replace an TXD because i have only TXD and if i search for that txd i must replace then appears many dff's and id's

its there any way which can be faster. because when i see 20 lines then i just tried i maked

txd1 = engineLoadTXD ( "des_ne.txd" ) 
engineImportTXD ( txd1, 16103 ) 
engineImportTXD ( txd1, 16171 ) 
engineImportTXD ( txd1, 16172 ) 
engineImportTXD ( txd1, 16173 ) 
engineImportTXD ( txd1, 16174 ) 
engineImportTXD ( txd1, 16176 ) 
engineImportTXD ( txd1, 16177 ) 
engineImportTXD ( txd1, 16178 ) 
engineImportTXD ( txd1, 16179 ) 
engineImportTXD ( txd1, 16180 ) 
engineImportTXD ( txd1, 16181 ) 
engineImportTXD ( txd1, 16182 ) 
engineImportTXD ( txd1, 16183 ) 
engineImportTXD ( txd1, 16184 ) 
engineImportTXD ( txd1, 16185 ) 
engineImportTXD ( txd1, 16186 ) 
engineImportTXD ( txd1, 16187 ) 
engineImportTXD ( txd1, 16188 ) 
engineImportTXD ( txd1, 16189 ) 
engineImportTXD ( txd1, 16190 ) 
engineImportTXD ( txd1, 16191 ) 
engineImportTXD ( txd1, 16255 ) 
engineImportTXD ( txd1, 16256 ) 
engineImportTXD ( txd1, 16257 ) 
engineImportTXD ( txd1, 16684 ) 
engineImportTXD ( txd1, 16685 ) 
-- NEXT -- 
txd2 = engineLoadTXD ( "lod_countn2.txd" ) 
-- HERE I STOP BECAUSE I NEEDED TO IMPORT 200 TXD's 
  

Help please!

It's fine to celebrate success but it is more important to heed the lessons of failure.

Posted
 -- not tested but logically should work 
local txd1 = engineLoadTXD ( "des_ne.txd" ) 
local ids1 ={16103, 16171, 16172, 16173} -- add more you 
for k,v in ipairs(ids1) do 
  engineImportTXD ( txd1, v ) 
end 
  

also use shader would be better?

Posted

1. How to use Shaders!? To replace txd's.

2. But along you dont listen to me...

"HERE I STOP BECAUSE I NEEDED TO IMPORT 200 TXD's"

I still must to add 200txd's ids to the "ids1" .

I wanna make it faster ...

*BUMP*

Still need help.

It's fine to celebrate success but it is more important to heed the lessons of failure.

Posted

2. You dont understand ... I DONT WANNA TO WRITE 200 IDS...

It's fine to celebrate success but it is more important to heed the lessons of failure.

Posted

Where are you getting these ID's from?

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted
But how.

Show me an example someone.;-;

Download a shader example and learn how replace :)!

client:

  
texShader = dxCreateShader ( "texreplace.fx" ) 
texture = dxCreateTexture("floor.png") 
dxSetShaderValue(texShader,"gTexture",texture) 
-- you can get textname with this shader [url=https://wiki.multitheftauto.com/wiki/Shader_examples#Texture_names]https://wiki.multitheftauto.com/wiki/Sha ... ture_names[/url] 
engineApplyShaderToWorldTexture(texShader,"texturename") 
  

texreplace.fx:

  
// Variable to fetch the texture from the script 
texture gTexture; 
  
// My nice technique. Requires absolutely no tools, worries nor skills 
technique TexReplace 
{ 
    pass P0 
    { 
        // Set the texture 
        Texture[0] = gTexture; 
  
         
        // LET THE MAGIC DO ITS MAGIC! 
    } 
} 
  

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