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Why doesn't this work properly?


GamerDeMTA

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I have the bone_attach resource started and it doesn't work. Client side.

function ff ( ) 
local  = createObject ( 1950, 0, 0, 0, 0, 0, 0 ) 
    exports [ "bone_attach" ]:attachElementToBone ( , localPlayer, 12, 0, 0, 0, 0, 0, 0 ) 
end 
addEventHandler("onClientMarkerHit", markerz, ff) 

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No but now it works, no idea why, It was in an interior and then I tried outside and it worked. But, could you tell me how to change it's rotation? I tried setting it to 180 to all the rx, ry, rz of the attachElementToBone and also in CreateObject, but nothing...

edit: yes crystal was right

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function ff ( ) 
local  = createObject ( 1950, 0, 0, 0, 0, 0, 0 ) 
    exports [ "bone_attach" ]:attachElementToBone ( , localPlayer, 12, 0, 0, 0, rotX, rotY, rotZ ) 
end 
addEventHandler("onClientMarkerHit", markerz, ff) 

Change the "rotX" or "rotY" or "rotZ".

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