Poloman Posted August 1, 2013 Posted August 1, 2013 Hola soy nuevo en el foro y tengo un problema, el problema es el siguiente: Cuando empiezo el mapa el script handling.lua funciona perfectamente pero cuando presiono enter o muero (respawn) el script deja de funcionar, espero que ustedes me ayuden quizas tenga facil solución pero yo no soy tan bueno como ustedes, espero que me resuelvan el problema gracias y un saludo. (Estamos hablando del gamemode race) function handlingChange() setModelHandling(423, "mass", 10000.0) setModelHandling(423, "turnMass", 50000.0) setModelHandling(423, "dragCoeff", 2.0) setModelHandling(423, "centerOfMass", { 0.0, 0.0, -0.6 } ) setModelHandling(423, "percentSubmerged", 80) setModelHandling(423, "tractionMultiplier", 0.70) setModelHandling(423, "tractionLoss", 0.9) setModelHandling(423, "tractionBias", 0.5) setModelHandling(423, "numberOfGears", 5) setModelHandling(423, "maxVelocity", 154.0) setModelHandling(423, "engineAcceleration", 35.0) setModelHandling(423, "engineInertia", 10.0) setModelHandling(423, "driveType", "awd") setModelHandling(423, "engineType", "petrol") setModelHandling(423, "brakeDeceleration", 11.0) setModelHandling(423, "brakeBias", 0.45) setModelHandling(423, "ABS", false) setModelHandling(423, "steeringLock", 30.0) setModelHandling(423, "suspensionForceLevel", 1.4) setModelHandling(423, "suspensionDamping", 0.10) setModelHandling(423, "suspensionHighSpeedDamping", 0.0) setModelHandling(423, "suspensionUpperLimit", 0.40) setModelHandling(423, "suspensionLowerLimit", -0.40) setModelHandling(423, "suspensionFrontRearBias", 0.5) setModelHandling(423, "suspensionAntiDiveMultiplier", 0.3) setModelHandling(423, "seatOffsetDistance", 0.20) setModelHandling(423, "collisionDamageMultiplier", 0.20) setModelHandling(423, "monetary", 35000) setModelHandling(423, "modelFlags", 0x40006800) setModelHandling(423, "handlingFlags", 0x1300005) setModelHandling(423, "headLight", 9) setModelHandling(423, "tailLight", 1) setModelHandling(423, "animGroup", 0) end addEventHandler("onResourceStart", resourceRoot, handlingChange)
Plate Posted August 1, 2013 Posted August 1, 2013 function handlingChange() setModelHandling(423, "mass", 10000.0) setModelHandling(423, "turnMass", 50000.0) setModelHandling(423, "dragCoeff", 2.0) setModelHandling(423, "centerOfMass", { 0.0, 0.0, -0.6 } ) setModelHandling(423, "percentSubmerged", 80) setModelHandling(423, "tractionMultiplier", 0.70) setModelHandling(423, "tractionLoss", 0.9) setModelHandling(423, "tractionBias", 0.5) setModelHandling(423, "numberOfGears", 5) setModelHandling(423, "maxVelocity", 154.0) setModelHandling(423, "engineAcceleration", 35.0) setModelHandling(423, "engineInertia", 10.0) setModelHandling(423, "driveType", "awd") setModelHandling(423, "engineType", "petrol") setModelHandling(423, "brakeDeceleration", 11.0) setModelHandling(423, "brakeBias", 0.45) setModelHandling(423, "ABS", false) setModelHandling(423, "steeringLock", 30.0) setModelHandling(423, "suspensionForceLevel", 1.4) setModelHandling(423, "suspensionDamping", 0.10) setModelHandling(423, "suspensionHighSpeedDamping", 0.0) setModelHandling(423, "suspensionUpperLimit", 0.40) setModelHandling(423, "suspensionLowerLimit", -0.40) setModelHandling(423, "suspensionFrontRearBias", 