PARKAH Posted August 8, 2013 Share Posted August 8, 2013 addEventHandler( "onPlayerWasted", getRootElement( ), function() setTimer( spawnPlayer, 4000, 1, source, 1177.5682373047, -1323.2587890625, 14.077121734619 ) outputChatBox ( getPlayerName ( source ).." died and lost his/her clothes on the way to All Saints Hospital.") end ) What needs to be added to this to make it save your skin on death? Link to comment
motax Posted August 8, 2013 Share Posted August 8, 2013 addEventHandler( "onPlayerWasted", getRootElement( ), function() skin = getElementModel ( source ) setTimer( spawnPlayer, 4000, 1, source, 1177.5682373047, -1323.2587890625, 14.077121734619,0,skin ) end ) Do you mean something like this? Link to comment
PARKAH Posted August 8, 2013 Author Share Posted August 8, 2013 Yes thanks! What can be added to that to make players weapons save on death? Link to comment
TAPL Posted August 8, 2013 Share Posted August 8, 2013 Yes thanks! What can be added to that to make players weapons save on death? -- by Solidsnake14. local playerWeapons = { } addEventHandler ( "onPlayerWasted", root, function ( ) if ( not playerWeapons [ source ] ) then playerWeapons [ source ] = { } end for slot = 0, 12 do local weapon = getPedWeapon ( source, slot ) if ( weapon > 0 ) then local ammo = getPedTotalAmmo ( source, slot ) if ( ammo > 0 ) then playerWeapons [ source ] [ weapon ] = ammo end end end end ) addEventHandler ( "onPlayerSpawn", root, function ( ) if ( playerWeapons [ source ] ) then for weapon, ammo in pairs ( playerWeapons [ source ] ) do giveWeapon ( source, tonumber ( weapon ), tonumber ( ammo ) ) end end playerWeapons [ source ] = nil end ) Link to comment
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