golanu21 Posted August 12, 2013 Posted August 12, 2013 peds = createPed(7, -1560.013671875, 660.078125, 7.0390625) marke = createMarker(-1559.30859375, 654.59375, 7.0390625 -1, "cylinder", 2, 255, 0, 0, 100) function shotplayer ( hitPlayer, matchingDimension ) if hitPlayer == localPlayer then localPlayer = getLocalPlayer() x, y, z = getElementPosition(localPlayer) setPedAimTarget(peds, x, y, z) setPedLookAt(peds, x, y, z) end end addEventHandler("onClientMarkerHit", marke, shotplayer) i make that is working but the ped is not look at the player for unlimited time ... [Dev]BloWnRPG - We BloW the World [1%]
motax Posted August 12, 2013 Posted August 12, 2013 peds = createPed(7, -1560.013671875, 660.078125, 7.0390625) marke = createMarker(-1559.30859375, 654.59375, 7.0390625 -1, "cylinder", 2, 255, 0, 0, 100) function shotplayer ( hitPlayer, matchingDimension ) if hitPlayer == localPlayer then localPlayer = getLocalPlayer() x, y, z = getElementPosition(localPlayer) setPedAimTarget(peds, x, y, z) setPedLookAt(peds, x, y, z) count= setTimer(shotplayer ,50,0) end end addEventHandler("onClientMarkerHit", marke, shotplayer) Maybe a timer like this could help
golanu21 Posted August 12, 2013 Author Posted August 12, 2013 nope, is not help...the ped turns its head towards me and returns. [Dev]BloWnRPG - We BloW the World [1%]
motax Posted August 12, 2013 Posted August 12, 2013 peds = createPed(7, -1560.013671875, 660.078125, 7.0390625) marke = createMarker(-1559.30859375, 654.59375, 7.0390625 -1, "cylinder", 2, 255, 0, 0, 100) function shotplayer ( hitPlayer, matchingDimension ) if hitPlayer == localPlayer then localPlayer = getLocalPlayer() x, y, z = getElementPosition(localPlayer) setPedAimTarget(peds, x, y, z) setPedLookAt(peds, x, y, z,-1) end end addEventHandler("onClientMarkerHit", marke, shotplayer) Maybe this one'll be good. Because: bool setPedLookAt ( ped thePed, float x, float y, float z [, int time = 3000 [, int blend = 1000 ], element target = nil ] ) "time: the time, in milliseconds, during which the ped will look at the target. Once this time has elapsed, he will look ahead again like before the function was applied. A time of 0 will immediately stop any lookat.A negative time will make the ped look at the target indefinitely."
golanu21 Posted August 12, 2013 Author Posted August 12, 2013 oh, yea, thanx man [Dev]BloWnRPG - We BloW the World [1%]
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