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Skin problem


PARKAH

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addEventHandler( "onPlayerWasted", getRootElement( ), 
    function() 
        setTimer( spawnPlayer, 4000, 1, source, 1177.5682373047, -1323.2587890625, 14.077121734619 ) 
        outputChatBox ( getPlayerName ( source ).." died and lost his/her clothes on the way to All Saints Hospital.") 
  
    end 
) 

What needs to be added to this to make it save your skin on death?

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addEventHandler( "onPlayerWasted", getRootElement( ), 
function() 
        skin = getElementModel ( source ) 
        setTimer( spawnPlayer, 4000, 1, source, 1177.5682373047, -1323.2587890625, 14.077121734619,0,skin ) 
end 
) 

Do you mean something like this?

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Yes thanks! What can be added to that to make players weapons save on death?
-- by Solidsnake14. 
  
local playerWeapons = { } 
  
addEventHandler ( "onPlayerWasted", root, 
    function ( ) 
        if ( not playerWeapons [ source ] ) then 
            playerWeapons [ source ] = { } 
        end 
        for slot = 0, 12 do 
            local weapon = getPedWeapon ( source, slot ) 
            if ( weapon > 0 ) then 
                local ammo = getPedTotalAmmo ( source, slot ) 
                if ( ammo > 0 ) then 
                    playerWeapons [ source ] [ weapon ] = ammo 
                end 
            end 
        end 
    end 
) 
  
addEventHandler ( "onPlayerSpawn", root, 
    function ( ) 
        if ( playerWeapons [ source ] ) then 
            for weapon, ammo in pairs ( playerWeapons [ source ] ) do 
                giveWeapon ( source, tonumber ( weapon ), tonumber ( ammo ) ) 
            end 
        end 
  
        playerWeapons [ source ] = nil 
    end 
) 

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