Hitori Posted July 30, 2013 Posted July 30, 2013 Hi all. We have server on Win7x64. If there is no players online - everything is ok. But if we have online (not big, 10-20 players) server has a huge memory leak, up to 20 Mb in hour. IPB shows nothing suspicious. Lua VM memory stays on the same level. Any suggestions? Where should we search bugs?
0 MTA Team ccw Posted August 1, 2013 MTA Team Posted August 1, 2013 What gamemode are you using? Does the memory increase when certain things happen, like player leaving, joining or map changes?
0 Hitori Posted August 1, 2013 Author Posted August 1, 2013 It happens every time when player joins. We have our custom mod. It's quite big (more than hundred resources). Yesterday I made an experiment on clean server with only three resources: play, freeroam and spawnmanager. I launched server, waited for 2 minutes and made measure of process memory (private working set). Then I repeated 10 times: connect, run a little, chat a little and disconnect. Again waited for two minutes and made measure. Result is +320 kb and it was not changed for long time untill I closed application. (sorry for my english)
0 Hitori Posted September 1, 2013 Author Posted September 1, 2013 Update: recently we try to host linux server on VPS with Debian 6.0. It's great! Mta server for linux works very well. No lags, no memory leaks!
Question
Hitori
Hi all.
We have server on Win7x64. If there is no players online - everything is ok.
But if we have online (not big, 10-20 players) server has a huge memory leak, up to 20 Mb in hour.
IPB shows nothing suspicious. Lua VM memory stays on the same level.
Any suggestions? Where should we search bugs?
3 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now