Tomc0 Posted August 31, 2013 Posted August 31, 2013 Hello guys, I have a really big problem. I'm writing a DD addon with a GUI system, and there's a statistics system. The problem is, when a player dies, the resource adds everyone +1 deaths, and I don't want that: I only want to add that death to the player that died... How is it possible? How I can refresh the GUI just for one player? Thanks!
K4stic Posted August 31, 2013 Posted August 31, 2013 Hello guys, I have a really big problem. I'm writing a DD addon with a GUI system, and there's a statistics system.The problem is, when a player dies, the resource adds everyone +1 deaths, and I don't want that: I only want to add that death to the player that died... How is it possible? How I can refresh the GUI just for one player? Thanks! i have one simple question how we can help you without code? Giving a Fuck? Nope, That isn't in My Skill Set
Tomc0 Posted August 31, 2013 Author Posted August 31, 2013 I've just asked for a technique for it, but here's a part of the code: SERVER: function getDiesOnLogin() totalDies = getAccountData(account,"totalDies") or 0 setAccountData(account,"totalDies",totalDies or 0) totalStatDies = getAccountData(account,"totalStatDies") or 0 setAccountData(account,"totalStatDies",totalStatDies or 0) triggerClientEvent("updateDieStats",getRootElement(),totalDies) triggerClientEvent("updateTotalDieStats",getRootElement(),totalStatDies) end addEventHandler("onPlayerLogin",getRootElement(),getDiesOnLogin) addEvent("onCountDie",true) function countDie() totalDies = tonumber(getAccountData(account,"totalDies")) + 1 totalStatDies = tonumber(getAccountData(account,"totalStatDies")) + 1 triggerEvent("onCountDie",getRootElement()) end addEventHandler("onPlayerWasted",getRootElement(),countDie) function setDieData() setAccountData(account,"totalDies",totalDies) setAccountData(account,"totalStatDies",totalStatDies) triggerClientEvent("updateDieStats",getRootElement(),totalDies) triggerClientEvent("updateTotalDieStats",getRootElement(),totalStatDies) end addEventHandler("onCountDie",getRootElement(),setDieData) CLIENT: addEvent("updateDieStats",true) addEvent("updateTotalDieStats",true) function getDies(dies) totalDies = dies guiSetText(gui["diesLabel"],tostring(totalDies)) end addEventHandler("updateDieStats",getRootElement(),getDies) function getTotalDieStats(dies) totalStatDies = dies guiSetText(gui["totalDiesLabel"],tostring(totalStatDies)) end addEventHandler("updateTotalDieStats",getRootElement(),getTotalDieStats) function drawStatWindow() gui = {} gui._placeHolders = {} local screenWidth, screenHeight = guiGetScreenSize() local windowWidth, windowHeight = 270, 178 local left = screenWidth/2 - windowWidth/2 local top = screenHeight/2 - windowHeight/2 gui["_root"] = guiCreateWindow(left, top, windowWidth, windowHeight, "Statistics", false) guiWindowSetSizable(gui["_root"], false) gui["tabWidget"] = guiCreateTabPanel(0, 20, 272, 149, false, gui["_root"]) gui["tab"] = guiCreateTab("Month", gui["tabWidget"]) gui["diesLabel"] = guiCreateLabel(160, 79, 46, 13, "N/A", false, gui["tab"]) guiLabelSetHorizontalAlign(gui["diesLabel"], "left", false) guiLabelSetVerticalAlign(gui["diesLabel"], "center") end addEventHandler("onClientResourceStart",getRootElement(),drawStatWindow) I hope this will be enough... Thanks!
Castillo Posted August 31, 2013 Posted August 31, 2013 Well, just trigger the event to the player that died, 'source' in this case. triggerClientEvent ( source, "updateDieStats", source, totalDies ) triggerClientEvent ( source, "updateTotalDieStats", source, totalStatDies ) San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Castillo Posted September 1, 2013 Posted September 1, 2013 You're welcome. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
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