-.Paradox.- Posted July 26, 2013 Posted July 26, 2013 Hello i have this greenzone mode but idk how to use it here is the coordinates i want put in. X= -2657.48853 Y= 632.81934 Z= 14.45313 client.lua x, y, size = 1844.5594482422, 1375.3376464844, 120 local greenzone = createColRectangle ( 1844.5594482422, 1375.3376464844, 284, 312.22 ) local greenzonemaparea = createRadarArea (1844.5594482422, 1375.3376464844, 284, 312.22, 0, 255, 0, 120) function greenzoneEnter ( thePlayer, matchingDimension ) if getElementType( thePlayer ) ~= "player" then return end triggerClientEvent(thePlayer, "zoneEnter", thePlayer) toggleControl ( thePlayer, "fire", false ) toggleControl ( thePlayer, "next_weapon", false ) toggleControl ( thePlayer, "previous_weapon", false ) setPedWeaponSlot ( thePlayer, 0 ) toggleControl ( thePlayer, "aim_weapon", false ) toggleControl ( thePlayer, "vehicle_fire", false ) toggleControl ( thePlayer, "vehicle_secondary_fire", false ) end addEventHandler ( "onColShapeHit", greenzone, greenzoneEnter ) function greenzoneExit ( thePlayer, matchingDimension ) if getElementType( thePlayer ) ~= "player" then return end triggerClientEvent(thePlayer, "zoneExit", thePlayer) toggleControl ( thePlayer, "fire", true ) toggleControl ( thePlayer, "next_weapon", true ) toggleControl ( thePlayer, "previous_weapon", true ) toggleControl ( thePlayer, "aim_weapon", true ) toggleControl ( thePlayer, "vehicle_fire", true ) toggleControl ( thePlayer, "vehicle_secondary_fire", true ) end addEventHandler ( "onColShapeLeave", greenzone, greenzoneExit ) server.lua function buildNotice() purpleLabel = guiCreateLabel(0.65, 0, 1, 1, "You are in a Safe Zone.", true) guiSetFont(purpleLabel, "sa-header") guiLabelSetColor(purpleLabel,0,255,0) guiSetVisible(purpleLabel,false) end addEventHandler("onClientResourceStart", getResourceRootElement( getThisResource() ), buildNotice) addEvent("zoneEnter", true) addEventHandler("zoneEnter", getRootElement(), function() guiSetVisible(purpleLabel, true) end ) addEvent("zoneExit", true) addEventHandler("zoneExit", getRootElement(), function() guiSetVisible(purpleLabel, false) end )
iMr.3a[Z]eF Posted July 26, 2013 Posted July 26, 2013 Why trigger then? function buildNotice() local greenzone = createColRectangle ( 1844.5594482422, 1375.3376464844, 284, 312.22 ) local greenzonemaparea = createRadarArea (1844.5594482422, 1375.3376464844, 284, 312.22, 0, 255, 0, 120) local purpleLabel = guiCreateLabel(0.65, 0, 1, 1, "You are in a Safe Zone.", true) guiSetFont(purpleLabel, "sa-header") guiLabelSetColor(purpleLabel,0,255,0) guiSetVisible(purpleLabel,false) end addEventHandler("onClientResourceStart", getResourceRootElement( getThisResource() ), buildNotice) function greenzoneEnter ( theElement ) if ( theElement == localPlayer ) then guiSetVisible(purpleLabel, true) toggleControl ( "fire", false ) toggleControl ( "next_weapon", false ) toggleControl ( "previous_weapon", false ) setPedWeaponSlot ( theElement, 0 ) toggleControl ( "aim_weapon", false ) toggleControl ( "vehicle_fire", false ) toggleControl ( "vehicle_secondary_fire", false ) end end addEventHandler ( "onClientColShapeHit", greenzone, greenzoneEnter ) function greenzoneExit ( theElement ) if ( theElement == localPlayer ) then guiSetVisible(purpleLabel, false) toggleControl ( "fire", true ) toggleControl ( "next_weapon", true ) toggleControl ( "previous_weapon", true ) toggleControl ( "aim_weapon", true ) toggleControl ( "vehicle_fire", true ) toggleControl ( "vehicle_secondary_fire", true ) end end addEventHandler ( "onClientColShapeLeave", greenzone, greenzoneExit )
