GamerDeMTA Posted August 30, 2013 Posted August 30, 2013 I have the bone_attach resource started and it doesn't work. Client side. function ff ( ) local = createObject ( 1950, 0, 0, 0, 0, 0, 0 ) exports [ "bone_attach" ]:attachElementToBone ( , localPlayer, 12, 0, 0, 0, 0, 0, 0 ) end addEventHandler("onClientMarkerHit", markerz, ff)
DiSaMe Posted August 30, 2013 Posted August 30, 2013 I bet you have the object and player in different interiors/dimensions.
GamerDeMTA Posted August 30, 2013 Author Posted August 30, 2013 No but now it works, no idea why, It was in an interior and then I tried outside and it worked. But, could you tell me how to change it's rotation? I tried setting it to 180 to all the rx, ry, rz of the attachElementToBone and also in CreateObject, but nothing... edit: yes crystal was right
Castillo Posted August 30, 2013 Posted August 30, 2013 function ff ( ) local = createObject ( 1950, 0, 0, 0, 0, 0, 0 ) exports [ "bone_attach" ]:attachElementToBone ( , localPlayer, 12, 0, 0, 0, rotX, rotY, rotZ ) end addEventHandler("onClientMarkerHit", markerz, ff) Change the "rotX" or "rotY" or "rotZ".
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