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XML Files


Alen141

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Posted

Hey guys I need help ,again, more like tip.. How to learn creating xml files in wich I can edit and make things as :

  
---- Making some stuff client and server side and then make it easier to create( perhaps respawn points ) ----- 
  
" x, y, z " /> 
---- or for jobs ---- 
"NAMEHERE" description = "" skin= "" pos = ""  /> ---- Not exactly like that, but kind of like that 
  

Posted
  
xmlCreateFile 
xmlSaveFile 
xmlUnloadFile 
xmlCreateChild 
xmlNodeSetAttribute 
  

can you suggest me any resource to use as an example to guide me?

Posted

this is a silly example. suppose you want to save information of all the players that enters in your server.

(name, tagcolor, ip...)

  
-- this will create the xml file in which info will be holded.  
addEventHandler ("onResourceStart", getResourceRootElement (getThisResource ()), 
     function () 
          local fileInfo = xmlCreateFile ("playerInfo.xml", "info"); 
          assert (fileInfo, "Fail to create xml file");  
          xmlSaveFile (fileInfo); 
          xmlUnloadFile (fileInfo); 
     end);  
  
-- this will save info about the player who connects to the server. 
addEventHandler ("onPlayerJoin", getRootElement (), 
    function ()  
        -- get player info. 
        local version = getPlayerVersion (source); 
        local ip = getPlayerIP (source); 
        local name = getPlayerName (source); 
        local serial = getPlayerSerial (source);  
         
        -- open the file 
        local fileInfo = xmlOpenFile ("playerInfo.xml"); 
         
        -- create a new node for this player. 
        local node = xmlCreateChild (fileInfo, "player"); 
         
        -- save info. 
        xmlNodeSetAttribute (node, "name", name); 
        xmlNodeSetAttribute (node, "ip", ip); 
        xmlNodeSetAttribute (node, "version", version); 
        xmlNodeSetAttribute (node, "serial", version); 
         
        xmlSaveFile (fileInfo); -- this will save all the changes done in the file. 
        xmlUnloadFile (fileInfo); -- close file handle. 
    end);  
  

suppose a player called __Vector__ enters to the server. when this happens, a new node will be created in the file...

 name="__Vector__" version="1.3.0...." ip="..." serial="..." /> 

Posted
this is a silly example. suppose you want to save information of all the players that enters in your server.

(name, tagcolor, ip...)

  
-- this will create the xml file in which info will be holded.  
addEventHandler ("onResourceStart", getResourceRootElement (getThisResource ()), 
     function () 
          local fileInfo = xmlCreateFile ("playerInfo.xml", "info"); 
          assert (fileInfo, "Fail to create xml file");  
          xmlSaveFile (fileInfo); 
          xmlUnloadFile (fileInfo); 
     end);  
  
-- this will save info about the player who connects to the server. 
addEventHandler ("onPlayerJoin", getRootElement (), 
    function ()  
        -- get player info. 
        local version = getPlayerVersion (source); 
        local ip = getPlayerIP (source); 
        local name = getPlayerName (source); 
        local serial = getPlayerSerial (source);  
         
        -- open the file 
        local fileInfo = xmlOpenFile ("playerInfo.xml"); 
         
        -- create a new node for this player. 
        local node = xmlCreateChild (fileInfo, "player"); 
         
        -- save info. 
        xmlNodeSetAttribute (node, "name", name); 
        xmlNodeSetAttribute (node, "ip", ip); 
        xmlNodeSetAttribute (node, "version", version); 
        xmlNodeSetAttribute (node, "serial", version); 
         
        xmlSaveFile (fileInfo); -- this will save all the changes done in the file. 
        xmlUnloadFile (fileInfo); -- close file handle. 
    end);  
  

suppose a player called __Vector__ enters to the server. when this happens, a new node will be created in the file...

 name="__Vector__" version="1.3.0...." ip="..." serial="..." /> 

ty, this was actually very helpful

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