0.5) setModelHandling(423, "suspensionAntiDiveMultiplier", 0.3) setModelHandling(423, "seatOffsetDistance", 0.20) setModelHandling(423, "collisionDamageMultiplier", 0.20) setModelHandling(423, "monetary", 35000) setModelHandling(423, "modelFlags", 0x40006800) setModelHandling(423, "handlingFlags", 0x1300005) setModelHandling(423, "headLight", 9) setModelHandling(423, "tailLight", 1) setModelHandling(423, "animGroup", 0) end addEventHandler("onResourceStart", resourceRoot, handlingChange) addEventHandler("onVehicleRespawn", resourceRoot, handlingChange)
Poloman Posted August 1, 2013 Author Posted August 1, 2013 function handlingChange() setModelHandling(423, "mass", 10000.0) setModelHandling(423, "turnMass", 50000.0) setModelHandling(423, "dragCoeff", 2.0) setModelHandling(423, "centerOfMass", { 0.0, 0.0, -0.6 } ) setModelHandling(423, "percentSubmerged", 80) setModelHandling(423, "tractionMultiplier", 0.70) setModelHandling(423, "tractionLoss", 0.9) setModelHandling(423, "tractionBias", 0.5) setModelHandling(423, "numberOfGears", 5) setModelHandling(423, "maxVelocity", 154.0) setModelHandling(423, "engineAcceleration", 35.0) setModelHandling(423, "engineInertia", 10.0) setModelHandling(423, "driveType", "awd") setModelHandling(423, "engineType", "petrol") setModelHandling(423, "brakeDeceleration", 11.0) setModelHandling(423, "brakeBias", 0.45) setModelHandling(423, "ABS", false) setModelHandling(423, "steeringLock", 30.0) setModelHandling(423, "suspensionForceLevel", 1.4) setModelHandling(423, "suspensionDamping", 0.10) setModelHandling(423, "suspensionHighSpeedDamping", 0.0) setModelHandling(423, "suspensionUpperLimit", 0.40) setModelHandling(423, "suspensionLowerLimit", -0.40) setModelHandling(423, "suspensionFrontRearBias", 0.5) setModelHandling(423, "suspensionAntiDiveMultiplier", 0.3) setModelHandling(423, "seatOffsetDistance", 0.20) setModelHandling(423, "collisionDamageMultiplier", 0.20) setModelHandling(423, "monetary", 35000) setModelHandling(423, "modelFlags", 0x40006800) setModelHandling(423, "handlingFlags", 0x1300005) setModelHandling(423, "headLight", 9) setModelHandling(423, "tailLight", 1) setModelHandling(423, "animGroup", 0) end addEventHandler("onResourceStart", resourceRoot, handlingChange) addEventHandler("onVehicleRespawn", resourceRoot, handlingChange) No funciona
EstrategiaGTA Posted August 1, 2013 Posted August 1, 2013 function handlingChange() setModelHandling(423, "mass", 10000.0) setModelHandling(423, "turnMass", 50000.0) setModelHandling(423, "dragCoeff", 2.0) setModelHandling(423, "centerOfMass", { 0.0, 0.0, -0.6 } ) setModelHandling(423, "percentSubmerged", 80) setModelHandling(423, "tractionMultiplier", 0.70) setModelHandling(423, "tractionLoss", 0.9) setModelHandling(423, "tractionBias", 0.5) setModelHandling(423, "numberOfGears", 5) setModelHandling(423, "maxVelocity", 154.0) setModelHandling(423, "engineAcceleration", 35.0) setModelHandling(423, "engineInertia", 10.0) setModelHandling(423, "driveType", "awd") setModelHandling(423, "engineType", "petrol") setModelHandling(423, "brakeDeceleration", 11.0) setModelHandling(423, "brakeBias", 0.45) setModelHandling(423, "ABS", false) setModelHandling(423, "steeringLock", 30.0) setModelHandling(423, "suspensionForceLevel", 