Msypon Posted September 6, 2013 Posted September 6, 2013 hi guys i need your help with my table locations: locations = { { -- beach ls { 529, -1884, 3 }, { 612, -1884, 3 } }, { -- sf beach { -2920, 68, 1 }, { -2913, 159, 3 } } } so i want to create 2 objects randomly in these places, wat i have to do?
denny199 Posted September 6, 2013 Posted September 6, 2013 locations = { [1]= { startX=529, startY=-1884, startZ=3 , endX=612, endY=-1884, endZ=3 }, --ls [2]= { startX=-2920, startY=68, startZ=1,endX=-2913, endY=159, endZ=3 } --sf } function createRandomObject(tableNumber) local startX,startY,startZ = locations[tableNumber].startX,locations[tableNumber].startY,locations[tableNumber].startZ local endX,endY,endZ = locations[tableNumber].endX,locations[tableNumber].endY,locations[tableNumber].endZ local realX, realY, realZ = math.random(startX,endX),math.random(startY,endY),math.random(startZ,endZ) createObject ( 980, realX, realY, realZ ) end Something like that ;p
Prat Posted September 6, 2013 Posted September 6, 2013 Hi there , i'v fixed it so now it gonna create 2 object randomly from #locations once the resource starts. replace ID in line 12 & 13 with the object model id , you can find it in map editor. i believe this code is easier than denny's. Good Luck locations = { { 529, -1884, 3 }, { 612, -1884, 3 }, { -2920, 68, 1 }, { -2913, 159, 3 }, } function startDaTable () random = math.random(#locations) x, y, z = locations[random][1], pickupT[random][2], pickupT[random][3] createObject ( ID, x, y, z) createObject ( ID, x, y, z) end addEventHandler ("onResourceStart", root, startDaTable)
Moderators IIYAMA Posted September 6, 2013 Moderators Posted September 6, 2013 @Part, Easier, doesn't mean it is better. Btw you are creating objects randomly every time a resource starts, it doesn't even matter which one. "Oh let we start(restart) admin then we got event more random objects!" To be honest I don't know exactly how he wants it,
Msypon Posted September 6, 2013 Author Posted September 6, 2013 No guys, you didnt understand me, im creating a treasure script and lets say that i set the time (setTimer) to 60000, then two objects will appear in LS or SF beach, but i dont know how to do it randomly
Moderators IIYAMA Posted September 6, 2013 Moderators Posted September 6, 2013 local locations = { { -- ls_beach { x=529, y=-1884, z=3 }, { x=612, y=-1884, z=3 } }, { -- sf_beach { x=-2920, y=68, z=1 }, { x=-2913, y=159, z=3 } } } addEventHandler("onResourceStart", resourceRoot, function () setTimer(function() local randomResult = locations[math.random(1,#locations)] for i=1,#randomResult do local locationInfo = randomResult[i] createObject ( 1337, locationInfo.x, locationInfo.y, locationInfo.z) end end,60000,1) end)
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