Jump to content

triggerClientEvent not working[GNU/Linux]


Recommended Posts

The issue is as followed:

I have a serverside event calling a clientside event, but it doesnt trigger at all. I have tried several attempts, but I get nothing. Not even a debugmessage both on the console, nor the debugscript.

Client

  
addEventHandler("account:login:attempt", getRootElement(), 
    function() 
        outputChatBox("Hello") 
        fadeCamera(true) 
        setCameraTarget(client, client) 
        setCameraMatrix(0, 0, 5, 100, 100, 10) 
    end 
); 
  

Server

  
addEventHandler("onPlayerJoin", getRootElement(), 
    function() 
--    I tried to remove the source on the first argument aswell, no results whatsoever, I tried getRootElement(), same results 
        triggerClientEvent(source, "account:login:attempt", source) 
    end 
); 
  

Global(client & server)

  
addEvent("account:login:attempt", true) 
  

Link to comment
The eventhandlers does not support tokens like ( " ' , ). Change the name; account:login:attempt to this;
account_login_attempt 

I tested it and it does support : tags.

I guess the client side script haven't started yet when you have send the trigger.

And client can be used server side only.

You don't need for the trigger, just use the event onClientResourceStart in client side.

I use the trigger for a purpose, I discovered that the addEvent does work in the script itself, but for some reason it doesnt work when I put it in the global file.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...