1.4) setModelHandling(423, "suspensionDamping", 0.10) setModelHandling(423, "suspensionHighSpeedDamping", 0.0) setModelHandling(423, "suspensionUpperLimit", 0.40) setModelHandling(423, "suspensionLowerLimit", -0.40) setModelHandling(423, "suspensionFrontRearBias", 0.5) setModelHandling(423, "suspensionAntiDiveMultiplier", 0.3) setModelHandling(423, "seatOffsetDistance", 0.20) setModelHandling(423, "collisionDamageMultiplier", 0.20) setModelHandling(423, "monetary", 35000) setModelHandling(423, "modelFlags", 0x40006800) setModelHandling(423, "handlingFlags", 0x1300005) setModelHandling(423, "headLight", 9) setModelHandling(423, "tailLight", 1) setModelHandling(423, "animGroup", 0) end setTimer ( handlingChange, 50, 0)
Poloman Posted August 1, 2013 Author Posted August 1, 2013 function handlingChange() setModelHandling(423, "mass", 10000.0) setModelHandling(423, "turnMass", 50000.0) setModelHandling(423, "dragCoeff", 2.0) setModelHandling(423, "centerOfMass", { 0.0, 0.0, -0.6 } ) setModelHandling(423, "percentSubmerged", 80) setModelHandling(423, "tractionMultiplier", 0.70) setModelHandling(423, "tractionLoss", 0.9) setModelHandling(423, "tractionBias", 0.5) setModelHandling(423, "numberOfGears", 5) setModelHandling(423, "maxVelocity", 154.0) setModelHandling(423, "engineAcceleration", 35.0) setModelHandling(423, "engineInertia", 10.0) setModelHandling(423, "driveType", "awd") setModelHandling(423, "engineType", "petrol") setModelHandling(423, "brakeDeceleration", 11.0) setModelHandling(423, "brakeBias", 0.45) setModelHandling(423, "ABS", false) setModelHandling(423, "steeringLock", 30.0) setModelHandling(423, "suspensionForceLevel", 1.4) setModelHandling(423, "suspensionDamping", 0.10) setModelHandling(423, "suspensionHighSpeedDamping", 0.0) setModelHandling(423, "suspensionUpperLimit", 0.40) setModelHandling(423, "suspensionLowerLimit", -0.40) setModelHandling(423, "suspensionFrontRearBias", 0.5) setModelHandling(423, "suspensionAntiDiveMultiplier", 0.3) setModelHandling(423, "seatOffsetDistance", 0.20) setModelHandling(423, "collisionDamageMultiplier", 0.20) setModelHandling(423, "monetary", 35000) setModelHandling(423, "modelFlags", 0x40006800) setModelHandling(423, "handlingFlags", 0x1300005) setModelHandling(423, "headLight", 9) setModelHandling(423, "tailLight", 1) setModelHandling(423, "animGroup", 0) end setTimer ( handlingChange, 50, 0) Esto es frustrante, gracias a los dos por intentarlo pero cada vez que muero y hago el respawn, se vuelve al handling original del coche y no al del script...
Plate Posted August 1, 2013 Posted August 1, 2013 function handlingChange() setModelHandling(423, "mass", 10000.0) setModelHandling(423, "turnMass", 50000.0) setModelHandling(423, "dragCoeff", 2.0) setModelHandling(423, "centerOfMass", { 0.0, 0.0, -0.6 } ) setModelHandling(423, "percentSubmerged", 80) setModelHandling(423, "tractionMultiplier", 0.70) setModelHandling(423, "tractionLoss", 0.9) setModelHandling(423, "tractionBias", 0.5) setModelHandling(423, "numberOfGears", 5) setModelHandling(423, "maxVelocity", 154.0) setModelHandling(423, "engineAcceleration", 35.0) setModelHandling(423, "engineInertia", 10.0) setModelHandling(423, "driveType", "awd") setModelHandling(423, "engineType", "petrol") setModelHandling(423, "brakeDeceleration", 