-.Paradox.- Posted September 8, 2013 Share Posted September 8, 2013 Hello all i made this it show levels with images but i have a little problem i want add it to my dxhud using local Emblems = getAccountData(account,"LV") if emblems and fileExists ( ":experience/ranks/lvl_"..emblems..".png" ) then size = dxGetFontHeight((0.7/1366)*sWidth, "bankgothic") dxDrawImage((557/1024)*sWidth, (745/768)*sHeight, size, size, ":experience/ranks/lvl_"..emblems..".png") end here is the script i guess there is some errors in it addEventHandler("onPlayerSpawn",root, function() local account = getPlayerAccount(source) local S = getElementData(killer, "Level") if tonumber(S) == 0 then setElementData(source,"Emblems","ranks/lvl_0.png") elseif tonumber(S) == 1 then setElementData(source,"Emblems","ranks/lvl_1.png") elseif tonumber(S) == 2 then setElementData(source,"Emblems","ranks/lvl_2.png") elseif tonumber(S) == 3 then setElementData(source,"Emblems","ranks/lvl_3.png") elseif tonumber(S) == 4 then setElementData(source,"Emblems","ranks/lvl_4.png") elseif tonumber(S) == 5 then setElementData(source,"Emblems","ranks/lvl_5.png") elseif tonumber(S) == 6 then setElementData(source,"Emblems","ranks/lvl_6.png") elseif tonumber(S) == 7 then setElementData(source,"Emblems","ranks/lvl_7.png") elseif tonumber(S) == 8 then setElementData(source,"Emblems","ranks/lvl_8.png") elseif tonumber(S) == 9 then setElementData(source,"Emblems","ranks/lvl_9.png") elseif tonumber(S) == 10 then setElementData(source,"Emblems","ranks/lvl_10.png") elseif tonumber(S) == 11 then setElementData(source,"Emblems","ranks/lvl_11.png") elseif tonumber(S) == 12 then setElementData(source,"Emblems","ranks/lvl_12.png") elseif tonumber(S) == 13 then setElementData(source,"Emblems","ranks/lvl_13.png") elseif tonumber(S) == 14 then setElementData(source,"Emblems","ranks/lvl_14.png") elseif tonumber(S) == 15 then setElementData(source,"Emblems","ranks/lvl_15.png") elseif tonumber(S) == 16 then setElementData(source,"Emblems","ranks/lvl_16.png") elseif tonumber(S) == 17 then setElementData(source,"Emblems","ranks/lvl_17.png") elseif tonumber(S) == 18 then setElementData(source,"Emblems","ranks/lvl_18.png") elseif tonumber(S) == 19 then setElementData(source,"Emblems","ranks/lvl_19.png") elseif tonumber(S) == 20 then setElementData(source,"Emblems","ranks/lvl_20.png") elseif tonumber(S) == 21 then setElementData(source,"Emblems","ranks/lvl_21.png") elseif tonumber(S) == 22 then setElementData(source,"Emblems","ranks/lvl_22.png") elseif tonumber(S) == 23 then setElementData(source,"Emblems","ranks/lvl_23.png") end end ) addEventHandler("onPlayerSpawn",root, function () local account = getPlayerAccount(source) if isGuestAccount(account) then return end local Emblems = getAccountData(account,"LV") if emblems then setElementData(source,"Emblems", emblems) end end ) And here is my Level system Elements local XP = getElementData(localPlayer,"XP") local Level = getElementData(localPlayer,"Level") Thanks for helping. Link to comment
Castillo Posted September 8, 2013 Share Posted September 8, 2013 getAccountData is a server side only function. local emblems = getElementData ( localPlayer, "Emblems" ) if emblems and fileExists ( ":experience/".. emblems ) then size = dxGetFontHeight((0.7/1366)*sWidth, "bankgothic") dxDrawImage((557/1024)*sWidth, (745/768)*sHeight, size, size, ":experience/".. emblems ) end Link to comment
-.Paradox.- Posted September 8, 2013 Author Share Posted September 8, 2013 okay thanks gonna try Link to comment
-.Paradox.- Posted September 9, 2013 Author Share Posted September 9, 2013 Wont work nothing in debug .-. Link to comment
Castillo Posted September 9, 2013 Share Posted September 9, 2013 Mind posting the complete script? Link to comment
-.Paradox.- Posted September 9, 2013 Author Share Posted September 9, 2013 exp system or the other one? Link to comment
Castillo Posted September 9, 2013 Share Posted September 9, 2013 The one that has to draw the image. Link to comment
-.Paradox.- Posted September 9, 2013 Author Share Posted September 9, 2013 addEventHandler("onPlayerSpawn",root, function() local account = getPlayerAccount(source) local S = getElementData(killer, "Level") if tonumber(S) == 0 then setElementData(source,"Emblems","ranks/lvl_0.png") elseif tonumber(S) == 1 then setElementData(source,"Emblems","ranks/lvl_1.png") elseif tonumber(S) == 2 then setElementData(source,"Emblems","ranks/lvl_2.png") elseif tonumber(S) == 3 then setElementData(source,"Emblems","ranks/lvl_3.png") elseif tonumber(S) == 4 then setElementData(source,"Emblems","ranks/lvl_4.png") elseif tonumber(S) == 5 then setElementData(source,"Emblems","ranks/lvl_5.png") elseif tonumber(S) == 6 then setElementData(source,"Emblems","ranks/lvl_6.png") elseif tonumber(S) == 7 then setElementData(source,"Emblems","ranks/lvl_7.png") elseif tonumber(S) == 8 then setElementData(source,"Emblems","ranks/lvl_8.png") elseif tonumber(S) == 9 then setElementData(source,"Emblems","ranks/lvl_9.png") elseif tonumber(S) == 10 then setElementData(source,"Emblems","ranks/lvl_10.png") elseif tonumber(S) == 11 then setElementData(source,"Emblems","ranks/lvl_11.png") elseif tonumber(S) == 12 then setElementData(source,"Emblems","ranks/lvl_12.png") elseif tonumber(S) == 13 then setElementData(source,"Emblems","ranks/lvl_13.png") elseif tonumber(S) == 14 then setElementData(source,"Emblems","ranks/lvl_14.png") elseif tonumber(S) == 15 then setElementData(source,"Emblems","ranks/lvl_15.png") elseif tonumber(S) == 16 then setElementData(source,"Emblems","ranks/lvl_16.png") elseif tonumber(S) == 17 then setElementData(source,"Emblems","ranks/lvl_17.png") elseif tonumber(S) == 18 then setElementData(source,"Emblems","ranks/lvl_18.png") elseif tonumber(S) == 19 then setElementData(source,"Emblems","ranks/lvl_19.png") elseif tonumber(S) == 20 then setElementData(source,"Emblems","ranks/lvl_20.png") elseif tonumber(S) == 21 then setElementData(source,"Emblems","ranks/lvl_21.png") elseif tonumber(S) == 22 then setElementData(source,"Emblems","ranks/lvl_22.png") elseif tonumber(S) == 23 then setElementData(source,"Emblems","ranks/lvl_23.png") end end ) addEventHandler("onPlayerSpawn",root, function () local account = getPlayerAccount(source) if isGuestAccount(account) then return end local Emblems = getAccountData(account,"LV") if emblems then setElementData(source,"Emblems", emblems) end end ) Link to comment
Castillo Posted September 9, 2013 Share Posted September 9, 2013 The one that has to draw the image. Link to comment
-.Paradox.- Posted September 9, 2013 Author Share Posted September 9, 2013 (edited) anything? Edited September 10, 2013 by Guest Link to comment
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