GamerDeMTA Posted August 30, 2013 Share Posted August 30, 2013 I have the bone_attach resource started and it doesn't work. Client side. function ff ( ) local = createObject ( 1950, 0, 0, 0, 0, 0, 0 ) exports [ "bone_attach" ]:attachElementToBone ( , localPlayer, 12, 0, 0, 0, 0, 0, 0 ) end addEventHandler("onClientMarkerHit", markerz, ff) Link to comment
Castillo Posted August 30, 2013 Share Posted August 30, 2013 Any errors on debugscript? Link to comment
DiSaMe Posted August 30, 2013 Share Posted August 30, 2013 I bet you have the object and player in different interiors/dimensions. Link to comment
GamerDeMTA Posted August 30, 2013 Author Share Posted August 30, 2013 No but now it works, no idea why, It was in an interior and then I tried outside and it worked. But, could you tell me how to change it's rotation? I tried setting it to 180 to all the rx, ry, rz of the attachElementToBone and also in CreateObject, but nothing... edit: yes crystal was right Link to comment
Castillo Posted August 30, 2013 Share Posted August 30, 2013 function ff ( ) local = createObject ( 1950, 0, 0, 0, 0, 0, 0 ) exports [ "bone_attach" ]:attachElementToBone ( , localPlayer, 12, 0, 0, 0, rotX, rotY, rotZ ) end addEventHandler("onClientMarkerHit", markerz, ff) Change the "rotX" or "rotY" or "rotZ". Link to comment
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