Chronos Posted July 25, 2013 Share Posted July 25, 2013 hello , well i made turf system but i have a problem. local pArea = createRadarArea( 2130, 630, 200, 100, 0, 255, 0, 175 ) local pArea2 = createRadarArea( 2488.8793945313, 680.78289794922, 250, 130, 0, 255, 0, 175 ) function radar ( player ) local playerGang = getElementData ( player, "gang" ) local turfGang = getElementData ( pCuboid, "getTurfGang", true ) if (turfGang == playerGang) then else if not getPlayerTeam(player) then return end local team = getPlayerTeam ( player ) if (getTeamName( team ) == "Criminal") then local playerGang = getElementData ( player, "gang" ) if ( playerGang ) then if ( isTimer ( beachturfTimer ) ) then return end local r, g, b = unpack ( exports [ "gang_system" ]:getGangColor ( playerGang ) ) local turfGang = getElementData ( pCuboid2, "getTurfGang", true ) setRadarAreaFlashing ( pArea, false ) if turfGang then outputChatBox("Entrer zone"..turfGang..". to provoke this turf stay here", player, 0, 255, 0, false) else outputChatBox("this turf without owner stay here to take it.", player, 0, 255, 0, false) outputChatBox("Capturing turf progress 1/10", player, 0, 255, 0, false) outputChatBox("Capturing turf progress 2/10", player, 0, 255, 0, false) outputChatBox("Capturing turf progress 3/10", player, 0, 255, 0, false) outputChatBox("Capturing turf progress 4/10", player, 0, 255, 0, false) outputChatBox("Capturing turf progress 5/10", player, 0, 255, 0, false) outputChatBox("Capturing turf progress 6/10", player, 0, 255, 0, false) outputChatBox("Capturing turf progress 7/10", player, 0, 255, 0, false) outputChatBox("Capturing turf progress 8/10", player, 0, 255, 0, false) outputChatBox("Capturing turf progress 9/10", player, 0, 255, 0, false) outputChatBox("Capturing turf progress 10/10", player, 0, 255, 0, false) setRadarAreaFlashing ( pArea, true ) outputChatBox("stay here to claim this turf.", player, 0, 255, 0, false) outputChatBox("Preparing turf war progress 1/10", player, 0, 255, 0, false) outputChatBox("Preparing turf war progress 2/10", player, 0, 255, 0, false) outputChatBox("Preparing turf war progress 3/10", player, 0, 255, 0, false) outputChatBox("Preparing turf war progress 4/10", player, 0, 255, 0, false) outputChatBox("Preparing turf war progress 5/10", player, 0, 255, 0, false) outputChatBox("Preparing turf war progress 6/10", player, 0, 255, 0, false) outputChatBox("Preparing turf war progress 7/10", player, 0, 255, 0, false) outputChatBox("Preparing turf war progress 8/10", player, 0, 255, 0, false) outputChatBox("Preparing turf war progress 9/10", player, 0, 255, 0, false) outputChatBox("Preparing turf war progress 10/10", player, 0, 255, 0, false) end beachturfTimer = setTimer ( function ( ) local beachTurfCplayers = getElementColShape ( pCuboid ) local players = getElementsWithinColShape ( pCuboid, "player" ) setRadarAreaColor ( pArea, tonumber(r), tonumber(g), tonumber(b), 100 ) for _, player in ipairs ( players ) do outputChatBox("congratulation,your gang gas taken the turf.", player, 0, 255, 0, false) triggerClientEvent("onTakeTurf", player) givePlayerMoney ( player, 5000 ) setElementData ( pCuboid, "getTurfGang", playerGang ) end setRadarAreaFlashing ( pArea, false ) end ,120000, 1 ) end end end end addEventHandler ( "onColShapeHit", pCuboid, radar ) the problem is in outputChatpox i test it ,when i entrer the turf the count start to fast. Link to comment
Castillo Posted July 25, 2013 Share Posted July 25, 2013 Isn't that obvious? you've just added all the outputs one after another, no timer or anything. Link to comment
Cruze Posted July 25, 2013 Share Posted July 25, 2013 Isn't that obvious? you've just added all the outputs one after another, no timer or anything. ^this also search in mta wiki for "setTimer". Link to comment
Chronos Posted July 25, 2013 Author Share Posted July 25, 2013 can u give me a example ! Link to comment
Cruze Posted July 25, 2013 Share Posted July 25, 2013 Search in community for manve's turf system or others and you'll find a solution. Link to comment
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