papam77 Posted July 27, 2013 Posted July 27, 2013 Hello, I've saw anywhere faster pickups rotation, how can do that please?
iMr.3a[Z]eF Posted July 27, 2013 Posted July 27, 2013 You meant you want the pickup spin in circle? To Visit Us Press Here: mtasa://5.9.206.180:22002
Castillo Posted July 27, 2013 Posted July 27, 2013 Maybe the pickup wasn't a default one, but a custom pickup. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
papam77 Posted July 27, 2013 Author Posted July 27, 2013 No, it was a default pickup, but faster rotations.
Castillo Posted July 27, 2013 Posted July 27, 2013 How do you know it was a default pickup? San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
denny199 Posted July 27, 2013 Posted July 27, 2013 I think he ment the race pickups. if so, search for race_client.lua for "updatePickups" Sometimes I dream about cheese
papam77 Posted July 27, 2013 Author Posted July 27, 2013 Yes, thank you And this is for someone else function updatePickups() local setRotationSpeed = 1000 -- in ms local angle = math.fmod((getTickCount() - g_PickupStartTick) * 360 / setRotationSpeed, 360) local g_Pickups = g_Pickups local pickup, x, y, cX, cY, cZ, pickX, pickY, pickZ for colshape,elem in pairs(g_VisiblePickups) do pickup = g_Pickups[colshape] if pickup.load then setElementRotation(elem, 0, 0, angle) if pickup.label then cX, cY, cZ = getCameraMatrix() pickX, pickY, pickZ = unpack(pickup.position) x, y = getScreenFromWorldPosition(pickX, pickY, pickZ + 2.85, 0.08 ) local distanceToPickup = getDistanceBetweenPoints3D(cX, cY, cZ, pickX, pickY, pickZ) if distanceToPickup > 80 then pickup.labelInRange = false pickup.label:visible(false) elseif x then if distanceToPickup < 60 then if isLineOfSightClear(cX, cY, cZ, pickX, pickY, pickZ, true, false, false, true, false) then if not pickup.labelInRange then if pickup.anim then pickup.anim:remove() end pickup.anim = Animation.createAndPlay( pickup.label, Animation.presets.dxTextFadeIn(500) ) pickup.labelInRange = true pickup.labelVisible = true end if not pickup.labelVisible then pickup.label:color(255, 255, 255, 255) end pickup.label:visible(true) else pickup.label:color(255, 255, 255, 0) pickup.labelVisible = false pickup.label:visible(false) end else if pickup.labelInRange then if pickup.anim then pickup.anim:remove() end pickup.anim = Animation.createAndPlay( pickup.label, Animation.presets.dxTextFadeOut(1000) ) pickup.labelInRange = false pickup.labelVisible = false pickup.label:visible(true) end end local scale = (60/distanceToPickup)*0.7 pickup.label:scale(scale) pickup.label:position(x, y, false) else pickup.label:color(255, 255, 255, 0) pickup.labelVisible = false pickup.label:visible(false) end if Spectate.fadedout then pickup.label:visible(false) -- Hide pickup labels when screen is black end end else if pickup.label then pickup.label:visible(false) if pickup.labelInRange then pickup.label:color(255, 255, 255, 0) pickup.labelInRange = false end end end end end addEventHandler('onClientRender', g_Root, updatePickups)
denny199 Posted July 27, 2013 Posted July 27, 2013 there are two ways, removing the angle variable and then use: setElementRotation(elem, 0, 0, (getElementRotation(elem)+1)) -- play arround with +1 or +2 etc. But by this function the fps will have a huge effect OR local angle = math.fmod((getTickCount() - g_PickupStartTick) * 360 / 2000, 360) Change the "divided by"(/) to less like / 1000 What you did there. Just to make it clear for everyone who is interested for making it faster. Have fun anyways, goodluck with scripting Sometimes I dream about cheese
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