11.0) setModelHandling(423, "brakeBias", 0.45) setModelHandling(423, "ABS", false) setModelHandling(423, "steeringLock", 30.0) setModelHandling(423, "suspensionForceLevel", 1.4) setModelHandling(423, "suspensionDamping", 0.10) setModelHandling(423, "suspensionHighSpeedDamping", 0.0) setModelHandling(423, "suspensionUpperLimit", 0.40) setModelHandling(423, "suspensionLowerLimit", -0.40) setModelHandling(423, "suspensionFrontRearBias", 0.5) setModelHandling(423, "suspensionAntiDiveMultiplier", 0.3) setModelHandling(423, "seatOffsetDistance", 0.20) setModelHandling(423, "collisionDamageMultiplier", 0.20) setModelHandling(423, "monetary", 35000) setModelHandling(423, "modelFlags", 0x40006800) setModelHandling(423, "handlingFlags", 0x1300005) setModelHandling(423, "headLight", 9) setModelHandling(423, "tailLight", 1) setModelHandling(423, "animGroup", 0) end setTimer ( handlingChange, 50, 0) Esto es frustrante, gracias a los dos por intentarlo pero cada vez que muero y hago el respawn, se vuelve al handling original del coche y no al del script... AHHh cada ves que respawneas vos yo pense que cada ves que respawneaba el vehiculo function handlingChange() setModelHandling(423, "mass", 10000.0) setModelHandling(423, "turnMass", 50000.0) setModelHandling(423, "dragCoeff", 2.0) setModelHandling(423, "centerOfMass", { 0.0, 0.0, -0.6 } ) setModelHandling(423, "percentSubmerged", 80) setModelHandling(423, "tractionMultiplier", 0.70) setModelHandling(423, "tractionLoss", 0.9) setModelHandling(423, "tractionBias", 0.5) setModelHandling(423, "numberOfGears", 5) setModelHandling(423, "maxVelocity", 154.0) setModelHandling(423, "engineAcceleration", 35.0) setModelHandling(423, "engineInertia", 10.0) setModelHandling(423, "driveType", "awd") setModelHandling(423, "engineType", "petrol") setModelHandling(423, "brakeDeceleration", 11.0) setModelHandling(423, "brakeBias", 0.45) setModelHandling(423, "ABS", false) setModelHandling(423, "steeringLock", 30.0) setModelHandling(423, "suspensionForceLevel", 1.4) setModelHandling(423, "suspensionDamping", 0.10) setModelHandling(423, "suspensionHighSpeedDamping", 0.0) setModelHandling(423, "suspensionUpperLimit", 0.40) setModelHandling(423, "suspensionLowerLimit", -0.40) setModelHandling(423, "suspensionFrontRearBias", 0.5) setModelHandling(423, "suspensionAntiDiveMultiplier", 0.3) setModelHandling(423, "seatOffsetDistance", 0.20) setModelHandling(423, "collisionDamageMultiplier", 0.20) setModelHandling(423, "monetary", 35000) setModelHandling(423, "modelFlags", 0x40006800) setModelHandling(423, "handlingFlags", 0x1300005) setModelHandling(423, "headLight", 9) setModelHandling(423, "tailLight", 1) setModelHandling(423, "animGroup", 0) end addEventHandler("onResourceStart", root, handlingChange) addEventHandler("onPlayerSpawn", root, handlingChange) Fijate si funciona
