-.Paradox.- Posted September 8, 2013 Posted September 8, 2013 Hello all i made this it show levels with images but i have a little problem i want add it to my dxhud using local Emblems = getAccountData(account,"LV") if emblems and fileExists ( ":experience/ranks/lvl_"..emblems..".png" ) then size = dxGetFontHeight((0.7/1366)*sWidth, "bankgothic") dxDrawImage((557/1024)*sWidth, (745/768)*sHeight, size, size, ":experience/ranks/lvl_"..emblems..".png") end here is the script i guess there is some errors in it addEventHandler("onPlayerSpawn",root, function() local account = getPlayerAccount(source) local S = getElementData(killer, "Level") if tonumber(S) == 0 then setElementData(source,"Emblems","ranks/lvl_0.png") elseif tonumber(S) == 1 then setElementData(source,"Emblems","ranks/lvl_1.png") elseif tonumber(S) == 2 then setElementData(source,"Emblems","ranks/lvl_2.png") elseif tonumber(S) == 3 then setElementData(source,"Emblems","ranks/lvl_3.png") elseif tonumber(S) == 4 then setElementData(source,"Emblems","ranks/lvl_4.png") elseif tonumber(S) == 5 then setElementData(source,"Emblems","ranks/lvl_5.png") elseif tonumber(S) == 6 then setElementData(source,"Emblems","ranks/lvl_6.png") elseif tonumber(S) == 7 then setElementData(source,"Emblems","ranks/lvl_7.png") elseif tonumber(S) == 8 then setElementData(source,"Emblems","ranks/lvl_8.png") elseif tonumber(S) == 9 then setElementData(source,"Emblems","ranks/lvl_9.png") elseif tonumber(S) == 10 then setElementData(source,"Emblems","ranks/lvl_10.png") elseif tonumber(S) == 11 then setElementData(source,"Emblems","ranks/lvl_11.png") elseif tonumber(S) == 12 then setElementData(source,"Emblems","ranks/lvl_12.png") elseif tonumber(S) == 13 then setElementData(source,"Emblems","ranks/lvl_13.png") elseif tonumber(S) == 14 then setElementData(source,"Emblems","ranks/lvl_14.png") elseif tonumber(S) == 15 then setElementData(source,"Emblems","ranks/lvl_15.png") elseif tonumber(S) == 16 then setElementData(source,"Emblems","ranks/lvl_16.png") elseif tonumber(S) == 17 then setElementData(source,"Emblems","ranks/lvl_17.png") elseif tonumber(S) == 18 then setElementData(source,"Emblems","ranks/lvl_18.png") elseif tonumber(S) == 19 then setElementData(source,"Emblems","ranks/lvl_19.png") elseif tonumber(S) == 20 then setElementData(source,"Emblems","ranks/lvl_20.png") elseif tonumber(S) == 21 then setElementData(source,"Emblems","ranks/lvl_21.png") elseif tonumber(S) == 22 then setElementData(source,"Emblems","ranks/lvl_22.png") elseif tonumber(S) == 23 then setElementData(source,"Emblems","ranks/lvl_23.png") end end ) addEventHandler("onPlayerSpawn",root, function () local account = getPlayerAccount(source) if isGuestAccount(account) then return end local Emblems = getAccountData(account,"LV") if emblems then setElementData(source,"Emblems", emblems) end end ) And here is my Level system Elements local XP = getElementData(localPlayer,"XP") local Level = getElementData(localPlayer,"Level") Thanks for helping.
Castillo Posted September 8, 2013 Posted September 8, 2013 getAccountData is a server side only function. local emblems = getElementData ( localPlayer, "Emblems" ) if emblems and fileExists ( ":experience/".. emblems ) then size = dxGetFontHeight((0.7/1366)*sWidth, "bankgothic") dxDrawImage((557/1024)*sWidth, (745/768)*sHeight, size, size, ":experience/".. emblems ) end
-.Paradox.- Posted September 9, 2013 Author Posted September 9, 2013 addEventHandler("onPlayerSpawn",root, function() local account = getPlayerAccount(source) local S = getElementData(killer, "Level") if tonumber(S) == 0 then setElementData(source,"Emblems","ranks/lvl_0.png") elseif tonumber(S) == 1 then setElementData(source,"Emblems","ranks/lvl_1.png") elseif tonumber(S) == 2 then setElementData(source,"Emblems","ranks/lvl_2.png") elseif tonumber(S) == 3 then setElementData(source,"Emblems","ranks/lvl_3.png") elseif tonumber(S) == 4 then setElementData(source,"Emblems","ranks/lvl_4.png") elseif tonumber(S) == 5 then setElementData(source,"Emblems","ranks/lvl_5.png") elseif tonumber(S) == 6 then setElementData(source,"Emblems","ranks/lvl_6.png") elseif tonumber(S) == 7 then setElementData(source,"Emblems","ranks/lvl_7.png") elseif tonumber(S) == 8 then setElementData(source,"Emblems","ranks/lvl_8.png") elseif tonumber(S) == 9 then setElementData(source,"Emblems","ranks/lvl_9.png") elseif tonumber(S) == 10 then setElementData(source,"Emblems","ranks/lvl_10.png") elseif tonumber(S) == 11 then setElementData(source,"Emblems","ranks/lvl_11.png") elseif tonumber(S) == 12 then setElementData(source,"Emblems","ranks/lvl_12.png") elseif tonumber(S) == 13 then setElementData(source,"Emblems","ranks/lvl_13.png") elseif tonumber(S) == 14 then setElementData(source,"Emblems","ranks/lvl_14.png") elseif tonumber(S) == 15 then setElementData(source,"Emblems","ranks/lvl_15.png") elseif tonumber(S) == 16 then setElementData(source,"Emblems","ranks/lvl_16.png") elseif tonumber(S) == 17 then setElementData(source,"Emblems","ranks/lvl_17.png") elseif tonumber(S) == 18 then setElementData(source,"Emblems","ranks/lvl_18.png") elseif tonumber(S) == 19 then setElementData(source,"Emblems","ranks/lvl_19.png") elseif tonumber(S) == 20 then setElementData(source,"Emblems","ranks/lvl_20.png") elseif tonumber(S) == 21 then setElementData(source,"Emblems","ranks/lvl_21.png") elseif tonumber(S) == 22 then setElementData(source,"Emblems","ranks/lvl_22.png") elseif tonumber(S) == 23 then setElementData(source,"Emblems","ranks/lvl_23.png") end end ) addEventHandler("onPlayerSpawn",root, function () local account = getPlayerAccount(source) if isGuestAccount(account) then return end local Emblems = getAccountData(account,"LV") if emblems then setElementData(source,"Emblems", emblems) end end )
-.Paradox.- Posted September 9, 2013 Author Posted September 9, 2013 (edited) anything? Edited September 10, 2013 by Guest
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