-.Paradox.- Posted July 26, 2013 Author Posted July 26, 2013 No its working but i want add those coordinates X= -2657.48853 Y= 632.81934 Z= 14.45313
iMr.3a[Z]eF Posted July 26, 2013 Posted July 26, 2013 local x, y, w, h = 1844.5594482422, 1375.3376464844, 10.0, 10.0 local greenzone = createColRectangle ( x, y, w, h ) local greenzonemaparea = createRadarArea (1844.5594482422, 1375.3376464844, 284, 312.22, 0, 255, 0, 120) function greenzoneEnter ( thePlayer, matchingDimension ) if getElementType( thePlayer ) ~= "player" then return end triggerClientEvent(thePlayer, "zoneEnter", thePlayer) toggleControl ( thePlayer, "fire", false ) toggleControl ( thePlayer, "next_weapon", false ) toggleControl ( thePlayer, "previous_weapon", false ) setPedWeaponSlot ( thePlayer, 0 ) toggleControl ( thePlayer, "aim_weapon", false ) toggleControl ( thePlayer, "vehicle_fire", false ) toggleControl ( thePlayer, "vehicle_secondary_fire", false ) end addEventHandler ( "onColShapeHit", greenzone, greenzoneEnter ) function greenzoneExit ( thePlayer, matchingDimension ) if getElementType( thePlayer ) ~= "player" then return end triggerClientEvent(thePlayer, "zoneExit", thePlayer) toggleControl ( thePlayer, "fire", true ) toggleControl ( thePlayer, "next_weapon", true ) toggleControl ( thePlayer, "previous_weapon", true ) toggleControl ( thePlayer, "aim_weapon", true ) toggleControl ( thePlayer, "vehicle_fire", true ) toggleControl ( thePlayer, "vehicle_secondary_fire", true ) end addEventHandler ( "onColShapeLeave", greenzone, greenzoneExit ) X: The X position of the collision rectangle's west side Y: The Y position of the collision rectangle's south side w: The collision rectangle's width h: The collision rectangle's height
-.Paradox.- Posted July 26, 2013 Author Posted July 26, 2013 I want make it in same size i want it just for those coordinates, can you help me with a code?
iMr.3a[Z]eF Posted July 26, 2013 Posted July 26, 2013 Like this? local x, y = 1844.5594482422, 1375.3376464844 local size = 10.0, 10.0 local greenzone = createColRectangle ( x, y, size ) local greenzonemaparea = createRadarArea (1844.5594482422, 1375.3376464844, 284, 312.22, 0, 255, 0, 120) function greenzoneEnter ( thePlayer, matchingDimension ) if getElementType( thePlayer ) ~= "player" then return end triggerClientEvent(thePlayer, "zoneEnter", thePlayer) toggleControl ( thePlayer, "fire", false ) toggleControl ( thePlayer, "next_weapon", false ) toggleControl ( thePlayer, "previous_weapon", false ) setPedWeaponSlot ( thePlayer, 0 ) toggleControl ( thePlayer, "aim_weapon", false ) toggleControl ( thePlayer, "vehicle_fire", false ) toggleControl ( thePlayer, "vehicle_secondary_fire", false ) end addEventHandler ( "onColShapeHit", greenzone, greenzoneEnter ) function greenzoneExit ( thePlayer, matchingDimension ) if getElementType( thePlayer ) ~= "player" then return end triggerClientEvent(thePlayer, "zoneExit", thePlayer) toggleControl ( thePlayer, "fire", true ) toggleControl ( thePlayer, "next_weapon", true ) toggleControl ( thePlayer, "previous_weapon", true ) toggleControl ( thePlayer, "aim_weapon", true ) toggleControl ( thePlayer, "vehicle_fire", true ) toggleControl ( thePlayer, "vehicle_secondary_fire", true ) end addEventHandler ( "onColShapeLeave", greenzone, greenzoneExit ) size = the first argument is the width and the second one is the height.