Poloman Posted August 1, 2013 Author Posted August 1, 2013 function handlingChange() setModelHandling(423, "mass", 10000.0) setModelHandling(423, "turnMass", 50000.0) setModelHandling(423, "dragCoeff", 2.0) setModelHandling(423, "centerOfMass", { 0.0, 0.0, -0.6 } ) setModelHandling(423, "percentSubmerged", 80) setModelHandling(423, "tractionMultiplier", 0.70) setModelHandling(423, "tractionLoss", 0.9) setModelHandling(423, "tractionBias", 0.5) setModelHandling(423, "numberOfGears", 5) setModelHandling(423, "maxVelocity", 154.0) setModelHandling(423, "engineAcceleration", 35.0) setModelHandling(423, "engineInertia", 10.0) setModelHandling(423, "driveType", "awd") setModelHandling(423, "engineType", "petrol") setModelHandling(423, "brakeDeceleration", 11.0) setModelHandling(423, "brakeBias", 0.45) setModelHandling(423, "ABS", false) setModelHandling(423, "steeringLock", 30.0) setModelHandling(423, "suspensionForceLevel", 1.4) setModelHandling(423, "suspensionDamping", 0.10) setModelHandling(423, "suspensionHighSpeedDamping", 0.0) setModelHandling(423, "suspensionUpperLimit", 0.40) setModelHandling(423, "suspensionLowerLimit", -0.40) setModelHandling(423, "suspensionFrontRearBias", 0.5) setModelHandling(423, "suspensionAntiDiveMultiplier", 0.3) setModelHandling(423, "seatOffsetDistance", 0.20) setModelHandling(423, "collisionDamageMultiplier", 0.20) setModelHandling(423, "monetary", 35000) setModelHandling(423, "modelFlags", 0x40006800) setModelHandling(423, "handlingFlags", 0x1300005) setModelHandling(423, "headLight", 9) setModelHandling(423, "tailLight", 1) setModelHandling(423, "animGroup", 0) end setTimer ( handlingChange, 50, 0) Esto es frustrante, gracias a los dos por intentarlo pero cada vez que muero y hago el respawn, se vuelve al handling original del coche y no al del script... AHHh cada ves que respawneas vos yo pense que cada ves que respawneaba el vehiculo function handlingChange() setModelHandling(423, "mass", 10000.0) setModelHandling(423, "turnMass", 50000.0) setModelHandling(423, "dragCoeff", 2.0) setModelHandling(423, "centerOfMass", { 0.0, 0.0, -0.6 } ) setModelHandling(423, "percentSubmerged", 80) setModelHandling(423, "tractionMultiplier", 0.70) setModelHandling(423, "tractionLoss", 0.9) setModelHandling(423, "tractionBias", 0.5) setModelHandling(423, "numberOfGears", 5) setModelHandling(423, "maxVelocity", 154.0) setModelHandling(423, "engineAcceleration", 35.0) setModelHandling(423, "engineInertia", 10.0) setModelHandling(423, "driveType", "awd") setModelHandling(423, "engineType", "petrol") setModelHandling(423, "brakeDeceleration", 11.0) setModelHandling(423, "brakeBias", 0.45) setModelHandling(423, "ABS", false) setModelHandling(423, "steeringLock", 30.0) setModelHandling(423, "suspensionForceLevel", 1.4) setModelHandling(423, "suspensionDamping", 0.10) setModelHandling(423, "suspensionHighSpeedDamping", 0.0) setModelHandling(423, "suspensionUpperLimit", 0.40) setModelHandling(423, "suspensionLowerLimit", -0.40) setModelHandling(423, "suspensionFrontRearBias", 0.5) setModelHandling(423, "suspensionAntiDiveMultiplier", 0.3) setModelHandling(423, "seatOffsetDistance", 0.20) setModelHandling(423, "collisionDamageMultiplier", 0.20) setModelHandling(423, "monetary", 35000) setModelHandling(423, "modelFlags", 0x40006800) setModelHandling(423, "handlingFlags", 0x1300005) setModelHandling(423, "headLight", 9) setModelHandling(423, "tailLight", 1) setModelHandling(423, "animGroup", 0) end addEventHandler("onResourceStart", root, handlingChange) addEventHandler("onPlayerSpawn", root, handlingChange) Fijate si funciona No, no, jeje fijate arriba estoy hablando del gamemode race, osea que es cuando el coche hace el respawn no funciona el script.
