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Little help needed :D


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Posted

How can I make the dxDrawtext always in the center of the screen in all screen resolutions?

function drawMessage ( ) 
  
    local screenWidth, screenHeight = guiGetScreenSize ( ) 
  
    dxDrawText ( msg, 320, screenHeight - 320, screenWidth, screenHeight, tocolor ( 255, 99, 8, 255 ), 2.2, "arial" ) 
  
  
end  

Posted
function drawMessage ( ) 
  
    local screenWidth, screenHeight = guiGetScreenSize ( ) 
  
    dxDrawText ( msg,  screenWidth/2, screenHeight/2, screenWidth, screenHeight, tocolor ( 255, 99, 8, 255 ), 2.2, "arial" ) 
  
  
end  

Posted

screen resoultion will not change while client is inside the game, so you can avoid calculating the size of the screen each

frame, and calculate it just one time.

  
local screenWidth, screenHeight = guiGetScreenSize (); 
function drawMessage () 
    dxDrawText ( msg,  screenWidth/2, screenHeight/2, screenWidth, screenHeight, tocolor ( 255, 99, 8, 255 ), 2.2, "arial" ) 
end 
  

Posted
screen resoultion will not change while client is inside the game, so you can avoid calculating the size of the screen each

frame, and calculate it just one time.

  
local screenWidth, screenHeight = guiGetScreenSize (); 
function drawMessage () 
    dxDrawText ( msg,  screenWidth/2, screenHeight/2, screenWidth, screenHeight, tocolor ( 255, 99, 8, 255 ), 2.2, "arial" ) 
end 
  

I tested it but it didn't show in the center of the screen?

Posted
addEventHandler("onClientRender", root, 
    function() 
  
    local screenWidth, screenHeight = guiGetScreenSize ( ) 
  
    dxDrawText ( msg, 320, screenHeight - 320, screenWidth, screenHeight, tocolor ( 255, 99, 8, 255 ), 2.2, "arial" ) 
  
end ) 

Not tested

Posted
addEventHandler("onClientRender", root, 
    function() 
  
    local screenWidth, screenHeight = guiGetScreenSize ( ) 
  
    dxDrawText ( msg, 320, screenHeight - 320, screenWidth, screenHeight, tocolor ( 255, 99, 8, 255 ), 2.2, "arial" ) 
  
end ) 

Not tested

You didn't change anythings

Posted
  
local sWidth, sHeight = guiGetScreenSize (); 
addEventHandler("onClientRender", root, 
    function() 
msg = "text" 
dxDrawText(msg,sWidth/2, sHeight/2, sWidth, sHeight,tocolor(0,255,255,175),1.0,"bankgothic","left","top",false,false,false) 
end ) 

for me it's work :D

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