iMr.3a[Z]eF Posted July 26, 2013 Posted July 26, 2013 ServerSide #!~ local x, y = 1844.5594482422, 1375.3376464844 local size = 10.0, 10.0 local greenzone = createColRectangle ( x, y, size ) local greenzonemaparea = createRadarArea (1844.5594482422, 1375.3376464844, 284, 312.22, 0, 255, 0, 120) function greenzoneEnter ( thePlayer, matchingDimension ) if getElementType( thePlayer ) ~= "player" then return end triggerClientEvent(thePlayer, "zoneEnter", thePlayer) toggleControl ( thePlayer, "fire", false ) toggleControl ( thePlayer, "next_weapon", false ) toggleControl ( thePlayer, "previous_weapon", false ) setPedWeaponSlot ( thePlayer, 0 ) toggleControl ( thePlayer, "aim_weapon", false ) toggleControl ( thePlayer, "vehicle_fire", false ) toggleControl ( thePlayer, "vehicle_secondary_fire", false ) end addEventHandler ( "onColShapeHit", greenzone, greenzoneEnter ) function greenzoneExit ( thePlayer, matchingDimension ) if getElementType( thePlayer ) ~= "player" then return end triggerClientEvent(thePlayer, "zoneExit", thePlayer) toggleControl ( thePlayer, "fire", true ) toggleControl ( thePlayer, "next_weapon", true ) toggleControl ( thePlayer, "previous_weapon", true ) toggleControl ( thePlayer, "aim_weapon", true ) toggleControl ( thePlayer, "vehicle_fire", true ) toggleControl ( thePlayer, "vehicle_secondary_fire", true ) end addEventHandler ( "onColShapeLeave", greenzone, greenzoneExit ) ClientSide#!~ function buildNotice() purpleLabel = guiCreateLabel(0.65, 0, 1, 1, "You are in a Safe Zone.", true) guiSetFont(purpleLabel, "sa-header") guiLabelSetColor(purpleLabel,0,255,0) guiSetVisible(purpleLabel,false) end addEventHandler("onClientResourceStart", getResourceRootElement( getThisResource() ), buildNotice) addEvent("zoneEnter", true) addEventHandler("zoneEnter", getRootElement(), function() guiSetVisible(purpleLabel, true) end ) addEvent("zoneExit", true) addEventHandler("zoneExit", getRootElement(), function() guiSetVisible(purpleLabel, false) end ) If there is any error post it here.
boro Posted July 26, 2013 Posted July 26, 2013 Try this server greenzoneEnter = createColCuboid ( 1844.5594482422, 1375.3376464844, 0.0, 255, 255, 255 ) greenzonemaparea = createRadarArea ( 1844.5594482422, 1375.3376464844, 255, 255, 0, 255, 0, 150 ) -- 150 = alpha. addEventHandler( "onColShapeHit", greenzoneEnter, function(hitPlayer,thePlayer) if getElementType(hitPlayer)=="player" then triggerClientEvent(thePlayer, "zoneEnter", thePlayer) toggleControl ( thePlayer, "fire", false ) toggleControl ( thePlayer, "next_weapon", false ) toggleControl ( thePlayer, "previous_weapon", false ) setPedWeaponSlot ( thePlayer, 0 ) toggleControl ( thePlayer, "aim_weapon", false ) toggleControl ( thePlayer, "vehicle_fire", false ) toggleControl ( thePlayer, "vehicle_secondary_fire", false ) end end) addEventHandler( "onColShapeLeave", greenzoneEnter,function(hitPlayer,thePlayer) if getElementType(hitPlayer)=="player"then triggerClientEvent(thePlayer, "zoneExit", thePlayer) toggleControl ( thePlayer, "fire", true ) toggleControl ( thePlayer, "next_weapon", true ) toggleControl ( thePlayer, "previous_weapon", true ) toggleControl ( thePlayer, "aim_weapon", true ) toggleControl ( thePlayer, "vehicle_fire", true ) toggleControl ( thePlayer, "vehicle_secondary_fire", true ) end end) client function buildNotice() purpleLabel = guiCreateLabel(0.65, 0, 1, 1, "You are in a Safe Zone.", true) guiSetFont(purpleLabel, "sa-header") guiLabelSetColor(purpleLabel,0,255,0) guiSetVisible(purpleLabel,false) end addEventHandler("onClientResourceStart", getResourceRootElement( getThisResource() ), buildNotice) addEvent("zoneEnter", true) addEventHandler("zoneEnter", getRootElement(), function() guiSetVisible(purpleLabel, true) end ) addEvent("zoneExit", true) addEventHandler("zoneExit", getRootElement(), function() guiSetVisible(purpleLabel, false) end )
-.Paradox.- Posted July 26, 2013 Author Posted July 26, 2013 Try thisserver greenzoneEnter = createColCuboid ( 1844.5594482422, 1375.3376464844, 0.0, 255, 255, 255 ) greenzonemaparea = createRadarArea ( 1844.5594482422, 1375.3376464844, 255, 255, 0, 255, 0, 150 ) -- 150 = alpha. addEventHandler( "onColShapeHit", greenzoneEnter, function(hitPlayer,thePlayer) if getElementType(hitPlayer)=="player" then triggerClientEvent(thePlayer, "zoneEnter", thePlayer) toggleControl ( thePlayer, "fire", false ) toggleControl ( thePlayer, "next_weapon", false ) toggleControl ( thePlayer, "previous_weapon", false ) setPedWeaponSlot ( thePlayer, 0 ) toggleControl ( thePlayer, "aim_weapon", false ) toggleControl ( thePlayer, "vehicle_fire", false ) toggleControl ( thePlayer, "vehicle_secondary_fire", false ) end end) addEventHandler( "onColShapeLeave", greenzoneEnter,function(hitPlayer,thePlayer) if getElementType(hitPlayer)=="player"then triggerClientEvent(thePlayer, "zoneExit", thePlayer) toggleControl ( thePlayer, "fire", true ) toggleControl ( thePlayer, "next_weapon", true ) toggleControl ( thePlayer, "previous_weapon", true ) toggleControl ( thePlayer, "aim_weapon", true ) toggleControl ( thePlayer, "vehicle_fire", true ) toggleControl ( thePlayer, "vehicle_secondary_fire", true ) end end) client function buildNotice() purpleLabel = guiCreateLabel(0.65, 0, 1, 1, "You are in a Safe Zone.", true) guiSetFont(purpleLabel, "sa-header") guiLabelSetColor(purpleLabel,0,255,0) guiSetVisible(purpleLabel,false) end addEventHandler("onClientResourceStart", getResourceRootElement( getThisResource() ), buildNotice) addEvent("zoneEnter", true) addEventHandler("zoneEnter", getRootElement(), function() guiSetVisible(purpleLabel, true) end ) addEvent("zoneExit", true) addEventHandler("zoneExit", getRootElement(), function() guiSetVisible(purpleLabel, false) end ) Read my post :3 i want it for those coordinates X= -2657.48853 Y= 632.81934 Z= 14.45313
codeluaeveryday Posted July 26, 2013 Posted July 26, 2013 StevyDK, whats your skype? I will give you my private one if you never share it with anyone else... My one is much more effective than these.
iMr.3a[Z]eF Posted July 27, 2013 Posted July 27, 2013 Check this resource. https://community.multitheftauto.com/ind ... ls&id=3804
-.Paradox.- Posted July 27, 2013 Author Posted July 27, 2013 Maybe, i should try csmit idea it's useful
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