AlvareZ_ Posted August 1, 2013 Posted August 1, 2013 Ni idea function handlingChange() setModelHandling(423, "mass", 10000.0) setModelHandling(423, "turnMass", 50000.0) setModelHandling(423, "dragCoeff", 2.0) setModelHandling(423, "centerOfMass", { 0.0, 0.0, -0.6 } ) setModelHandling(423, "percentSubmerged", 80) setModelHandling(423, "tractionMultiplier", 0.70) setModelHandling(423, "tractionLoss", 0.9) setModelHandling(423, "tractionBias", 0.5) setModelHandling(423, "numberOfGears", 5) setModelHandling(423, "maxVelocity", 154.0) setModelHandling(423, "engineAcceleration", 35.0) setModelHandling(423, "engineInertia", 10.0) setModelHandling(423, "driveType", "awd") setModelHandling(423, "engineType", "petrol") setModelHandling(423, "brakeDeceleration", 11.0) setModelHandling(423, "brakeBias", 0.45) setModelHandling(423, "ABS", false) setModelHandling(423, "steeringLock", 30.0) setModelHandling(423, "suspensionForceLevel", 1.4) setModelHandling(423, "suspensionDamping", 0.10) setModelHandling(423, "suspensionHighSpeedDamping", 0.0) setModelHandling(423, "suspensionUpperLimit", 0.40) setModelHandling(423, "suspensionLowerLimit", -0.40) setModelHandling(423, "suspensionFrontRearBias", 0.5) setModelHandling(423, "suspensionAntiDiveMultiplier", 0.3) setModelHandling(423, "seatOffsetDistance", 0.20) setModelHandling(423, "collisionDamageMultiplier", 0.20) setModelHandling(423, "monetary", 35000) setModelHandling(423, "modelFlags", 0x40006800) setModelHandling(423, "handlingFlags", 0x1300005) setModelHandling(423, "headLight", 9) setModelHandling(423, "tailLight", 1) setModelHandling(423, "animGroup", 0) end addEventHandler("onResourceStart", root, handlingChange) bindKey ( source, "TeclaDelRespawn", "down", handlingChange ) -- En tecla del Respawn poner la tecla con la que respawnea el vehiculo por ejemplo "space" o "F1"
Arsilex Posted August 6, 2013 Posted August 6, 2013 function handlingChange() setModelHandling(423, "mass", 10000.0) setModelHandling(423, "turnMass", 50000.0) setModelHandling(423, "dragCoeff", 2.0) setModelHandling(423, "centerOfMass", { 0.0, 0.0, -0.6 } ) setModelHandling(423, "percentSubmerged", 80) setModelHandling(423, "tractionMultiplier", 0.70) setModelHandling(423, "tractionLoss", 0.9) setModelHandling(423, "tractionBias", 0.5) setModelHandling(423, "numberOfGears", 5) setModelHandling(423, "maxVelocity", 154.0) setModelHandling(423, "engineAcceleration", 35.0) setModelHandling(423, "engineInertia", 10.0) setModelHandling(423, "driveType", "awd") setModelHandling(423, "engineType", "petrol") setModelHandling(423, "brakeDeceleration", 11.0) setModelHandling(423, "brakeBias", 0.45) setModelHandling(423, "ABS", false) setModelHandling(423, "steeringLock", 30.0) setModelHandling(423, "suspensionForceLevel", 1.4) setModelHandling(423, "suspensionDamping", 0.10) setModelHandling(423, "suspensionHighSpeedDamping", 0.0) setModelHandling(423, "suspensionUpperLimit", 0.40) setModelHandling(423, "suspensionLowerLimit", -0.40) setModelHandling(423, "suspensionFrontRearBias", 0.5) setModelHandling(423, "suspensionAntiDiveMultiplier", 0.3) setModelHandling(423, "seatOffsetDistance", 0.20) setModelHandling(423, "collisionDamageMultiplier", 0.20) setModelHandling(423, "monetary", 35000) setModelHandling(423, "modelFlags", 0x40006800) setModelHandling(423, "handlingFlags", 0x1300005) setModelHandling(423, "headLight", 9) setModelHandling(423, "tailLight", 1) setModelHandling(423, "animGroup", 0) end addEventHandler("onResourceStart", root, handlingChange) function () setTimer( function() if isPedInVehicle ( source ) handlingChange() end end,5000,1, source) end addEvent ( "onPlayerRaceWasted", true ) addEventHandler("onPlayerRaceWasted", root, )
KatastrofaS Posted August 6, 2013 Posted August 6, 2013 addEventHandler("onPlayerVehicleEnter",getRootElement(), function(veh) if (getElementModel(veh) == 551) then setVehicleHandling(veh,"suspensionLowerLimit",-0.12) setVehicleHandling(veh,"suspensionFrontRearBias",0.5) end end)
BorderLine Posted August 6, 2013 Posted August 6, 2013 en la funcion del spawn si, usa onVehicleEnter.
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